From 70f84f49502e4b46bb4be1fa08c62c4838460144 Mon Sep 17 00:00:00 2001 From: fincs Date: Tue, 19 Jan 2016 23:45:31 +0100 Subject: [PATCH] Fix Doxygen oversight --- libctru/include/3ds.h | 1 + libctru/include/3ds/font.h | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/libctru/include/3ds.h b/libctru/include/3ds.h index a8d3f65..5a1910d 100644 --- a/libctru/include/3ds.h +++ b/libctru/include/3ds.h @@ -82,6 +82,7 @@ extern "C" { * @example graphics/printing/both-screen-text/source/main.c * @example graphics/printing/colored-text/source/main.c * @example graphics/printing/multiple-windows-text/source/main.c + * @example graphics/printing/system-font/source/main.c * @example graphics/gpu/fragment_light/source/main.c * @example graphics/gpu/geoshader/source/main.c * @example graphics/gpu/gpusprites/source/main.c diff --git a/libctru/include/3ds/font.h b/libctru/include/3ds/font.h index c747023..bf69040 100644 --- a/libctru/include/3ds/font.h +++ b/libctru/include/3ds/font.h @@ -129,12 +129,12 @@ typedef struct float xOffset; ///< Horizontal offset to draw the glyph width. float xAdvance; ///< Horizontal distance to advance after drawing the glyph. float width; ///< Glyph width. - ///< Texture coordinates to use to render the glyph. + /// Texture coordinates to use to render the glyph. struct { float left, top, right, bottom; } texcoord; - ///< Vertex coordinates to use to render the glyph. + /// Vertex coordinates to use to render the glyph. struct { float left, top, right, bottom;