fixed sdmc example
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@ -1,92 +1,19 @@
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#include <3ds/types.h>
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#include <3ds/srv.h>
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#include <3ds/svc.h>
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#include <3ds/gpu/gx.h>
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#include <3ds/services/apt.h>
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#include <3ds/services/gsp.h>
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#include <3ds/services/hid.h>
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#include <3ds/services/fs.h>
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///////////////////////////////////////
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// SDMC example //
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///////////////////////////////////////
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//this example shows you how to load a binary image file from the SD card and display it on the lower screen
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//for this to work you should copy test.bin to the root of your SD card
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//this file was generated with GIMP by saving a 240x320 image to raw RGB
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#include <3ds.h>
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#include "costable.h"
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u8* gspHeap;
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u32* gxCmdBuf;
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u8 currentBuffer;
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u8* topLeftFramebuffers[2];
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Handle gspEvent, gspSharedMemHandle;
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void gspGpuInit()
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{
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gspInit();
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GSPGPU_AcquireRight(NULL, 0x0);
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GSPGPU_SetLcdForceBlack(NULL, 0x0);
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//set subscreen to blue
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u32 regData=0x01FF0000;
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GSPGPU_WriteHWRegs(NULL, 0x202A04, ®Data, 4);
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//grab main left screen framebuffer addresses
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GSPGPU_ReadHWRegs(NULL, 0x400468, (u32*)&topLeftFramebuffers, 8);
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//convert PA to VA (assuming FB in VRAM)
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topLeftFramebuffers[0]+=0x7000000;
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topLeftFramebuffers[1]+=0x7000000;
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//setup our gsp shared mem section
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u8 threadID;
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svcCreateEvent(&gspEvent, 0x0);
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GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &threadID);
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svcMapMemoryBlock(gspSharedMemHandle, 0x10002000, 0x3, 0x10000000);
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//map GSP heap
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svcControlMemory((u32*)&gspHeap, 0x0, 0x0, 0x2000000, 0x10003, 0x3);
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//wait until we can write stuff to it
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svcWaitSynchronization(gspEvent, 0x55bcb0);
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//GSP shared mem : 0x2779F000
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gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200);
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currentBuffer=0;
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}
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void gspGpuExit()
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{
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GSPGPU_UnregisterInterruptRelayQueue(NULL);
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//unmap GSP shared mem
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svcUnmapMemoryBlock(gspSharedMemHandle, 0x10002000);
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svcCloseHandle(gspSharedMemHandle);
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svcCloseHandle(gspEvent);
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gspExit();
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//free GSP heap
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svcControlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x2000000, MEMOP_FREE, 0x0);
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}
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void swapBuffers()
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{
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u32 regData;
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GSPGPU_ReadHWRegs(NULL, 0x400478, ®Data, 4);
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regData^=1;
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currentBuffer=regData&1;
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GSPGPU_WriteHWRegs(NULL, 0x400478, ®Data, 4);
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}
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void copyBuffer()
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{
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//copy topleft FB
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u8 copiedBuffer=currentBuffer^1;
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u8* bufAdr=&gspHeap[0x46500*copiedBuffer];
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GSPGPU_FlushDataCache(NULL, bufAdr, 0x46500);
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GX_RequestDma(gxCmdBuf, (u32*)bufAdr, (u32*)topLeftFramebuffers[copiedBuffer], 0x46500);
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}
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//this will contain the data read from SDMC
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u8* buffer;
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//3DS has VFPs so we could just use cos
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//but we're old school so LUT4life
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s32 pcCos(u16 v)
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{
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return costable[v&0x1FF];
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@ -94,71 +21,88 @@ s32 pcCos(u16 v)
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void renderEffect()
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{
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u8* bufAdr=&gspHeap[0x46500*currentBuffer];
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static int cnt;
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u8* bufAdr=gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL);
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if(!currentBuffer)return;
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int i, j;
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for(i=1;i<400;i++)
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{
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for(j=1;j<240;j++)
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{
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u32 v=(j+i*240)*3;
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bufAdr[v]=(pcCos(i)+4096)/32;
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bufAdr[v+1]=0x00;
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bufAdr[v+2]=0xFF*currentBuffer;
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bufAdr[v]=(pcCos(i+cnt)+4096)/32;
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bufAdr[v+1]=(pcCos(j-256+cnt)+4096)/64;
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bufAdr[v+2]=(pcCos(i+128-cnt)+4096)/32;
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}
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}
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cnt++;
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}
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int main()
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int main(int argc, char** argv)
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{
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srvInit();
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aptInit(APPID_APPLICATION);
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//initialize the services we're going to be using
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srvInit(); //needed for everything
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aptInit(); //needed for everything
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hidInit(NULL); //needed for input
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gfxInit(); //makes displaying to screen easier
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fsInit(); //needed for filesystem stuff
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gspGpuInit();
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hidInit(NULL);
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Handle fsuHandle;
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srvGetServiceHandle(&fsuHandle, "fs:USER");
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FSUSER_Initialize(fsuHandle);
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Handle fileHandle;
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u64 size;
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u32 bytesRead;
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Handle fileHandle;
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//setup SDMC archive
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FS_archive sdmcArchive=(FS_archive){ARCH_SDMC, (FS_path){PATH_EMPTY, 1, (u8*)""}};
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FS_path filePath=(FS_path){PATH_CHAR, 10, (u8*)"/test.bin"};
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FSUSER_OpenFileDirectly(fsuHandle, &fileHandle, sdmcArchive, filePath, FS_OPEN_READ, FS_ATTRIBUTE_NONE);
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FSFILE_Read(fileHandle, &bytesRead, 0x0, (u32*)gspHeap, 0x46500);
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FSFILE_Close(fileHandle);
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//create file path struct (note : FS_makePath actually only supports PATH_CHAR, it will change in the future)
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FS_path filePath=FS_makePath(PATH_CHAR, "/test.bin");
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//open file
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Result ret=FSUSER_OpenFileDirectly(NULL, &fileHandle, sdmcArchive, filePath, FS_OPEN_READ, FS_ATTRIBUTE_NONE);
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//check for errors : exit if there is one
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if(ret)goto exit;
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//get file size
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ret=FSFILE_GetSize(fileHandle, &size);
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if(ret)goto exit;
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//allocate a buffer on linear heap (could just be a malloc fwiw)
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buffer=linearAlloc(size);
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if(!buffer)goto exit;
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//read contents !
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ret=FSFILE_Read(fileHandle, &bytesRead, 0x0, buffer, size);
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if(ret || size!=bytesRead)goto exit;
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//close the file because we like being nice and tidy
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ret=FSFILE_Close(fileHandle);
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if(ret)goto exit;
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APP_STATUS status;
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while((status=aptGetStatus())!=APP_EXITING)
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while(aptMainLoop())
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{
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if(status==APP_RUNNING)
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{
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u32 PAD=hidSharedMem[7];
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renderEffect();
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swapBuffers();
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copyBuffer();
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u32 regData=PAD|0x01000000;
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GSPGPU_WriteHWRegs(NULL, 0x202A04, ®Data, 4);
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svcSleepThread(1000000000);
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}
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else if(status == APP_SUSPENDING)
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{
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aptReturnToMenu();
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}
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else if(status == APP_SLEEPMODE)
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{
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aptWaitStatusEvent();
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}
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//exit when user hits B
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hidScanInput();
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if(keysHeld()&KEY_B)break;
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//render rainbow
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renderEffect();
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//copy buffer to lower screen (don't have to do it every frame)
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memcpy(gfxGetFramebuffer(GFX_BOTTOM, GFX_BOTTOM, NULL, NULL), buffer, size);
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//wait & swap
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gfxSwapBuffersGpu();
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gspWaitForEvent(GSPEVENT_VBlank0, false);
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}
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svcCloseHandle(fsuHandle);
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//cleanup and return
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//returning from main() returns to hbmenu when run under ninjhax
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exit:
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//closing all handles is super important
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svcCloseHandle(fileHandle);
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//closing all services even more so
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gfxExit();
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hidExit();
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gspGpuExit();
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aptExit();
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svcExitProcess();
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srvExit();
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return 0;
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}
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1
examples/sdmc/test.bin
Normal file
1
examples/sdmc/test.bin
Normal file
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