From 986f1a7068a5f140f69c6dfb3860bbf36c3245a9 Mon Sep 17 00:00:00 2001 From: Emmanuel Gil Peyrot Date: Sun, 28 Jun 2015 17:34:16 +0100 Subject: [PATCH] Use more sensible input to move the cube in the gpu example. --- examples/gpu/source/main.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/examples/gpu/source/main.c b/examples/gpu/source/main.c index 830232f..a045fe3 100644 --- a/examples/gpu/source/main.c +++ b/examples/gpu/source/main.c @@ -274,10 +274,10 @@ int main(int argc, char** argv) if(keysHeld()&KEY_B)lightAngle-=0.1f; //D-PAD to rotate object - if(keysHeld()&KEY_RIGHT)angle.x+=0.05f; - if(keysHeld()&KEY_LEFT)angle.x-=0.05f; - if(keysHeld()&KEY_UP)angle.y+=0.05f; - if(keysHeld()&KEY_DOWN)angle.y-=0.05f; + if(keysHeld()&KEY_DOWN)angle.x+=0.05f; + if(keysHeld()&KEY_UP)angle.x-=0.05f; + if(keysHeld()&KEY_LEFT)angle.y+=0.05f; + if(keysHeld()&KEY_RIGHT)angle.y-=0.05f; //R/L to bring object closer to or move it further from the camera if(keysHeld()&KEY_R)position.z+=0.1f;