Remove old deprecated GPU API
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@ -64,7 +64,6 @@ extern "C" {
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#include <3ds/gpu/gx.h>
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#include <3ds/gpu/gpu.h>
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#include <3ds/gpu/gpu-old.h>
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#include <3ds/gpu/shbin.h>
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#include <3ds/gpu/shaderProgram.h>
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@ -1,235 +0,0 @@
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/**
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* @file gpu-old.h
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* @brief Deprecated GPU functions which should not be used in new code.
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* @description These functions have been superseeded by direct GPU register writes, or external GPU libraries.
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* @deprecated
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*/
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#pragma once
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#include "gpu.h"
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/**
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* @brief Initializes the GPU.
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* @param gsphandle GSP handle to use.
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* @deprecated
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*/
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void GPU_Init(Handle *gsphandle) DEPRECATED;
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/**
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* @brief Resets the GPU.
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* @param gxbuf GX command buffer to use.
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* @param gpuBuf GPU command buffer to use.
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* @param gpuBufSize GPU command buffer size.
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* @deprecated
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*/
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void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize) DEPRECATED;
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/**
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* @brief Sets a shader float uniform.
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* @param type Type of shader to set the uniform of.
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* @param startreg Start of the uniform register to set.
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* @param data Data to set.
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* @param numreg Number of registers to set.
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* @deprecated
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*/
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void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg) DEPRECATED;
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/**
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* @brief Sets the viewport.
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* @param depthBuffer Buffer to output depth data to.
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* @param colorBuffer Buffer to output color data to.
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* @param x X of the viewport.
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* @param y Y of the viewport.
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* @param w Width of the viewport.
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* @param h Height of the viewport.
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* @deprecated
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*/
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void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h) DEPRECATED;
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/**
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* @brief Sets the current scissor test mode.
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* @param mode Scissor test mode to use.
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* @param x X of the scissor region.
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* @param y Y of the scissor region.
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* @param w Width of the scissor region.
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* @param h Height of the scissor region.
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* @deprecated
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*/
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void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 left, u32 bottom, u32 right, u32 top) DEPRECATED;
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/**
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* @brief Sets the depth map.
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* @param zScale Z scale to use.
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* @param zOffset Z offset to use.
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* @deprecated
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*/
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void GPU_DepthMap(float zScale, float zOffset) DEPRECATED;
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/**
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* @brief Sets the alpha test parameters.
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* @param enable Whether to enable alpha testing.
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* @param function Test function to use.
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* @param ref Reference value to use.
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* @deprecated
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*/
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void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref) DEPRECATED;
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/**
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* @brief Sets the depth test parameters and pixel write mask.
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* @note GPU_WRITEMASK values can be ORed together.
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* @param enable Whether to enable depth testing.
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* @param function Test function to use.
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* @param writemask Pixel write mask to use.
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* @deprecated
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*/
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void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) DEPRECATED;
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/**
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* @brief Sets the stencil test parameters.
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* @param enable Whether to enable stencil testing.
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* @param function Test function to use.
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* @param ref Reference value to use.
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* @param input_mask Input mask to use.
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* @param write_mask Write mask to use.
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* @deprecated
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*/
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void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask) DEPRECATED;
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/**
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* @brief Sets the stencil test operators.
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* @param sfail Operator to use on source test failure.
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* @param dfail Operator to use on destination test failure.
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* @param pass Operator to use on test passing.
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* @deprecated
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*/
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void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) DEPRECATED;
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/**
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* @brief Sets the face culling mode.
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* @param mode Face culling mode to use.
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* @deprecated
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*/
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void GPU_SetFaceCulling(GPU_CULLMODE mode) DEPRECATED;
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/**
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* @brief Sets the combiner buffer write parameters.
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* @note Use GPU_TEV_BUFFER_WRITE_CONFIG to build the parameters.
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* @note Only the first four TEV stages can write to the combiner buffer.
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* @param rgb_config RGB configuration to use.
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* @param alpha_config Alpha configuration to use.
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* @deprecated
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*/
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void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config) DEPRECATED;
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/**
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* @brief Sets the alpha blending parameters.
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* @note Cannot be used with GPU_SetColorLogicOp.
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* @param colorEquation Blend equation to use for color components.
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* @param alphaEquation Blend equation to use for the alpha component.
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* @param colorSrc Source factor of color components.
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* @param colorDst Destination factor of color components.
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* @param alphaSrc Source factor of the alpha component.
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* @param alphaDst Destination factor of the alpha component.
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* @deprecated
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*/
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void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
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GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
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GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst) DEPRECATED;
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/**
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* @brief Sets the color logic operator.
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* @note Cannot be used with GPU_SetAlphaBlending.
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* @param op Operator to set.
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* @deprecated
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*/
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void GPU_SetColorLogicOp(GPU_LOGICOP op) DEPRECATED;
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/**
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* @brief Sets the blending color.
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* @param r Red component.
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* @param g Green component.
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* @param b Blue component.
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* @param a Alpha component.
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* @deprecated
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*/
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void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a) DEPRECATED;
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/**
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* @brief Sets the VBO attribute buffers.
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* @param totalAttributes Total number of attributes.
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* @param baseAddress Base address of the VBO.
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* @param attributeFormats Attribute format data.
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* @param attributeMask Attribute mask.
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* @param attributePermutation Attribute permutations.
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* @param numBuffers Number of buffers.
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* @param bufferOffsets Offsets of the buffers.
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* @param bufferPermutations Buffer permutations.
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* @param bufferNumAttributes Numbers of attributes of the buffers.
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* @deprecated
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*/
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void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]) DEPRECATED;
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/**
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* @brief Sets the enabled texture units.
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* @param units Units to enable. OR texture unit values together to create this value.
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* @deprecated
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*/
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void GPU_SetTextureEnable(GPU_TEXUNIT units) DEPRECATED;
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/**
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* @brief Sets the texture data of a texture unit.
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* @param unit Texture unit to use.
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* @param data Data to load. Must be in linear memory or VRAM.
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* @param width Width of the texture.
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* @param height Height of the texture.
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* @param Parameters of the texture, such as filters and wrap modes.
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* @param colorType Color type of the texture.
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* @deprecated
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*/
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void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType) DEPRECATED;
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/**
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* @brief Sets the border color of a texture unit.
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* @param unit Texture unit to use.
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* @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode.
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* @deprecated
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*/
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void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor) DEPRECATED;
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/**
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* @brief Sets the parameters of a texture combiner.
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* @param id ID of the combiner.
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* @param rgbSources RGB source configuration.
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* @param alphaSources Alpha source configuration.
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* @param rgbOperands RGB operand configuration.
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* @param alphaOperands Alpha operand configuration.
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* @param rgbCombine RGB combiner function.
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* @param alphaCombine Alpha combiner function.
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* @param constantColor Constant color to provide.
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* @deprecated
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*/
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void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor) DEPRECATED;
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/**
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* @brief Draws an array of vertex data.
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* @param primitive Primitive to draw.
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* @param first First vertex to draw.
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* @param count Number of vertices to draw.
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* @deprecated
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*/
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void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count) DEPRECATED;
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/**
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* @brief Draws vertex elements.
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* @param primitive Primitive to draw.
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* @param indexArray Array of vertex indices to use.
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* @param n Number of vertices to draw.
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* @deprecated
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*/
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void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n) DEPRECATED;
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/**
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* @brief Finishes drawing.
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* @deprecated
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*/
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void GPU_FinishDrawing() DEPRECATED;
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@ -1,307 +0,0 @@
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/*
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gpu-old.c _ Legacy GPU commands.
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*/
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#define LIBCTRU_NO_DEPRECATION
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#include <stdlib.h>
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#include <string.h>
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#include <3ds/types.h>
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#include <3ds/gpu/gpu.h>
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#include <3ds/gpu/gpu-old.h>
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#include <3ds/gpu/gx.h>
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#include <3ds/gpu/shbin.h>
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void GPU_Init(Handle *gsphandle)
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{
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gpuCmdBuf=NULL;
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gpuCmdBufSize=0;
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gpuCmdBufOffset=0;
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}
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void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize)
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{
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GPUCMD_SetBuffer(gpuBuf, gpuBufSize, 0);
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}
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void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg)
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{
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if(!data)return;
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int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
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GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+regOffset, 0x80000000|startreg);
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GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+regOffset, data, numreg*4);
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}
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//takes PAs as arguments
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void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h)
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{
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u32 param[0x4];
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float fw=(float)w;
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float fh=(float)h;
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GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001);
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GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001);
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u32 f116e=0x01000000|(((h-1)&0xFFF)<<12)|(w&0xFFF);
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param[0x0]=((u32)depthBuffer)>>3;
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param[0x1]=((u32)colorBuffer)>>3;
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param[0x2]=f116e;
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GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 0x00000003);
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GPUCMD_AddWrite(GPUREG_RENDERBUF_DIM, f116e);
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GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, 0x00000003); //depth buffer format
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GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, 0x00000002); //color buffer format
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GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, 0x00000000); //?
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param[0x0]=f32tof24(fw/2);
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param[0x1]=f32tof31(2.0f / fw) << 1;
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param[0x2]=f32tof24(fh/2);
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param[0x3]=f32tof31(2.0f / fh) << 1;
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GPUCMD_AddIncrementalWrites(GPUREG_VIEWPORT_WIDTH, param, 0x00000004);
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GPUCMD_AddWrite(GPUREG_VIEWPORT_XY, (y<<16)|(x&0xFFFF));
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param[0x0]=0x00000000;
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param[0x1]=0x00000000;
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param[0x2]=((h-1)<<16)|((w-1)&0xFFFF);
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GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003);
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//enable depth buffer
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param[0x0]=0x0000000F;
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param[0x1]=0x0000000F;
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param[0x2]=0x00000002;
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param[0x3]=0x00000002;
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GPUCMD_AddIncrementalWrites(GPUREG_COLORBUFFER_READ, param, 0x00000004);
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}
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void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 left, u32 bottom, u32 right, u32 top)
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{
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u32 param[3];
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param[0x0] = mode;
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param[0x1] = (bottom<<16)|(left&0xFFFF);
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param[0x2] = ((top-1)<<16)|((right-1)&0xFFFF);
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GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003);
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}
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void GPU_DepthMap(float zScale, float zOffset)
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{
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GPUCMD_AddWrite(GPUREG_DEPTHMAP_ENABLE, 0x00000001);
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GPUCMD_AddWrite(GPUREG_DEPTHMAP_SCALE, f32tof24(zScale));
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GPUCMD_AddWrite(GPUREG_DEPTHMAP_OFFSET, f32tof24(zOffset));
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}
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void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref)
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{
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GPUCMD_AddWrite(GPUREG_FRAGOP_ALPHA_TEST, (enable&1)|((function&7)<<4)|(ref<<8));
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}
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void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask)
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{
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GPUCMD_AddWrite(GPUREG_STENCIL_TEST, (enable&1)|((function&7)<<4)|(write_mask<<8)|(ref<<16)|(input_mask<<24));
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}
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void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass)
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{
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GPUCMD_AddWrite(GPUREG_STENCIL_OP, sfail | (dfail << 4) | (pass << 8));
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}
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void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask)
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{
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GPUCMD_AddWrite(GPUREG_DEPTH_COLOR_MASK, (enable&1)|((function&7)<<4)|(writemask<<8));
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}
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void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
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GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
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GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst)
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{
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GPUCMD_AddWrite(GPUREG_BLEND_FUNC, colorEquation | (alphaEquation<<8) | (colorSrc<<16) | (colorDst<<20) | (alphaSrc<<24) | (alphaDst<<28));
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GPUCMD_AddMaskedWrite(GPUREG_COLOR_OPERATION, 0x2, 0x00000100);
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}
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void GPU_SetColorLogicOp(GPU_LOGICOP op)
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{
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GPUCMD_AddWrite(GPUREG_LOGIC_OP, op);
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GPUCMD_AddMaskedWrite(GPUREG_COLOR_OPERATION, 0x2, 0x00000000);
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}
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void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a)
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{
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GPUCMD_AddWrite(GPUREG_BLEND_COLOR, r | (g << 8) | (b << 16) | (a << 24));
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}
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void GPU_SetTextureEnable(GPU_TEXUNIT units)
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{
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GPUCMD_AddMaskedWrite(GPUREG_SH_OUTATTR_CLOCK, 0x2, units<<8); // enables texcoord outputs
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GPUCMD_AddWrite(GPUREG_TEXUNIT_CONFIG, 0x00011000|units); // enables texture units
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}
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void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
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{
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switch (unit)
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{
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case GPU_TEXUNIT0:
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GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType);
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GPUCMD_AddWrite(GPUREG_TEXUNIT0_ADDR1, ((u32)data)>>3);
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GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height);
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GPUCMD_AddWrite(GPUREG_TEXUNIT0_PARAM, param);
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break;
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case GPU_TEXUNIT1:
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GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType);
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GPUCMD_AddWrite(GPUREG_TEXUNIT1_ADDR, ((u32)data)>>3);
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GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height);
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GPUCMD_AddWrite(GPUREG_TEXUNIT1_PARAM, param);
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break;
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case GPU_TEXUNIT2:
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GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType);
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GPUCMD_AddWrite(GPUREG_TEXUNIT2_ADDR, ((u32)data)>>3);
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GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height);
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GPUCMD_AddWrite(GPUREG_TEXUNIT2_PARAM, param);
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break;
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}
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}
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void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor)
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{
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switch (unit)
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{
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case GPU_TEXUNIT0:
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GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
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break;
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case GPU_TEXUNIT1:
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GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
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break;
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case GPU_TEXUNIT2:
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GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
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break;
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}
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||||
}
|
||||
|
||||
const u8 GPU_FORMATSIZE[4]={1,1,2,4};
|
||||
|
||||
void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[])
|
||||
{
|
||||
u32 param[0x28];
|
||||
|
||||
memset(param, 0x00, 0x28*4);
|
||||
|
||||
param[0x0]=((u32)baseAddress)>>3;
|
||||
param[0x1]=attributeFormats&0xFFFFFFFF;
|
||||
param[0x2]=((totalAttributes-1)<<28)|((attributeMask&0xFFF)<<16)|((attributeFormats>>32)&0xFFFF);
|
||||
|
||||
int i, j;
|
||||
u8 sizeTable[0xC];
|
||||
for(i=0;i<totalAttributes;i++)
|
||||
{
|
||||
u8 v=attributeFormats&0xF;
|
||||
sizeTable[i]=GPU_FORMATSIZE[v&3]*((v>>2)+1);
|
||||
attributeFormats>>=4;
|
||||
}
|
||||
|
||||
for(i=0;i<numBuffers;i++)
|
||||
{
|
||||
u16 stride=0;
|
||||
param[3*(i+1)+0]=bufferOffsets[i];
|
||||
param[3*(i+1)+1]=bufferPermutations[i]&0xFFFFFFFF;
|
||||
for(j=0;j<bufferNumAttributes[i];j++)stride+=sizeTable[(bufferPermutations[i]>>(4*j))&0xF];
|
||||
param[3*(i+1)+2]=(bufferNumAttributes[i]<<28)|((stride&0xFFF)<<16)|((bufferPermutations[i]>>32)&0xFFFF);
|
||||
}
|
||||
|
||||
GPUCMD_AddIncrementalWrites(GPUREG_ATTRIBBUFFERS_LOC, param, 0x00000027);
|
||||
|
||||
GPUCMD_AddMaskedWrite(GPUREG_VSH_INPUTBUFFER_CONFIG, 0xB, 0xA0000000|(totalAttributes-1));
|
||||
GPUCMD_AddWrite(GPUREG_VSH_NUM_ATTR, (totalAttributes-1));
|
||||
|
||||
GPUCMD_AddIncrementalWrites(GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW, ((u32[]){attributePermutation&0xFFFFFFFF, (attributePermutation>>32)&0xFFFF}), 2);
|
||||
}
|
||||
|
||||
void GPU_SetAttributeBuffersAddress(u32* baseAddress)
|
||||
{
|
||||
GPUCMD_AddWrite(GPUREG_ATTRIBBUFFERS_LOC, ((u32)baseAddress)>>3);
|
||||
}
|
||||
|
||||
void GPU_SetFaceCulling(GPU_CULLMODE mode)
|
||||
{
|
||||
GPUCMD_AddWrite(GPUREG_FACECULLING_CONFIG, mode&0x3);
|
||||
}
|
||||
|
||||
void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config)
|
||||
{
|
||||
GPUCMD_AddMaskedWrite(GPUREG_TEXENV_UPDATE_BUFFER, 0x2, (rgb_config << 8) | (alpha_config << 12));
|
||||
}
|
||||
|
||||
const u8 GPU_TEVID[]={0xC0,0xC8,0xD0,0xD8,0xF0,0xF8};
|
||||
|
||||
void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor)
|
||||
{
|
||||
if(id>6)return;
|
||||
u32 param[0x5];
|
||||
memset(param, 0x00, 5*4);
|
||||
|
||||
param[0x0]=(alphaSources<<16)|(rgbSources);
|
||||
param[0x1]=(alphaOperands<<12)|(rgbOperands);
|
||||
param[0x2]=(alphaCombine<<16)|(rgbCombine);
|
||||
param[0x3]=constantColor;
|
||||
param[0x4]=0x00000000; // ?
|
||||
|
||||
GPUCMD_AddIncrementalWrites(GPUREG_0000|GPU_TEVID[id], param, 0x00000005);
|
||||
}
|
||||
|
||||
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count)
|
||||
{
|
||||
//set primitive type
|
||||
GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive);
|
||||
GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 0x2, 0x00000001);
|
||||
//index buffer address register should be cleared (except bit 31) before drawing
|
||||
GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000);
|
||||
//pass number of vertices
|
||||
GPUCMD_AddWrite(GPUREG_NUMVERTICES, count);
|
||||
//set first vertex
|
||||
GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, first);
|
||||
|
||||
//all the following except 0x000F022E might be useless
|
||||
GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x1, 0x00000001);
|
||||
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000);
|
||||
GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001);
|
||||
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001);
|
||||
GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
|
||||
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001);
|
||||
}
|
||||
|
||||
void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n)
|
||||
{
|
||||
//set primitive type
|
||||
GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive);
|
||||
GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 0x2, 0x00000001);
|
||||
//index buffer (TODO : support multiple types)
|
||||
GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000|((u32)indexArray));
|
||||
//pass number of vertices
|
||||
GPUCMD_AddWrite(GPUREG_NUMVERTICES, n);
|
||||
|
||||
GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, 0x00000000);
|
||||
|
||||
GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 0x2, 0x00000100);
|
||||
GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x2, 0x00000100);
|
||||
|
||||
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000);
|
||||
GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 0x00000001);
|
||||
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001);
|
||||
GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
|
||||
|
||||
// CHECKME: does this one also require GPUREG_FRAMEBUFFER_FLUSH at the end?
|
||||
}
|
||||
|
||||
void GPU_FinishDrawing()
|
||||
{
|
||||
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001);
|
||||
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001);
|
||||
GPUCMD_AddWrite(GPUREG_EARLYDEPTH_CLEAR, 0x00000001);
|
||||
}
|
Loading…
Reference in New Issue
Block a user