gfx documentation

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Lectem 2015-06-26 19:41:49 +02:00
parent 266ab2fe42
commit 8c053770a2

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@ -1,3 +1,11 @@
/**
* @file gfx.h
* @brief LCD Screens manipulation
*
* This header provides functions to configure and manipulate the two screens, including double buffering and 3D activation.
* It is mainly an abstraction over the gsp service.
*/
#pragma once
#include <3ds/types.h>
#include <3ds/services/gsp.h>
@ -11,29 +19,129 @@ typedef enum
GFX_BOTTOM = 1
}gfxScreen_t;
/**
* @brief Side of top screen framebuffer.
*
* This is to be used only when the 3D is enabled.
* Use only GFX_LEFT if this concerns the bottom screen or if 3D is disabled.
*/
typedef enum
{
GFX_LEFT = 0,
GFX_RIGHT = 1,
GFX_LEFT = 0, ///< Left eye framebuffer
GFX_RIGHT = 1,///< Right eye framebuffer
// GFX_BOTTOM = 0
}gfx3dSide_t;
//system stuff
void gfxInitDefault();
void gfxInit(GSP_FramebufferFormats topFormat, GSP_FramebufferFormats bottomFormat, bool vrambuffers);
void gfxExit();
//control stuff
///@name System related
///@{
/**
* @brief Initializes the LCD framebuffers with default parameters
*
* By default ctrulib will configure the LCD framebuffers with the @ref GSP_BGR8_OES format in linear memory.
* This is the same as calling : @code gfxInit(GSP_BGR8_OES,GSP_BGR8_OES,false); @endcode
*
* @note You should always call @ref gfxExit once done to free the memory and services
*/
void gfxInitDefault();
/**
* @brief Initializes the LCD framebuffers
* @brief topFormat The format of the top screen framebuffers
* @brief bottomFormat The format of the bottom screen framebuffers
*
* This function will allocate the memory for the framebuffers and open a gsp service session.
* It will also bind the newly allocated framebuffers to the LCD screen and setup the VBlank event.
*
* The 3D stereoscopic display is will be disabled.
*
* @note Even if the double buffering is disabled, it will allocate two buffer per screen.
* @note You should always call @ref gfxExit once done to free the memory and services
*/
void gfxInit(GSP_FramebufferFormats topFormat, GSP_FramebufferFormats bottomFormat, bool vrambuffers);
/**
* @brief Closes the gsp service and frees the framebuffers.
*
* Just call it when you're done.
*/
void gfxExit();
///@}
///@name Control
///@{
/**
* @brief Enables the 3D stereoscopic effect.
* @param enable Enables the 3D effect if true, disables it if false.
*/
void gfxSet3D(bool enable);
/**
* @brief Changes the color format of a screen
* @param screen The screen of which format should be changed
* @param format One of the gsp pixel formats.
*/
void gfxSetScreenFormat(gfxScreen_t screen, GSP_FramebufferFormats format);
/**
* @brief Gets a screen pixel format.
* @return the pixel format of the chosen screen set by ctrulib.
*/
GSP_FramebufferFormats gfxGetScreenFormat(gfxScreen_t screen);
/**
* @brief Enables the ctrulib double buffering
*
* ctrulib is by default using a double buffering scheme.
* If you do not want to swap one of the screen framebuffers when @ref gfxSwapBuffers or @ref gfxSwapBuffers is called,
* then you have to disable double buffering.
*
* It is however recommended to call @ref gfxSwapBuffers even if double buffering is disabled
* for both screens if you want to keep the gsp configuration up to date.
*/
void gfxSetDoubleBuffering(gfxScreen_t screen, bool doubleBuffering);
/**
* @brief Flushes the current framebuffers
*
* Use this if the data within your framebuffers changes a lot and that you want to make sure everything was updated correctly.
* This shouldn't be needed and has a significant overhead.
*/
void gfxFlushBuffers();
/**
* @brief Swaps the buffers and sets the gsp state
*
* This is to be called to update the gsp state and swap the framebuffers.
* LCD rendering should start as soon as the gsp state is set.
* When using the GPU, call @ref gfxSwapBuffers instead.
*/
void gfxSwapBuffers();
/**
* @brief Swaps the framebuffers
*
* This is the version to be used with the GPU since the GPU will use the gsp shared memory,
* so the gsp state mustn't be set directly by the user.
*/
void gfxSwapBuffersGpu();
//helper stuff
///@}
///@name Helper
///@{
/**
* @brief Retrieves a framebuffer information
* @param width Pointer that will hold the width of the framebuffer in pixels
* @param height Pointer that will hold the height of the framebuffer in pixels
* @return a pointer to the current framebuffer of the choosen screen
*
* Please remember that the returned pointer will change after each call to gfxSwapBuffers if double buffering is enabled.
*/
u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height);
///@}
//global variables
extern u8* gfxTopLeftFramebuffers[2];