GPU_SetUniform -> GPU_SetFloatUniform

This commit is contained in:
smea 2015-01-02 21:16:17 -08:00
parent 8b84747df3
commit 5df4902c4e
2 changed files with 6 additions and 4 deletions

View File

@ -208,7 +208,7 @@ typedef enum{
GPU_GEOMETRY_SHADER=0x1
}GPU_SHADER_TYPE;
void GPU_SetUniform(u32 startreg, u32* data, u32 numreg);
void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg);
void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h);

View File

@ -218,12 +218,14 @@ void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize)
GPUCMD_Run(gpuBuf);
}
void GPU_SetUniform(u32 startreg, u32* data, u32 numreg)
void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg)
{
if(!data)return;
GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG, 0x80000000|startreg);
GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA, data, numreg*4);
u32 regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG-regOffset, 0x80000000|startreg);
GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA-regOffset, data, numreg*4);
}
//TODO : fix