Added udsWaitConnectionStatusEvent(). Updated the udsConnectionStatus struct.
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@ -29,7 +29,7 @@ typedef struct {
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/// Connection status struct.
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typedef struct {
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u32 event_type;
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u32 status;
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u32 unk_x4[0x28>>2];
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u8 id8;
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u8 pad_x2d[3];
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@ -305,6 +305,14 @@ Result udsSetNewConnectionsBlocked(bool block, bool clients, bool spectators);
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*/
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Result udsGetConnectionStatus(udsConnectionStatus *output);
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/**
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* @brief Waits for the ConnectionStatus event to occur, or checks if the event was signalled. This event is signalled when the data from udsGetConnectionStatus() was updated internally.
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* @return Always true. However if wait=false, this will return false if the event wasn't signalled.
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* @param nextEvent Whether to discard the current event and wait for the next event.
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* @param wait When true this will not return until the event is signalled. When false this checks if the event was signalled without waiting for it.
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*/
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bool udsWaitConnectionStatusEvent(bool nextEvent, bool wait);
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/**
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* @brief This loads a NodeInfo struct for the specified NetworkNodeID. The broadcast alias can't be used with this.
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* @param NetworkNodeID Target NetworkNodeID.
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@ -389,6 +389,22 @@ Result udsGetConnectionStatus(udsConnectionStatus *output)
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return ret;
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}
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bool udsWaitConnectionStatusEvent(bool nextEvent, bool wait)
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{
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bool ret = true;
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u64 delayvalue = U64_MAX;
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if(!wait)delayvalue = 0;
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if(nextEvent)svcClearEvent(__uds_connectionstatus_event);
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if(svcWaitSynchronization(__uds_connectionstatus_event, delayvalue)!=0 && !wait)ret = false;
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if(!nextEvent)svcClearEvent(__uds_connectionstatus_event);
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return ret;
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}
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Result udsGetNodeInformation(u16 NetworkNodeID, udsNodeInfo *output)
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{
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u32* cmdbuf=getThreadCommandBuffer();
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