Correct error in GPU_SetFloatUniform

This commit is contained in:
fincs 2015-03-01 23:19:29 +01:00
parent 0f4ee280d2
commit b175fdbca5

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@ -222,10 +222,10 @@ void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numr
{
if(!data)return;
u32 regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG-regOffset, 0x80000000|startreg);
GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA-regOffset, data, numreg*4);
GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+regOffset, 0x80000000|startreg);
GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+regOffset, data, numreg*4);
}
//TODO : fix