use struct for channel status array
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@ -1,5 +1,7 @@
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#pragma once
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#include <3ds/types.h>
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#define CSND_SHAREDMEM_DEFAULT 0x10004000
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typedef enum{
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@ -14,17 +16,25 @@ typedef enum{
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CSND_ENCODING_PSG//"3 = PSG, similar to DS?"
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} CSND_ENCODING;
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struct CSND_CHANNEL_STATUS {
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u8 state;
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u8 pad[3];
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u32 unknown;
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u32 position;
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} ALIGN(4);
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//See here regarding CSND shared-mem commands, etc: http://3dbrew.org/wiki/CSND_Shared_Memory
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Result CSND_initialize(u32* sharedMem);
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Result CSND_shutdown();
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u32 CSND_convertsamplerate(u32 samplerate);
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Result CSND_playsound(u32 channel, u32 looping, u32 encoding, u32 samplerate, u32 *vaddr0, u32 *vaddr1, u32 totalbytesize, u32 unk0, u32 unk1);
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void CSND_setchannel_playbackstate(u32 channel, u32 value);
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void CSND_sharedmemtype0_cmd0(u32 channel, u32 value);
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void CSND_writesharedmem_cmdtype0(u16 cmdid, u8 *cmdparams);
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Result CSND_sharedmemtype0_cmdupdatestate(int waitdone);
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Result CSND_getchannelstate(u32 entryindex, u32 *out);
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Result CSND_getchannelstate(u32 entryindex, struct CSND_CHANNEL_STATUS *out);
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Result CSND_getchannelstate_isplaying(u32 entryindex, u8 *status);
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@ -301,14 +301,14 @@ Result CSND_playsound(u32 channel, u32 looping, u32 encoding, u32 samplerate, u3
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return CSND_sharedmemtype0_cmdupdatestate(0);
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}
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Result CSND_getchannelstate(u32 entryindex, u32 *out)
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Result CSND_getchannelstate(u32 entryindex, struct CSND_CHANNEL_STATUS *out)
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{
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Result ret=0;
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if((ret = CSND_sharedmemtype0_cmdupdatestate(1))!=0)return ret;
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memcpy(out, &CSND_sharedmem[(CSND_sharedmem_cmdblocksize+8 + entryindex*0xc) >> 2], 0xc);
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out[2] -= 0x0c000000;
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out->position -= 0x0c000000;
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return 0;
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}
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@ -316,12 +316,12 @@ Result CSND_getchannelstate(u32 entryindex, u32 *out)
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Result CSND_getchannelstate_isplaying(u32 entryindex, u8 *status)
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{
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Result ret;
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u32 entry[0xc>>2];
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struct CSND_CHANNEL_STATUS entry;
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ret = CSND_getchannelstate(entryindex, entry);
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ret = CSND_getchannelstate(entryindex, &entry);
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if(ret!=0)return ret;
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*status = entry[0] & 0xff;
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*status = entry.state;
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return 0;
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}
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