Add a VRAM allocator

This commit is contained in:
fincs 2014-12-14 17:47:34 +01:00
parent 2a691156bc
commit 99186f4258
5 changed files with 144 additions and 46 deletions

View File

@ -9,6 +9,7 @@ extern "C" {
#include <3ds/svc.h> #include <3ds/svc.h>
#include <3ds/srv.h> #include <3ds/srv.h>
#include <3ds/linear.h> #include <3ds/linear.h>
#include <3ds/vram.h>
#include <3ds/os.h> #include <3ds/os.h>
#include <3ds/gfx.h> #include <3ds/gfx.h>
#include <3ds/console.h> #include <3ds/console.h>

View File

@ -0,0 +1,8 @@
#pragma once
// Functions for allocating/deallocating VRAM
void* vramAlloc(size_t size); // returns a 16-byte aligned address
void* vramMemAlign(size_t size, size_t alignment);
void* vramRealloc(void* mem, size_t size); // not implemented yet
void vramFree(void* mem);
u32 vramSpaceFree(); // get free VRAM space in bytes

View File

@ -0,0 +1,48 @@
#pragma once
static rbtree_t sAddrMap;
struct addrMapNode
{
rbtree_node node;
MemChunk chunk;
};
#define getAddrMapNode(x) rbtree_item((x), addrMapNode, node)
static int addrMapNodeComparator(const rbtree_node_t* _lhs, const rbtree_node_t* _rhs)
{
auto lhs = getAddrMapNode(_lhs)->chunk.addr;
auto rhs = getAddrMapNode(_rhs)->chunk.addr;
if (lhs < rhs)
return -1;
if (lhs > rhs)
return 1;
return 0;
}
static void addrMapNodeDestructor(rbtree_node_t* a)
{
free(getAddrMapNode(a));
}
static addrMapNode* getNode(void* addr)
{
addrMapNode n;
n.chunk.addr = (u8*)addr;
auto p = rbtree_find(&sAddrMap, &n.node);
return p ? getAddrMapNode(p) : nullptr;
}
static addrMapNode* newNode(const MemChunk& chunk)
{
auto p = (addrMapNode*)malloc(sizeof(addrMapNode));
if (!p) return nullptr;
p->chunk = chunk;
return p;
}
static void delNode(addrMapNode* node)
{
rbtree_remove(&sAddrMap, &node->node, addrMapNodeDestructor);
}

View File

@ -6,56 +6,11 @@ extern "C"
} }
#include "mem_pool.h" #include "mem_pool.h"
#include "addrmap.h"
extern u32 __linear_heap, __linear_heap_size; extern u32 __linear_heap, __linear_heap_size;
static MemPool sLinearPool; static MemPool sLinearPool;
static rbtree_t sAddrMap;
struct addrMapNode
{
rbtree_node node;
MemChunk chunk;
};
#define getAddrMapNode(x) rbtree_item((x), addrMapNode, node)
static int addrMapNodeComparator(const rbtree_node_t* _lhs, const rbtree_node_t* _rhs)
{
auto lhs = getAddrMapNode(_lhs)->chunk.addr;
auto rhs = getAddrMapNode(_rhs)->chunk.addr;
if (lhs < rhs)
return -1;
if (lhs > rhs)
return 1;
return 0;
}
static void addrMapNodeDestructor(rbtree_node_t* a)
{
free(getAddrMapNode(a));
}
static addrMapNode* getNode(void* addr)
{
addrMapNode n;
n.chunk.addr = (u8*)addr;
auto p = rbtree_find(&sAddrMap, &n.node);
return p ? getAddrMapNode(p) : nullptr;
}
static addrMapNode* newNode(const MemChunk& chunk)
{
auto p = (addrMapNode*)malloc(sizeof(addrMapNode));
if (!p) return nullptr;
p->chunk = chunk;
return p;
}
static void delNode(addrMapNode* node)
{
rbtree_remove(&sAddrMap, &node->node, addrMapNodeDestructor);
}
static bool linearInit() static bool linearInit()
{ {

View File

@ -0,0 +1,86 @@
extern "C"
{
#include <3ds/types.h>
#include <3ds/vram.h>
#include <3ds/util/rbtree.h>
}
#include "mem_pool.h"
#include "addrmap.h"
static MemPool sVramPool;
static bool vramInit()
{
auto blk = MemBlock::Create((u8*)0x1F000000, 0x00600000);
if (blk)
{
sVramPool.AddBlock(blk);
rbtree_init(&sAddrMap, addrMapNodeComparator);
return true;
}
return false;
}
void* vramMemAlign(size_t size, size_t alignment)
{
// Enforce minimum alignment
if (alignment < 16)
alignment = 16;
// Convert alignment to shift amount
int shift;
for (shift = 4; shift < 32; shift ++)
{
if ((1U<<shift) == alignment)
break;
}
if (shift == 32) // Invalid alignment
return nullptr;
// Initialize the pool if it is not ready
if (!sVramPool.Ready() && !vramInit())
return nullptr;
// Allocate the chunk
MemChunk chunk;
if (!sVramPool.Allocate(chunk, size, shift))
return nullptr;
auto node = newNode(chunk);
if (!node)
{
sVramPool.Deallocate(chunk);
return nullptr;
}
if (rbtree_insert(&sAddrMap, &node->node));
return chunk.addr;
}
void* vramAlloc(size_t size)
{
return vramMemAlign(size, 16);
}
void* vramRealloc(void* mem, size_t size)
{
// TODO
return NULL;
}
void vramFree(void* mem)
{
auto node = getNode(mem);
if (!node) return;
// Free the chunk
sVramPool.Deallocate(node->chunk);
// Free the node
delNode(node);
}
u32 vramSpaceFree()
{
return sVramPool.GetFreeSpace();
}