Add GPU_TEXFACE enumeration
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@ -78,6 +78,18 @@ typedef enum
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GPU_ETC1A4 = 0xD, ///< ETC1 texture compression + 4-bit Alpha
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GPU_ETC1A4 = 0xD, ///< ETC1 texture compression + 4-bit Alpha
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} GPU_TEXCOLOR;
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} GPU_TEXCOLOR;
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// Texture faces.
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typedef enum
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{
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GPU_TEXFACE_2D = 0, // 2D face
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GPU_POSITIVE_X = 0, // +X face
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GPU_NEGATIVE_X = 1, // -X face
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GPU_POSITIVE_Y = 2, // +Y face
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GPU_NEGATIVE_Y = 3, // -Y face
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GPU_POSITIVE_Z = 4, // +Z face
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GPU_NEGATIVE_Z = 5, // -Z face
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} GPU_TEXFACE;
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/// Procedural texture clamp modes.
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/// Procedural texture clamp modes.
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typedef enum
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typedef enum
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{
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{
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