GPU : GPU_SetAttributeBuffers, GPU_SetStencilTest, GPU_SetFaceCulling
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@ -38,10 +38,29 @@ typedef enum
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GPU_GEQUAL = 7
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}GPU_TESTFUNC;
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typedef enum{
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GPU_BYTE = 0,
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GPU_UNSIGNED_BYTE = 1,
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GPU_SHORT = 2,
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GPU_FLOAT = 3
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}GPU_FORMATS;
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//defines for CW ?
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typedef enum{
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GPU_CULL_NONE = 0,
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GPU_CULL_FRONT_CCW = 1,
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GPU_CULL_BACK_CCW = 2
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}GPU_CULLMODE;
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#define GPU_ATTRIBFMT(i, n, f) (((((n)-1)<<2)|((f)&3))<<((i)*4))
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void GPU_SetUniform(u32 startreg, u32* data, u32 numreg);
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void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h);
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void GPU_DepthRange(float nearVal, float farVal);
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void GPU_SetDepthTest(bool enable, GPU_TESTFUNC function, u8 ref);
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void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref);
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void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]);
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void GPU_SetFaceCulling(GPU_CULLMODE mode);
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void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
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#endif
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@ -200,6 +200,7 @@ void GPU_SetUniform(u32 startreg, u32* data, u32 numreg)
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GPUCMD_Add(0x000F02C1, data, numreg*4);
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}
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//TODO : fix
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u32 f32tof24(float f)
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{
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if(!f)return 0;
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@ -253,8 +254,8 @@ void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u3
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GPUCMD_Add(0x800F011C, param, 0x00000003);
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GPUCMD_AddSingleParam(0x000F006E, f116e);
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GPUCMD_AddSingleParam(0x000F0116, 0x00000003); //depth format
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GPUCMD_AddSingleParam(0x000F0117, 0x00000002); //color format
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GPUCMD_AddSingleParam(0x000F0116, 0x00000003); //depth buffer format
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GPUCMD_AddSingleParam(0x000F0117, 0x00000002); //color buffer format
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GPUCMD_AddSingleParam(0x000F011B, 0x00000000); //?
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param[0x0]=f32tof24(fw/2);
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@ -269,6 +270,13 @@ void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u3
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param[0x1]=0x00000000;
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param[0x2]=((h-1)<<16)|((w-1)&0xFFFF);
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GPUCMD_Add(0x800F0065, param, 0x00000003);
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//enable depth buffer
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param[0x0]=0x00000000;
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param[0x1]=0x0000000F;
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param[0x2]=0x00000002;
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param[0x3]=0x00000002;
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GPUCMD_Add(0x800F0112, param, 0x00000004);
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}
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void GPU_DepthRange(float nearVal, float farVal)
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@ -278,6 +286,11 @@ void GPU_DepthRange(float nearVal, float farVal)
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GPUCMD_AddSingleParam(0x000F004E, f32tof24(farVal));
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}
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void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref)
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{
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GPUCMD_AddSingleParam(0x000F0105, (enable&1)|((function&7)<<4)|(ref<<8));
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}
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void GPU_SetDepthTest(bool enable, GPU_TESTFUNC function, u8 ref)
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{
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GPUCMD_AddSingleParam(0x000F0107, (enable&1)|((function&7)<<4)|(ref<<8));
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@ -290,3 +303,47 @@ void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR co
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GPUCMD_AddSingleParam(0x000F0082, (width)|(height<<16));
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GPUCMD_AddSingleParam(0x000F0083, param);
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}
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const u8 GPU_FORMATSIZE[4]={1,1,2,4};
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void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[])
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{
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u32 param[0x28];
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memset(param, 0x00, 0x28*4);
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param[0x0]=((u32)baseAddress)>>3;
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param[0x1]=attributeFormats&0xFFFFFFFF;
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param[0x2]=((totalAttributes-1)<<28)|((attributeMask&0xFFF)<<16)|((attributeFormats>>32)&0xFFFF);
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int i, j;
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u8 sizeTable[0xC];
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for(i=0;i<totalAttributes;i++)
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{
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u8 v=attributeFormats&0xF;
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sizeTable[i]=GPU_FORMATSIZE[v&3]*((v>>2)+1);
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attributeFormats>>=4;
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}
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for(i=0;i<numBuffers;i++)
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{
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u16 stride=0;
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param[3*(i+1)+0]=bufferOffsets[i];
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param[3*(i+1)+1]=bufferPermutations[i]&0xFFFFFFFF;
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for(j=0;j<bufferNumAttributes[i];j++)stride+=sizeTable[(bufferPermutations[i]>>(4*j))&0xF];
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param[3*(i+1)+2]=(bufferNumAttributes[i]<<28)|((stride&0xFFF)<<16)|((bufferPermutations[i]>>32)&0xFFFF);
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}
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GPUCMD_Add(0x800F0200, param, 0x00000027);
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GPUCMD_AddSingleParam(0x000B02B9, 0xA0000000|(totalAttributes-1));
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GPUCMD_AddSingleParam(0x000F0242, (totalAttributes-1));
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GPUCMD_AddSingleParam(0x000F02BB, attributePermutation&0xFFFFFFFF);
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GPUCMD_AddSingleParam(0x000F02BC, (attributePermutation>>32)&0xFFFF);
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}
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void GPU_SetFaceCulling(GPU_CULLMODE mode)
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{
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GPUCMD_AddSingleParam(0x000F0040, mode&0x3);
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}
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