From b46e0c6a1533148abe92f3c82219d3fceb2b7bdf Mon Sep 17 00:00:00 2001 From: Antoine Vugliano Date: Thu, 8 Oct 2015 00:43:58 +0200 Subject: [PATCH] Fix NDSP enums for C++. --- libctru/include/3ds/ndsp/channel.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libctru/include/3ds/ndsp/channel.h b/libctru/include/3ds/ndsp/channel.h index 7fa5dc3..8328f7e 100644 --- a/libctru/include/3ds/ndsp/channel.h +++ b/libctru/include/3ds/ndsp/channel.h @@ -12,7 +12,7 @@ enum NDSP_ENCODING_PCM8 = 0, ///< PCM8 NDSP_ENCODING_PCM16, ///< PCM16 NDSP_ENCODING_ADPCM, ///< DSPADPCM (GameCube format) -} NDSP_Encoding; +}; /// Specifies the number of channels used in a sample. #define NDSP_CHANNELS(n) ((u32)(n) & 3) @@ -35,7 +35,7 @@ enum // Flags NDSP_FRONT_BYPASS = BIT(4), ///< Front bypass. NDSP_3D_SURROUND_PREPROCESSED = BIT(6), ///< (?) Unknown, under research -} NDSP_Flags; +}; ///@} ///@name Basic channel operation