Fix formatting issues

This commit is contained in:
Chris Feger 2023-05-05 14:01:35 -07:00
parent 2ea1f071e6
commit b0445819cf

View File

@ -90,7 +90,7 @@ static void consoleCls(int mode) {
switch (mode)
{
case 0:
case 0:
{
colTemp = currentConsole->cursorX ;
rowTemp = currentConsole->cursorY ;
@ -102,7 +102,7 @@ static void consoleCls(int mode) {
currentConsole->cursorY = rowTemp;
break;
}
case 1:
case 1:
{
colTemp = currentConsole->cursorX ;
rowTemp = currentConsole->cursorY ;
@ -117,7 +117,7 @@ static void consoleCls(int mode) {
currentConsole->cursorY = rowTemp;
break;
}
case 2:
case 2:
{
currentConsole->cursorY = 0;
currentConsole->cursorX = 0;
@ -141,7 +141,7 @@ static void consoleClearLine(int mode) {
switch (mode)
{
case 0:
case 0:
{
colTemp = currentConsole->cursorX ;
@ -153,7 +153,7 @@ static void consoleClearLine(int mode) {
break;
}
case 1:
case 1:
{
colTemp = currentConsole->cursorX ;
@ -167,7 +167,7 @@ static void consoleClearLine(int mode) {
break;
}
case 2:
case 2:
{
colTemp = currentConsole->cursorX ;
@ -249,7 +249,7 @@ static struct
ESC_BUILDING_FORMAT_FG_NONRGB,
ESC_BUILDING_FORMAT_BG_NONRGB,
ESC_BUILDING_FORMAT_FG_RGB,
ESC_BUILDING_FORMAT_BG_RGB
ESC_BUILDING_FORMAT_BG_RGB,
} state;
} escapeSeq;
@ -257,182 +257,182 @@ static void consoleHandleColorEsc(int code)
{
switch (escapeSeq.state)
{
case ESC_BUILDING_FORMAT_UNKNOWN:
switch (code)
{
case 0: // reset
escapeSeq.color.flags = 0;
escapeSeq.color.bg = 0;
escapeSeq.color.fg = 7;
break;
case ESC_BUILDING_FORMAT_UNKNOWN:
switch (code)
{
case 0: // reset
escapeSeq.color.flags = 0;
escapeSeq.color.bg = 0;
escapeSeq.color.fg = 7;
break;
case 1: // bold
escapeSeq.color.flags &= ~CONSOLE_COLOR_FAINT;
escapeSeq.color.flags |= CONSOLE_COLOR_BOLD;
break;
case 1: // bold
escapeSeq.color.flags &= ~CONSOLE_COLOR_FAINT;
escapeSeq.color.flags |= CONSOLE_COLOR_BOLD;
break;
case 2: // faint
escapeSeq.color.flags &= ~CONSOLE_COLOR_BOLD;
escapeSeq.color.flags |= CONSOLE_COLOR_FAINT;
break;
case 2: // faint
escapeSeq.color.flags &= ~CONSOLE_COLOR_BOLD;
escapeSeq.color.flags |= CONSOLE_COLOR_FAINT;
break;
case 3: // italic
escapeSeq.color.flags |= CONSOLE_ITALIC;
break;
case 3: // italic
escapeSeq.color.flags |= CONSOLE_ITALIC;
break;
case 4: // underline
escapeSeq.color.flags |= CONSOLE_UNDERLINE;
break;
case 4: // underline
escapeSeq.color.flags |= CONSOLE_UNDERLINE;
break;
case 5: // blink slow
escapeSeq.color.flags &= ~CONSOLE_BLINK_FAST;
escapeSeq.color.flags |= CONSOLE_BLINK_SLOW;
break;
case 5: // blink slow
escapeSeq.color.flags &= ~CONSOLE_BLINK_FAST;
escapeSeq.color.flags |= CONSOLE_BLINK_SLOW;
break;
case 6: // blink fast
escapeSeq.color.flags &= ~CONSOLE_BLINK_SLOW;
escapeSeq.color.flags |= CONSOLE_BLINK_FAST;
break;
case 6: // blink fast
escapeSeq.color.flags &= ~CONSOLE_BLINK_SLOW;
escapeSeq.color.flags |= CONSOLE_BLINK_FAST;
break;
case 7: // reverse video
escapeSeq.color.flags |= CONSOLE_COLOR_REVERSE;
break;
case 7: // reverse video
escapeSeq.color.flags |= CONSOLE_COLOR_REVERSE;
break;
case 8: // conceal
escapeSeq.color.flags |= CONSOLE_CONCEAL;
break;
case 8: // conceal
escapeSeq.color.flags |= CONSOLE_CONCEAL;
break;
case 9: // crossed-out
escapeSeq.color.flags |= CONSOLE_CROSSED_OUT;
break;
case 9: // crossed-out
escapeSeq.color.flags |= CONSOLE_CROSSED_OUT;
break;
case 21: // bold off
escapeSeq.color.flags &= ~CONSOLE_COLOR_BOLD;
break;
case 21: // bold off
escapeSeq.color.flags &= ~CONSOLE_COLOR_BOLD;
break;
case 22: // normal color
escapeSeq.color.flags &= ~CONSOLE_COLOR_BOLD;
escapeSeq.color.flags &= ~CONSOLE_COLOR_FAINT;
break;
case 22: // normal color
escapeSeq.color.flags &= ~CONSOLE_COLOR_BOLD;
escapeSeq.color.flags &= ~CONSOLE_COLOR_FAINT;
break;
case 23: // italic off
escapeSeq.color.flags &= ~CONSOLE_ITALIC;
break;
case 23: // italic off
escapeSeq.color.flags &= ~CONSOLE_ITALIC;
break;
case 24: // underline off
escapeSeq.color.flags &= ~CONSOLE_UNDERLINE;
break;
case 24: // underline off
escapeSeq.color.flags &= ~CONSOLE_UNDERLINE;
break;
case 25: // blink off
escapeSeq.color.flags &= ~CONSOLE_BLINK_SLOW;
escapeSeq.color.flags &= ~CONSOLE_BLINK_FAST;
break;
case 25: // blink off
escapeSeq.color.flags &= ~CONSOLE_BLINK_SLOW;
escapeSeq.color.flags &= ~CONSOLE_BLINK_FAST;
break;
case 27: // reverse off
escapeSeq.color.flags &= ~CONSOLE_COLOR_REVERSE;
break;
case 27: // reverse off
escapeSeq.color.flags &= ~CONSOLE_COLOR_REVERSE;
break;
case 29: // crossed-out off
escapeSeq.color.flags &= ~CONSOLE_CROSSED_OUT;
break;
case 29: // crossed-out off
escapeSeq.color.flags &= ~CONSOLE_CROSSED_OUT;
break;
case 30 ... 37: // writing color
escapeSeq.color.flags &= ~CONSOLE_FG_CUSTOM;
escapeSeq.color.fg = code - 30;
break;
case 30 ... 37: // writing color
escapeSeq.color.flags &= ~CONSOLE_FG_CUSTOM;
escapeSeq.color.fg = code - 30;
break;
case 38: // custom foreground color
escapeSeq.state = ESC_BUILDING_FORMAT_FG;
break;
case 38: // custom foreground color
escapeSeq.state = ESC_BUILDING_FORMAT_FG;
break;
case 39: // reset foreground color
escapeSeq.color.flags &= ~CONSOLE_FG_CUSTOM;
escapeSeq.color.fg = 7;
break;
case 39: // reset foreground color
escapeSeq.color.flags &= ~CONSOLE_FG_CUSTOM;
escapeSeq.color.fg = 7;
break;
case 40 ... 47: // screen color
escapeSeq.color.flags &= ~CONSOLE_BG_CUSTOM;
escapeSeq.color.bg = code - 40;
break;
case 40 ... 47: // screen color
escapeSeq.color.flags &= ~CONSOLE_BG_CUSTOM;
escapeSeq.color.bg = code - 40;
break;
case 48: // custom background color
escapeSeq.state = ESC_BUILDING_FORMAT_BG;
break;
case 48: // custom background color
escapeSeq.state = ESC_BUILDING_FORMAT_BG;
break;
case 49: // reset background color
escapeSeq.color.flags &= ~CONSOLE_BG_CUSTOM;
escapeSeq.color.fg = 0;
case 49: // reset background color
escapeSeq.color.flags &= ~CONSOLE_BG_CUSTOM;
escapeSeq.color.fg = 0;
break;
}
break;
case ESC_BUILDING_FORMAT_FG:
if (escapeSeq.color.args[0] == 5)
escapeSeq.state = ESC_BUILDING_FORMAT_FG_NONRGB;
else if (escapeSeq.color.args[0] == 2)
escapeSeq.state = ESC_BUILDING_FORMAT_FG_RGB;
else
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
}
break;
case ESC_BUILDING_FORMAT_FG:
if (escapeSeq.color.args[0] == 5)
escapeSeq.state = ESC_BUILDING_FORMAT_FG_NONRGB;
else if (escapeSeq.color.args[0] == 2)
escapeSeq.state = ESC_BUILDING_FORMAT_FG_RGB;
else
case ESC_BUILDING_FORMAT_BG:
if (escapeSeq.color.args[0] == 5)
escapeSeq.state = ESC_BUILDING_FORMAT_BG_NONRGB;
else if (escapeSeq.color.args[0] == 2)
escapeSeq.state = ESC_BUILDING_FORMAT_BG_RGB;
else
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
case ESC_BUILDING_FORMAT_FG_NONRGB:
if (code <= 15) {
escapeSeq.color.fg = code;
escapeSeq.color.flags &= ~CONSOLE_FG_CUSTOM;
} else if (code <= 231) {
code -= 16;
unsigned int r = code / 36;
unsigned int g = (code - r * 36) / 6;
unsigned int b = code - r * 36 - g * 6;
escapeSeq.color.fg = RGB8_to_565 (colorCube[r], colorCube[g], colorCube[b]);
escapeSeq.color.flags |= CONSOLE_FG_CUSTOM;
} else if (code <= 255) {
code -= 232;
escapeSeq.color.fg = RGB8_to_565 (grayScale[code], grayScale[code], grayScale[code]);
escapeSeq.color.flags |= CONSOLE_FG_CUSTOM;
}
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
case ESC_BUILDING_FORMAT_BG:
if (escapeSeq.color.args[0] == 5)
escapeSeq.state = ESC_BUILDING_FORMAT_BG_NONRGB;
else if (escapeSeq.color.args[0] == 2)
escapeSeq.state = ESC_BUILDING_FORMAT_BG_RGB;
else
break;
case ESC_BUILDING_FORMAT_BG_NONRGB:
if (code <= 15) {
escapeSeq.color.bg = code;
escapeSeq.color.flags &= ~CONSOLE_BG_CUSTOM;
} else if (code <= 231) {
code -= 16;
unsigned int r = code / 36;
unsigned int g = (code - r * 36) / 6;
unsigned int b = code - r * 36 - g * 6;
escapeSeq.color.bg = RGB8_to_565 (colorCube[r], colorCube[g], colorCube[b]);
escapeSeq.color.flags |= CONSOLE_BG_CUSTOM;
} else if (code <= 255) {
code -= 232;
escapeSeq.color.bg = RGB8_to_565 (grayScale[code], grayScale[code], grayScale[code]);
escapeSeq.color.flags |= CONSOLE_BG_CUSTOM;
}
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
case ESC_BUILDING_FORMAT_FG_NONRGB:
if (code <= 15) {
escapeSeq.color.fg = code;
escapeSeq.color.flags &= ~CONSOLE_FG_CUSTOM;
} else if (code <= 231) {
code -= 16;
unsigned int r = code / 36;
unsigned int g = (code - r * 36) / 6;
unsigned int b = code - r * 36 - g * 6;
escapeSeq.color.fg = RGB8_to_565 (colorCube[r], colorCube[g], colorCube[b]);
break;
case ESC_BUILDING_FORMAT_FG_RGB:
escapeSeq.color.fg = RGB8_to_565((unsigned int)escapeSeq.color.args[0], (unsigned int)escapeSeq.color.args[1], (unsigned int)escapeSeq.color.args[2]);
escapeSeq.color.flags |= CONSOLE_FG_CUSTOM;
} else if (code <= 255) {
code -= 232;
escapeSeq.color.fg = RGB8_to_565 (grayScale[code], grayScale[code], grayScale[code]);
escapeSeq.color.flags |= CONSOLE_FG_CUSTOM;
}
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
case ESC_BUILDING_FORMAT_BG_NONRGB:
if (code <= 15) {
escapeSeq.color.bg = code;
escapeSeq.color.flags &= ~CONSOLE_BG_CUSTOM;
} else if (code <= 231) {
code -= 16;
unsigned int r = code / 36;
unsigned int g = (code - r * 36) / 6;
unsigned int b = code - r * 36 - g * 6;
escapeSeq.color.bg = RGB8_to_565 (colorCube[r], colorCube[g], colorCube[b]);
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
case ESC_BUILDING_FORMAT_BG_RGB:
escapeSeq.color.bg = RGB8_to_565((unsigned int)escapeSeq.color.args[0], (unsigned int)escapeSeq.color.args[1], (unsigned int)escapeSeq.color.args[2]);
escapeSeq.color.flags |= CONSOLE_BG_CUSTOM;
} else if (code <= 255) {
code -= 232;
escapeSeq.color.bg = RGB8_to_565 (grayScale[code], grayScale[code], grayScale[code]);
escapeSeq.color.flags |= CONSOLE_BG_CUSTOM;
}
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
case ESC_BUILDING_FORMAT_FG_RGB:
escapeSeq.color.fg = RGB8_to_565((unsigned int)escapeSeq.color.args[0], (unsigned int)escapeSeq.color.args[1], (unsigned int)escapeSeq.color.args[2]);
escapeSeq.color.flags |= CONSOLE_FG_CUSTOM;
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
case ESC_BUILDING_FORMAT_BG_RGB:
escapeSeq.color.bg = RGB8_to_565((unsigned int)escapeSeq.color.args[0], (unsigned int)escapeSeq.color.args[1], (unsigned int)escapeSeq.color.args[2]);
escapeSeq.color.flags |= CONSOLE_BG_CUSTOM;
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
default:
break;
escapeSeq.state = ESC_BUILDING_FORMAT_UNKNOWN;
break;
default:
break;
}
escapeSeq.argIdx = 0;
}
@ -461,14 +461,9 @@ static void consoleColorStateShift(void)
case ESC_BUILDING_FORMAT_FG_RGB:
case ESC_BUILDING_FORMAT_BG_RGB:
if (escapeSeq.argIdx < 3)
{
escapeSeq.argIdx++;
}
else
{
// Nothing passed here because three RGB items
consoleHandleColorEsc(0);
}
consoleHandleColorEsc(0); // Nothing passed here because three RGB items
break;
default:
break;
@ -502,167 +497,163 @@ ssize_t con_write(struct _reent *r,void *fd,const char *ptr, size_t len) {
switch (escapeSeq.state)
{
case ESC_NONE:
if (chr == 0x1b)
{
escapeSeq.state = ESC_START;
}
else
{
consolePrintChar(chr);
}
break;
case ESC_START:
if (chr == '[')
{
escapeSeq.state = ESC_BUILDING_UNKNOWN;
memset(escapeSeq.rawBuf, 0, sizeof(escapeSeq.rawBuf));
memset(escapeSeq.hasArg, 0, sizeof(escapeSeq.hasArg));
escapeSeq.color.bg = currentConsole->bg;
escapeSeq.color.fg = currentConsole->fg;
escapeSeq.color.flags = currentConsole->flags;
escapeSeq.argIdx = 0;
}
else
{
consolePrintChar(0x1b);
consolePrintChar(chr);
escapeSeq.state = ESC_NONE;
}
break;
case ESC_BUILDING_UNKNOWN:
switch (chr)
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
escapeSeq.hasArg[escapeSeq.argIdx] = true;
escapeSeq.rawBuf[escapeSeq.argIdx] = escapeSeq.rawBuf[escapeSeq.argIdx] * 10 + (chr - '0');
break;
case ';':
if (escapeSeq.argIdx < 2)
escapeSeq.argIdx++;
case ESC_NONE:
if (chr == 0x1b)
escapeSeq.state = ESC_START;
else
consoleColorStateShift();
consolePrintChar(chr);
break;
//---------------------------------------
// Cursor directional movement
//---------------------------------------
case 'A':
if (!escapeSeq.hasArg[0])
escapeSeq.directional.movement = 1;
currentConsole->cursorY = (currentConsole->cursorY - escapeSeq.directional.movement) < 0 ? 0 : currentConsole->cursorY - escapeSeq.directional.movement;
escapeSeq.state = ESC_NONE;
break;
case 'B':
if (!escapeSeq.hasArg[0])
escapeSeq.directional.movement = 1;
currentConsole->cursorY = (currentConsole->cursorY + escapeSeq.directional.movement) > currentConsole->windowHeight - 1 ? currentConsole->windowHeight - 1 : currentConsole->cursorY + escapeSeq.directional.movement;
escapeSeq.state = ESC_NONE;
break;
case 'C':
if (!escapeSeq.hasArg[0])
escapeSeq.directional.movement = 1;
currentConsole->cursorX = (currentConsole->cursorX + escapeSeq.directional.movement) > currentConsole->windowWidth - 1 ? currentConsole->windowWidth - 1 : currentConsole->cursorX + escapeSeq.directional.movement;
escapeSeq.state = ESC_NONE;
break;
case 'D':
if (!escapeSeq.hasArg[0])
escapeSeq.directional.movement = 1;
currentConsole->cursorX = (currentConsole->cursorX - escapeSeq.directional.movement) < 0 ? 0 : currentConsole->cursorX - escapeSeq.directional.movement;
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Cursor position movement
//---------------------------------------
case 'H':
case 'f':
consolePosition(escapeSeq.hasArg[1] ? escapeSeq.absolute.x : 1, escapeSeq.hasArg[0] ? escapeSeq.absolute.y : 1);
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Screen clear
//---------------------------------------
case 'J':
consoleCls(escapeSeq.hasArg[0] ? escapeSeq.clear.type : 0);
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Line clear
//---------------------------------------
case 'K':
consoleClearLine(escapeSeq.hasArg[0] ? escapeSeq.clear.type : 0);
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Save cursor position
//---------------------------------------
case 's':
currentConsole->prevCursorX = currentConsole->cursorX ;
currentConsole->prevCursorY = currentConsole->cursorY ;
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Load cursor position
//---------------------------------------
case 'u':
currentConsole->cursorX = currentConsole->prevCursorX ;
currentConsole->cursorY = currentConsole->prevCursorY ;
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Color scan codes
//---------------------------------------
case 'm':
consoleColorStateShift();
consoleColorApply();
escapeSeq.state = ESC_NONE;
case ESC_START:
if (chr == '[')
{
escapeSeq.state = ESC_BUILDING_UNKNOWN;
memset(escapeSeq.rawBuf, 0, sizeof(escapeSeq.rawBuf));
memset(escapeSeq.hasArg, 0, sizeof(escapeSeq.hasArg));
escapeSeq.color.bg = currentConsole->bg;
escapeSeq.color.fg = currentConsole->fg;
escapeSeq.color.flags = currentConsole->flags;
escapeSeq.argIdx = 0;
}
else
{
consolePrintChar(0x1b);
consolePrintChar(chr);
escapeSeq.state = ESC_NONE;
}
break;
case ESC_BUILDING_UNKNOWN:
switch (chr)
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
escapeSeq.hasArg[escapeSeq.argIdx] = true;
escapeSeq.rawBuf[escapeSeq.argIdx] = escapeSeq.rawBuf[escapeSeq.argIdx] * 10 + (chr - '0');
break;
case ';':
if (escapeSeq.argIdx < 2)
escapeSeq.argIdx++;
else
consoleColorStateShift();
break;
//---------------------------------------
// Cursor directional movement
//---------------------------------------
case 'A':
if (!escapeSeq.hasArg[0])
escapeSeq.directional.movement = 1;
currentConsole->cursorY = (currentConsole->cursorY - escapeSeq.directional.movement) < 0 ? 0 : currentConsole->cursorY - escapeSeq.directional.movement;
escapeSeq.state = ESC_NONE;
break;
case 'B':
if (!escapeSeq.hasArg[0])
escapeSeq.directional.movement = 1;
currentConsole->cursorY = (currentConsole->cursorY + escapeSeq.directional.movement) > currentConsole->windowHeight - 1 ? currentConsole->windowHeight - 1 : currentConsole->cursorY + escapeSeq.directional.movement;
escapeSeq.state = ESC_NONE;
break;
case 'C':
if (!escapeSeq.hasArg[0])
escapeSeq.directional.movement = 1;
currentConsole->cursorX = (currentConsole->cursorX + escapeSeq.directional.movement) > currentConsole->windowWidth - 1 ? currentConsole->windowWidth - 1 : currentConsole->cursorX + escapeSeq.directional.movement;
escapeSeq.state = ESC_NONE;
break;
case 'D':
if (!escapeSeq.hasArg[0])
escapeSeq.directional.movement = 1;
currentConsole->cursorX = (currentConsole->cursorX - escapeSeq.directional.movement) < 0 ? 0 : currentConsole->cursorX - escapeSeq.directional.movement;
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Cursor position movement
//---------------------------------------
case 'H':
case 'f':
consolePosition(escapeSeq.hasArg[1] ? escapeSeq.absolute.x : 1, escapeSeq.hasArg[0] ? escapeSeq.absolute.y : 1);
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Screen clear
//---------------------------------------
case 'J':
consoleCls(escapeSeq.hasArg[0] ? escapeSeq.clear.type : 0);
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Line clear
//---------------------------------------
case 'K':
consoleClearLine(escapeSeq.hasArg[0] ? escapeSeq.clear.type : 0);
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Save cursor position
//---------------------------------------
case 's':
currentConsole->prevCursorX = currentConsole->cursorX ;
currentConsole->prevCursorY = currentConsole->cursorY ;
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Load cursor position
//---------------------------------------
case 'u':
currentConsole->cursorX = currentConsole->prevCursorX ;
currentConsole->cursorY = currentConsole->prevCursorY ;
escapeSeq.state = ESC_NONE;
break;
//---------------------------------------
// Color scan codes
//---------------------------------------
case 'm':
consoleColorStateShift();
consoleColorApply();
escapeSeq.state = ESC_NONE;
break;
default:
// some sort of unsupported escape; just gloss over it
escapeSeq.state = ESC_NONE;
break;
}
break;
default:
switch (chr)
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
escapeSeq.hasArg[escapeSeq.argIdx] = true;
escapeSeq.rawBuf[escapeSeq.argIdx] = escapeSeq.rawBuf[escapeSeq.argIdx] * 10 + (chr - '0');
break;
case ';':
consoleColorStateShift();
break;
case 'm':
consoleColorStateShift();
consoleColorApply();
escapeSeq.state = ESC_NONE;
default:
// some sort of unsupported escape; just gloss over it
escapeSeq.state = ESC_NONE;
break;
}
break;
default:
// some sort of unsupported escape; just gloss over it
escapeSeq.state = ESC_NONE;
break;
switch (chr)
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
escapeSeq.hasArg[escapeSeq.argIdx] = true;
escapeSeq.rawBuf[escapeSeq.argIdx] = escapeSeq.rawBuf[escapeSeq.argIdx] * 10 + (chr - '0');
break;
case ';':
consoleColorStateShift();
break;
case 'm':
consoleColorStateShift();
consoleColorApply();
escapeSeq.state = ESC_NONE;
break;
default:
// some sort of unsupported escape; just gloss over it
escapeSeq.state = ESC_NONE;
break;
}
}
}
}
return count;
@ -762,18 +753,18 @@ void consoleDebugInit(debugDevice device){
int buffertype = _IONBF;
switch(device) {
case debugDevice_SVC:
devoptab_list[STD_ERR] = &dotab_svc;
buffertype = _IOLBF;
break;
case debugDevice_CONSOLE:
devoptab_list[STD_ERR] = &dotab_stdout;
break;
case debugDevice_NULL:
devoptab_list[STD_ERR] = &dotab_null;
break;
switch(device)
{
case debugDevice_SVC:
devoptab_list[STD_ERR] = &dotab_svc;
buffertype = _IOLBF;
break;
case debugDevice_CONSOLE:
devoptab_list[STD_ERR] = &dotab_stdout;
break;
case debugDevice_NULL:
devoptab_list[STD_ERR] = &dotab_null;
break;
}
setvbuf(stderr, NULL , buffertype, 0);