Correct error in GPU_SetFloatUniform
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@ -222,10 +222,10 @@ void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numr
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{
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if(!data)return;
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u32 regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
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int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
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GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG-regOffset, 0x80000000|startreg);
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GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA-regOffset, data, numreg*4);
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GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+regOffset, 0x80000000|startreg);
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GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+regOffset, data, numreg*4);
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}
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//TODO : fix
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