diff --git a/examples/Graphics/Bitmap/24bit_color/Makefile b/examples/Graphics/Bitmap/24bit_color/Makefile new file mode 100755 index 0000000..c4c758e --- /dev/null +++ b/examples/Graphics/Bitmap/24bit_color/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/examples/Graphics/Bitmap/24bit_color/README.md b/examples/Graphics/Bitmap/24bit_color/README.md new file mode 100644 index 0000000..50fff6d --- /dev/null +++ b/examples/Graphics/Bitmap/24bit_color/README.md @@ -0,0 +1,16 @@ +24bit Bitmap Example +======= + +This example shows on bottom screen an upscaled version of the nds examples Drunken Coders logo that can be found in devkitPro. + +If you want to try with your own image follow these steps: + +1. Download & install: http://www.imagemagick.org/ (If you get an option to add the application to the path make sure to check it!). +2. convert fileIn.png -channel B -separate fileIn.png -channel G -separate fileIn.png -channel R -separate -channel RGB -combine -rotate 90 fileOut.rgb +3. Rename fileOut.rgb in fileOut.bin +4. Copy fileOut.bin in the data folder of your project +5. Replace any reference of drunkenlogo_bin in main.cpp with fileOut_bin (or however you named it) +6. Re-Build the project + + +As you can see from the previos steps the image is clockwise rotated by 90 degrees and its B and R channels are swapped. The first operation is done because the 3DS screens are actually portrait screens rotated by 90 degrees (in a counter-clockwise direction), while the second one is done because the 3DS screens' framebuffers have a BGR888 color format, by default. \ No newline at end of file diff --git a/examples/Graphics/Bitmap/24bit_color/data/drunkenlogo.bin b/examples/Graphics/Bitmap/24bit_color/data/drunkenlogo.bin new file mode 100644 index 0000000..0b5b7a1 Binary files /dev/null and b/examples/Graphics/Bitmap/24bit_color/data/drunkenlogo.bin differ diff --git a/examples/Graphics/Bitmap/24bit_color/drunkenlogo.png b/examples/Graphics/Bitmap/24bit_color/drunkenlogo.png new file mode 100644 index 0000000..8ae905f Binary files /dev/null and b/examples/Graphics/Bitmap/24bit_color/drunkenlogo.png differ diff --git a/examples/Graphics/Bitmap/24bit_color/source/main.cpp b/examples/Graphics/Bitmap/24bit_color/source/main.cpp new file mode 100644 index 0000000..9a3fc09 --- /dev/null +++ b/examples/Graphics/Bitmap/24bit_color/source/main.cpp @@ -0,0 +1,71 @@ +/* + Hello World example made by Aurelio Mannara for ctrulib + This code was modified for the last time on: 12/13/2014 01:00 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include +#include + +//This include a header containing definitions of our image +#include "drunkenlogo_bin.h" + +int main(int argc, char **argv) +{ + // Initialize services + srvInit(); + aptInit(); + gfxInit(); + hidInit(NULL); + + //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one + consoleInit(GFX_TOP, NULL); + + printf("Sorry for the recycled image from the Nintendo DS devkitPro's examples, but it's always good to bring back some memories, isn't it?"); + + printf("\x1b[29;15HPress Start to exit."); + + //We don't need double buffering in this example. In this way we can draw our image only once on screen. + gfxSetDoubleBuffering(GFX_BOTTOM, false); + + //Get the bottom screen's frame buffer + u8* fb = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL); + + //Copy our image in the bottom screen's frame buffer + memcpy(fb, drunkenlogo_bin, drunkenlogo_bin_size); + + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u32 kDown = hidKeysDown(); + + if (kDown & KEY_START) break; // break in order to return to hbmenu + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + hidExit(); + aptExit(); + srvExit(); + return 0; +} diff --git a/examples/Graphics/Printing/BothScreenText/Makefile b/examples/Graphics/Printing/BothScreenText/Makefile new file mode 100755 index 0000000..c4c758e --- /dev/null +++ b/examples/Graphics/Printing/BothScreenText/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/examples/Graphics/Printing/BothScreenText/source/main.cpp b/examples/Graphics/Printing/BothScreenText/source/main.cpp new file mode 100644 index 0000000..b69c48f --- /dev/null +++ b/examples/Graphics/Printing/BothScreenText/source/main.cpp @@ -0,0 +1,70 @@ +/* + Both Screen Text example made by Aurelio Mannara for ctrulib + This code was modified for the last time on: 12/12/2014 23:20 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include + +int main(int argc, char **argv) +{ + // Initialize services + srvInit(); + aptInit(); + gfxInit(); + hidInit(NULL); + + //In this example we need one PrintConsole for each screen + PrintConsole topScreen, bottomScreen; + + //Initialize console for both screen using the two different PrintConsole we have defined + consoleInit(GFX_TOP, &topScreen); + consoleInit(GFX_BOTTOM, &bottomScreen); + + //Before doing any text printing we should select the PrintConsole in which we are willing to write, otherwise the library will print on the last selected/initialized one + //Let's start by printing something on the top screen + consoleSelect(&topScreen); + printf("This is the top screen. We have lot of space here!\n"); + + //Now write something else on the bottom screen + consoleSelect(&bottomScreen); + printf("This is the bottom screen. We don't have much space...\nStill better than DS screens :D"); + + consoleSelect(&topScreen); + printf("\x1b[29;15HPress Start to exit."); + + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u32 kDown = hidKeysDown(); + + if (kDown & KEY_START) break; // break in order to return to hbmenu + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + hidExit(); + aptExit(); + srvExit(); + return 0; +} diff --git a/examples/Graphics/Printing/ColoredText/Makefile b/examples/Graphics/Printing/ColoredText/Makefile new file mode 100755 index 0000000..c4c758e --- /dev/null +++ b/examples/Graphics/Printing/ColoredText/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/examples/Graphics/Printing/ColoredText/source/main.cpp b/examples/Graphics/Printing/ColoredText/source/main.cpp new file mode 100644 index 0000000..f0326e1 --- /dev/null +++ b/examples/Graphics/Printing/ColoredText/source/main.cpp @@ -0,0 +1,82 @@ +/* + Colored Text example made by Aurelio Mannara for ctrulib + This code was modified for the last time on: 12/12/2014 23:00 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include + +int main(int argc, char **argv) +{ + // Initialize services + srvInit(); + aptInit(); + gfxInit(); + hidInit(NULL); + + //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one + consoleInit(GFX_TOP, NULL); + + //Move the cursor to row 15 and column 19 and then prints "Hello World!" + //To move the cursor you have tu print "\x1b[r;cH", where r and c are respectively + //the row and column where you want your cursor to move + //The top screen has 30 rows and 50 columns + //The bottom screen has 30 rows and 40 columns + printf("\x1b[15;19HHello World!"); + + //Move the cursor to the top left corner of the screen + printf("\x1b[0;0H"); + + //Print a REALLY crappy poeam with colored text + //\x1b[cm set a SGR (Select Graphic Rendition) parameter, where c is the parameter that you want to set + //Please refer to http://en.wikipedia.org/wiki/ANSI_escape_code#CSI_codes to see all the possible SGR parameters + //As of now ctrulib support only these parameters: + //Reset (0), Half bright colors (2), Reverse (7), Text color (30-37) and Background color (40-47) + printf("Roses are \x1b[31mred\x1b[0m\n"); + printf("Violets are \x1b[34mblue\x1b[0m\n"); + printf("Piracy is bad\n"); + printf("While homebrews are good\n\n"); + + //Black text on white background + //In this example we set two parameter in a single escape sequence by separating them by a semicolon + //\x1b[47;30m means that it will set a white background (47) and it will print white characters (30) + //In this we also could have used the + printf("\x1b[47;30mBlack text on white background\x1b[0m"); + + + printf("\x1b[29;15HPress Start to exit."); + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u32 kDown = hidKeysDown(); + + if (kDown & KEY_START) break; // break in order to return to hbmenu + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + hidExit(); + aptExit(); + srvExit(); + return 0; +} diff --git a/examples/Graphics/Printing/HelloWorld/Makefile b/examples/Graphics/Printing/HelloWorld/Makefile new file mode 100755 index 0000000..c4c758e --- /dev/null +++ b/examples/Graphics/Printing/HelloWorld/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/examples/Graphics/Printing/HelloWorld/source/main.cpp b/examples/Graphics/Printing/HelloWorld/source/main.cpp new file mode 100644 index 0000000..a954290 --- /dev/null +++ b/examples/Graphics/Printing/HelloWorld/source/main.cpp @@ -0,0 +1,63 @@ +/* + Hello World example made by Aurelio Mannara for ctrulib + This code was modified for the last time on: 12/12/2014 21:00 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include + +int main(int argc, char **argv) +{ + // Initialize services + srvInit(); + aptInit(); + gfxInit(); + hidInit(NULL); + + //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one + consoleInit(GFX_TOP, NULL); + + //Move the cursor to row 15 and column 19 and then prints "Hello World!" + //To move the cursor you have tu print "\x1b[r;cH", where r and c are respectively + //the row and column where you want your cursor to move + //The top screen has 30 rows and 50 columns + //The bottom screen has 30 rows and 40 columns + printf("\x1b[15;19HHello World!"); + + printf("\x1b[29;15HPress Start to exit."); + + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u32 kDown = hidKeysDown(); + + if (kDown & KEY_START) break; // break in order to return to hbmenu + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + hidExit(); + aptExit(); + srvExit(); + return 0; +} diff --git a/examples/Graphics/Printing/MultipleWindowsText/Makefile b/examples/Graphics/Printing/MultipleWindowsText/Makefile new file mode 100755 index 0000000..c4c758e --- /dev/null +++ b/examples/Graphics/Printing/MultipleWindowsText/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/examples/Graphics/Printing/MultipleWindowsText/source/main.cpp b/examples/Graphics/Printing/MultipleWindowsText/source/main.cpp new file mode 100644 index 0000000..ee268b6 --- /dev/null +++ b/examples/Graphics/Printing/MultipleWindowsText/source/main.cpp @@ -0,0 +1,79 @@ +/* + Multiple Windows Text example made by Aurelio Mannara for ctrulib + This code was modified for the last time on: 12/12/2014 23:50 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include + +int main(int argc, char **argv) +{ + // Initialize services + srvInit(); + aptInit(); + gfxInit(); + hidInit(NULL); + + //In this example we need three PrintConsole, one for each window and one for the whole top screen + PrintConsole leftWindow, rightWindow, topScreen; + + //Initialize console for each window + consoleInit(GFX_TOP, &leftWindow); + consoleInit(GFX_TOP, &rightWindow); + consoleInit(GFX_TOP, &topScreen); + + //Now we specify the window position and dimension for each console window using consoleSetWindow(PrintConsole* console, int x, int y, int width, int height); + //x, y, width and height are in terms of cells, not pixel, where each cell is composed by 8x8 pixels. + consoleSetWindow(&leftWindow, 1, 1, 23, 28); + consoleSetWindow(&rightWindow, 26, 1, 23, 28); + + //Before doing any text printing we should select the PrintConsole in which we are willing to write, otherwise the library will print on the last selected/initialized one + //Let's start by printing something on the top screen + consoleSelect(&leftWindow); + printf("This text is in the left window!\n"); + printf("3DS rocks!!!\n"); + + //Now write something else on the bottom screen + consoleSelect(&rightWindow); + printf("This text is in the right window!\n"); + printf("This thing works pretty well!\n"); + + + consoleSelect(&topScreen); + printf("\x1b[29;15HPress Start to exit."); + + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u32 kDown = hidKeysDown(); + + if (kDown & KEY_START) break; // break in order to return to hbmenu + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + hidExit(); + aptExit(); + srvExit(); + return 0; +} diff --git a/examples/Input/CirclePad/Makefile b/examples/Input/CirclePad/Makefile new file mode 100755 index 0000000..c4c758e --- /dev/null +++ b/examples/Input/CirclePad/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/examples/Input/CirclePad/source/main.cpp b/examples/Input/CirclePad/source/main.cpp new file mode 100644 index 0000000..33be170 --- /dev/null +++ b/examples/Input/CirclePad/source/main.cpp @@ -0,0 +1,67 @@ +/* + Circle Pad example made by Aurelio Mannara for ctrulib + Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information + This code was modified for the last time on: 12/13/2014 2:20 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include + +int main(int argc, char **argv) +{ + // Initialize services + srvInit(); + aptInit(); + gfxInit(); + hidInit(NULL); + + //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one + consoleInit(GFX_TOP, NULL); + + printf("\x1b[0;0HPress Start to exit."); + printf("\x1b[1;0HCirclePad position:"); + + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u32 kDown = hidKeysDown(); + + if (kDown & KEY_START) break; // break in order to return to hbmenu + + circlePosition pos; + + //Read the CirclePad position + hidCircleRead(&pos); + + //Print the CirclePad position + printf("\x1b[2;0H%04d; %04d", pos.dx, pos.dy); + + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + hidExit(); + aptExit(); + srvExit(); + return 0; +} diff --git a/examples/Input/Pad/Makefile b/examples/Input/Pad/Makefile new file mode 100755 index 0000000..c4c758e --- /dev/null +++ b/examples/Input/Pad/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/examples/Input/Pad/source/main.cpp b/examples/Input/Pad/source/main.cpp new file mode 100644 index 0000000..03f7ced --- /dev/null +++ b/examples/Input/Pad/source/main.cpp @@ -0,0 +1,97 @@ +/* + Pad example made by Aurelio Mannara for ctrulib + Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information + This code was modified for the last time on: 12/13/2014 02:10 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include + +int main(int argc, char **argv) +{ + //Matrix containing the name of each key. Useful for printing when a key is pressed + char keysNames[32][32] = { + "KEY_A", "KEY_B", "KEY_SELECT", "KEY_START", + "KEY_DRIGHT", "KEY_DLEFT", "KEY_DUP", "KEY_DDOWN", + "KEY_R", "KEY_L", "KEY_X", "KEY_Y", + "", "", "KEY_ZL", "KEY_ZR", + "", "", "", "", + "KEY_TOUCH", "", "", "", + "KEY_CSTICK_RIGHT", "KEY_CSTICK_LEFT", "KEY_CSTICK_UP", "KEY_CSTICK_DOWN", + "KEY_CPAD_RIGHT", "KEY_CPAD_LEFT", "KEY_CPAD_UP", "KEY_CPAD_DOWN" + }; + + // Initialize services + srvInit(); + aptInit(); + gfxInit(); + hidInit(NULL); + + //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one + consoleInit(GFX_TOP, NULL); + + u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these there will be information about keys detected in the previous frame + + printf("\x1b[0;0HPress Start to exit.\n"); + + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u32 kDown = hidKeysDown(); + //hidKeysHeld returns information about which buttons have are held down in this frame + u32 kHeld = hidKeysHeld(); + //hidKeysUp returns information about which buttons have been just released + u32 kUp = hidKeysUp(); + + if (kDown & KEY_START) break; // break in order to return to hbmenu + + //Do the printing only if keys have changed + if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld) + { + //Clear console + consoleClear(); + + printf("\x1b[0;0HPress Start to exit.\n"); + + //Check if some of the keys are down, held or up + for (int i = 0; i < 32; i++) + { + if (kDown & BIT(i)) printf("%s down\n", keysNames[i]); + if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]); + if (kUp & BIT(i)) printf("%s up\n", keysNames[i]); + } + } + + //Set keys old values for the next frame + kDownOld = kDown; + kHeldOld = kHeld; + kUpOld = kUp; + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + hidExit(); + aptExit(); + srvExit(); + return 0; +} diff --git a/examples/Input/TouchScreen/Makefile b/examples/Input/TouchScreen/Makefile new file mode 100755 index 0000000..c4c758e --- /dev/null +++ b/examples/Input/TouchScreen/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/examples/Input/TouchScreen/source/main.cpp b/examples/Input/TouchScreen/source/main.cpp new file mode 100644 index 0000000..0e4d83c --- /dev/null +++ b/examples/Input/TouchScreen/source/main.cpp @@ -0,0 +1,67 @@ +/* + Touch Screen example made by Aurelio Mannara for ctrulib + Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information + This code was modified for the last time on: 12/13/2014 2:30 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include + +int main(int argc, char **argv) +{ + // Initialize services + srvInit(); + aptInit(); + gfxInit(); + hidInit(NULL); + + //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one + consoleInit(GFX_TOP, NULL); + + printf("\x1b[0;0HPress Start to exit."); + printf("\x1b[1;0HTouch Screen position:"); + + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u32 kDown = hidKeysDown(); + + if (kDown & KEY_START) break; // break in order to return to hbmenu + + touchPosition touch; + + //Read the touch screen coordinates + hidTouchRead(&touch); + + //Print the touch screen coordinates + printf("\x1b[2;0H%03d; %03d", touch.px, touch.py); + + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + hidExit(); + aptExit(); + srvExit(); + return 0; +} diff --git a/examples/Time/RTC/Makefile b/examples/Time/RTC/Makefile new file mode 100755 index 0000000..c4c758e --- /dev/null +++ b/examples/Time/RTC/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/examples/Time/RTC/source/main.cpp b/examples/Time/RTC/source/main.cpp new file mode 100644 index 0000000..a766898 --- /dev/null +++ b/examples/Time/RTC/source/main.cpp @@ -0,0 +1,69 @@ +/* + RTC example made by Aurelio Mannara for ctrulib + This code was modified for the last time on: 12/13/2014 2:45 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include + +#define SECONDS_IN_DAY 86400 +#define SECONDS_IN_HOUR 3600 +#define SECONDS_IN_MINUTE 60 + +int main(int argc, char **argv) +{ + // Initialize services + srvInit(); + aptInit(); + gfxInit(); + hidInit(NULL); + + //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one + consoleInit(GFX_TOP, NULL); + + printf("\x1b[29;15HPress Start to exit."); + + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) + u32 kDown = hidKeysDown(); + + if (kDown & KEY_START) break; // break in order to return to hbmenu + + //Print current time + u64 timeInSeconds = osGetTime() / 1000; + u64 dayTime = timeInSeconds % SECONDS_IN_DAY; + u8 hour = dayTime / SECONDS_IN_HOUR; + u8 min = (dayTime % SECONDS_IN_HOUR) / SECONDS_IN_MINUTE; + u8 seconds = dayTime % SECONDS_IN_MINUTE; + + printf("\x1b[0;0H%02d:%02d:%02d", hour, min, seconds); + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + hidExit(); + aptExit(); + srvExit(); + return 0; +}