Merge branch 'master' of github.com:smealum/ctrulib
This commit is contained in:
commit
bb1bb0f554
7
.gitignore
vendored
Normal file
7
.gitignore
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
*~
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*.3dsx
|
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*.elf
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*.smdh
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Thumbs.db
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build/
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lib/
|
@ -1,4 +0,0 @@
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arm11u
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=======
|
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very simple example of how to use ctrulib
|
@ -1,6 +0,0 @@
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#ifndef COSTABLE_H
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||||
#define COSTABLE_H
|
||||
|
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s32 costable[] = {4096, 4095, 4094, 4093, 4091, 4088, 4084, 4080, 4076, 4071, 4065, 4058, 4051, 4044, 4035, 4026, 4017, 4007, 3996, 3985, 3973, 3960, 3947, 3934, 3919, 3904, 3889, 3873, 3856, 3839, 3821, 3803, 3784, 3765, 3744, 3724, 3703, 3681, 3659, 3636, 3612, 3588, 3564, 3539, 3513, 3487, 3461, 3434, 3406, 3378, 3349, 3320, 3290, 3260, 3229, 3198, 3167, 3135, 3102, 3069, 3035, 3002, 2967, 2932, 2897, 2861, 2825, 2788, 2751, 2714, 2676, 2638, 2599, 2560, 2521, 2481, 2441, 2401, 2360, 2318, 2277, 2235, 2193, 2150, 2107, 2064, 2020, 1976, 1932, 1888, 1843, 1798, 1753, 1707, 1662, 1616, 1569, 1523, 1476, 1429, 1382, 1334, 1287, 1239, 1191, 1143, 1095, 1046, 997, 949, 900, 851, 801, 752, 703, 653, 603, 554, 504, 454, 404, 354, 304, 254, 204, 153, 103, 53, 3, -46, -97, -147, -197, -247, -297, -347, -398, -448, -497, -547, -597, -647, -696, -746, -795, -844, -893, -942, -991, -1040, -1088, -1137, -1185, -1233, -1281, -1328, -1376, -1423, -1470, -1517, -1563, -1610, -1656, -1701, -1747, -1792, -1837, -1882, -1927, -1971, -2015, -2058, -2102, -2144, -2187, -2229, -2271, -2313, -2354, -2395, -2436, -2476, -2516, -2555, -2594, -2633, -2671, -2709, -2747, -2784, -2820, -2857, -2892, -2928, -2963, -2997, -3031, -3065, -3098, -3130, -3163, -3194, -3225, -3256, -3286, -3316, -3345, -3374, -3402, -3430, -3457, -3484, -3510, -3536, -3561, -3585, -3609, -3633, -3656, -3678, -3700, -3721, -3742, -3762, -3782, -3801, -3819, -3837, -3854, -3871, -3887, -3902, -3917, -3932, -3946, -3959, -3971, -3983, -3995, -4005, -4016, -4025, -4034, -4042, -4050, -4057, -4064, -4070, -4075, -4080, -4084, -4087, -4090, -4092, -4094, -4095, -4095, -4095, -4094, -4093, -4091, -4088, -4085, -4081, -4076, -4071, -4066, -4059, -4052, -4045, -4036, -4028, -4018, -4008, -3997, -3986, -3974, -3962, -3949, -3935, -3921, -3906, -3891, -3875, -3858, -3841, -3824, -3805, -3787, -3767, -3747, -3727, -3705, -3684, -3662, -3639, -3615, -3592, -3567, -3542, -3517, -3491, -3464, -3437, -3409, -3381, -3353, -3324, -3294, -3264, -3233, -3202, -3171, -3139, -3106, -3073, -3040, -3006, -2972, -2937, -2902, -2866, -2830, -2793, -2756, -2719, -2681, -2643, -2604, -2565, -2526, -2486, -2446, -2406, -2365, -2324, -2282, -2240, -2198, -2156, -2113, -2069, -2026, -1982, -1938, -1894, -1849, -1804, -1759, -1713, -1668, -1622, -1575, -1529, -1482, -1435, -1388, -1341, -1293, -1245, -1197, -1149, -1101, -1052, -1004, -955, -906, -857, -808, -758, -709, -660, -610, -560, -510, -460, -411, -360, -310, -260, -210, -160, -110, -60, -9, 40, 90, 140, 191, 241, 291, 341, 391, 441, 491, 541, 591, 640, 690, 739, 789, 838, 887, 936, 985, 1033, 1082, 1130, 1179, 1227, 1274, 1322, 1370, 1417, 1464, 1511, 1557, 1604, 1650, 1695, 1741, 1786, 1831, 1876, 1921, 1965, 2009, 2053, 2096, 2139, 2182, 2224, 2266, 2308, 2349, 2390, 2431, 2471, 2511, 2550, 2589, 2628, 2666, 2704, 2742, 2779, 2816, 2852, 2888, 2923, 2958, 2993, 3027, 3060, 3093, 3126, 3158, 3190, 3221, 3252, 3282, 3312, 3342, 3370, 3399, 3426, 3454, 3480, 3507, 3532, 3557, 3582, 3606, 3630, 3653, 3675, 3697, 3718, 3739, 3759, 3779, 3798, 3817, 3835, 3852, 3869, 3885, 3900, 3915, 3930, 3944, 3957, 3970, 3982, 3993, 4004, 4014, 4024, 4033, 4041, 4049, 4056, 4063, 4069, 4074, 4079, 4083, 4087, 4090, 4092, 4094, 4095};
|
||||
|
||||
#endif
|
@ -1,154 +0,0 @@
|
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#include <3ds/types.h>
|
||||
#include <3ds/srv.h>
|
||||
#include <3ds/svc.h>
|
||||
#include <3ds/gpu/gx.h>
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||||
#include <3ds/services/apt.h>
|
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#include <3ds/services/gsp.h>
|
||||
#include <3ds/services/hid.h>
|
||||
|
||||
#include "costable.h"
|
||||
|
||||
u8* gspHeap;
|
||||
u32* gxCmdBuf;
|
||||
|
||||
u8 currentBuffer;
|
||||
u8* topLeftFramebuffers[2];
|
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|
||||
Handle gspEvent, gspSharedMemHandle;
|
||||
|
||||
void gspGpuInit()
|
||||
{
|
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gspInit();
|
||||
|
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GSPGPU_AcquireRight(NULL, 0x0);
|
||||
GSPGPU_SetLcdForceBlack(NULL, 0x0);
|
||||
|
||||
//set subscreen to blue
|
||||
u32 regData=0x01FF0000;
|
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GSPGPU_WriteHWRegs(NULL, 0x202A04, ®Data, 4);
|
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|
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//grab main left screen framebuffer addresses
|
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GSPGPU_ReadHWRegs(NULL, 0x400468, (u32*)&topLeftFramebuffers, 8);
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|
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//convert PA to VA (assuming FB in VRAM)
|
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topLeftFramebuffers[0]+=0x7000000;
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topLeftFramebuffers[1]+=0x7000000;
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|
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//setup our gsp shared mem section
|
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u8 threadID;
|
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svcCreateEvent(&gspEvent, 0x0);
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GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &threadID);
|
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svcMapMemoryBlock(gspSharedMemHandle, 0x10002000, 0x3, 0x10000000);
|
||||
|
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//map GSP heap
|
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svcControlMemory((u32*)&gspHeap, 0x0, 0x0, 0x2000000, 0x10003, 0x3);
|
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|
||||
//wait until we can write stuff to it
|
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svcWaitSynchronization(gspEvent, 0x55bcb0);
|
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|
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//GSP shared mem : 0x2779F000
|
||||
gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200);
|
||||
|
||||
currentBuffer=0;
|
||||
}
|
||||
|
||||
void gspGpuExit()
|
||||
{
|
||||
GSPGPU_UnregisterInterruptRelayQueue(NULL);
|
||||
|
||||
//unmap GSP shared mem
|
||||
svcUnmapMemoryBlock(gspSharedMemHandle, 0x10002000);
|
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svcCloseHandle(gspSharedMemHandle);
|
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svcCloseHandle(gspEvent);
|
||||
|
||||
gspExit();
|
||||
|
||||
//free GSP heap
|
||||
svcControlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x2000000, MEMOP_FREE, 0x0);
|
||||
}
|
||||
|
||||
void swapBuffers()
|
||||
{
|
||||
u32 regData;
|
||||
GSPGPU_ReadHWRegs(NULL, 0x400478, (u32*)®Data, 4);
|
||||
regData^=1;
|
||||
currentBuffer=regData&1;
|
||||
GSPGPU_WriteHWRegs(NULL, 0x400478, (u32*)®Data, 4);
|
||||
}
|
||||
|
||||
void copyBuffer()
|
||||
{
|
||||
//copy topleft FB
|
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u8 copiedBuffer=currentBuffer^1;
|
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u8* bufAdr=&gspHeap[0x46500*copiedBuffer];
|
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GSPGPU_FlushDataCache(NULL, bufAdr, 0x46500);
|
||||
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GX_RequestDma(gxCmdBuf, (u32*)bufAdr, (u32*)topLeftFramebuffers[copiedBuffer], 0x46500);
|
||||
}
|
||||
|
||||
s32 pcCos(u16 v)
|
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{
|
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return costable[v&0x1FF];
|
||||
}
|
||||
|
||||
u32 cnt;
|
||||
|
||||
void renderEffect()
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{
|
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u8* bufAdr=&gspHeap[0x46500*currentBuffer];
|
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|
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int i, j;
|
||||
for(i=1;i<400;i++)
|
||||
{
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for(j=1;j<240;j++)
|
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{
|
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u32 v=(j+i*240)*3;
|
||||
bufAdr[v]=(pcCos(i+cnt)+4096)/32;
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bufAdr[v+1]=(pcCos(j-256+cnt)+4096)/64;
|
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bufAdr[v+2]=(pcCos(i+128-cnt)+4096)/32;
|
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}
|
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}
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cnt++;
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}
|
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|
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int main()
|
||||
{
|
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srvInit();
|
||||
|
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aptInit(APPID_APPLICATION);
|
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|
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gspGpuInit();
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|
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hidInit(NULL);
|
||||
|
||||
APP_STATUS status;
|
||||
while((status=aptGetStatus())!=APP_EXITING)
|
||||
{
|
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if(status==APP_RUNNING)
|
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{
|
||||
u32 PAD=hidSharedMem[7];
|
||||
|
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u32 regData=PAD|0x01000000;
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||||
GSPGPU_WriteHWRegs(NULL, 0x202A04, (u32*)®Data, 4);
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|
||||
renderEffect();
|
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swapBuffers();
|
||||
copyBuffer();
|
||||
}
|
||||
else if(status == APP_SUSPENDING)
|
||||
{
|
||||
aptReturnToMenu();
|
||||
}
|
||||
else if(status == APP_SLEEPMODE)
|
||||
{
|
||||
aptWaitStatusEvent();
|
||||
}
|
||||
svcSleepThread(16666666);
|
||||
}
|
||||
|
||||
hidExit();
|
||||
gspGpuExit();
|
||||
aptExit();
|
||||
svcExitProcess();
|
||||
return 0;
|
||||
}
|
@ -20,21 +20,29 @@ include $(DEVKITARM)/3ds_rules
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# SPECS is the directory containing the important build and link files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
export TARGET := $(shell basename $(CURDIR))
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
@ -43,8 +51,7 @@ CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
|
||||
-Wl,-Map,$(TARGET).map
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
@ -53,15 +60,15 @@ LIBS := -lctru -lm
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
@ -98,54 +105,71 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
|
||||
|
||||
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
# not the right way to do this
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | arm-none-eabi-as -o $@
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -20,21 +20,29 @@ include $(DEVKITARM)/3ds_rules
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# SPECS is the directory containing the important build and link files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
export TARGET := $(shell basename $(CURDIR))
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
@ -43,8 +51,7 @@ CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
|
||||
-Wl,-Map,$(TARGET).map
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
@ -53,15 +60,15 @@ LIBS := -lctru -lm
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
@ -98,42 +105,71 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
|
||||
|
||||
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -20,21 +20,29 @@ include $(DEVKITARM)/3ds_rules
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# SPECS is the directory containing the important build and link files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
export TARGET := $(shell basename $(CURDIR))
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
@ -43,8 +51,7 @@ CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
|
||||
-Wl,-Map,$(TARGET).map
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
@ -53,15 +60,15 @@ LIBS := -lctru -lm
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
@ -98,42 +105,71 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
|
||||
|
||||
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -2,3 +2,5 @@ sdmc
|
||||
=======
|
||||
|
||||
very simple example of how to access SD files with ctrulib; requires proper exheader flags for direct SDMC access.
|
||||
|
||||
**WARNING/TODO**: THIS EXAMPLE IS OUTDATED AND NEEDS TO BE FIXED - PLEASE DO NOT LOOK AT IT UNTIL IT IS UPDATED
|
||||
|
@ -24,7 +24,7 @@ INCLUDES := include
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
|
BIN
libctru/default_icon.png
Normal file
BIN
libctru/default_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
@ -31,3 +31,4 @@ u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* hei
|
||||
extern u8* gfxTopLeftFramebuffers[2];
|
||||
extern u8* gfxSubFramebuffers[2];
|
||||
extern u8* gfxBottomFramebuffers[2];
|
||||
extern u32* gxCmdBuf;
|
||||
|
@ -17,8 +17,6 @@ bool enable3d;
|
||||
|
||||
Handle gspEvent, gspSharedMemHandle;
|
||||
|
||||
u32* gxCmdBuf;
|
||||
|
||||
void gfxSet3D(bool enable)
|
||||
{
|
||||
enable3d=enable;
|
||||
|
@ -10,8 +10,6 @@ u32* gpuCmdBuf;
|
||||
u32 gpuCmdBufSize;
|
||||
u32 gpuCmdBufOffset;
|
||||
|
||||
extern Handle gspEvent;
|
||||
|
||||
void GPU_Init(Handle *gsphandle)
|
||||
{
|
||||
gpuCmdBuf=NULL;
|
||||
|
@ -5,8 +5,12 @@
|
||||
#include <stdlib.h>
|
||||
#include <3ds.h>
|
||||
|
||||
u32* gxCmdBuf;
|
||||
|
||||
Result GX_RequestDma(u32* gxbuf, u32* src, u32* dst, u32 length)
|
||||
{
|
||||
if(!gxbuf)gxbuf=gxCmdBuf;
|
||||
|
||||
u32 gxCommand[0x8];
|
||||
gxCommand[0]=0x00; //CommandID
|
||||
gxCommand[1]=(u32)src; //source address
|
||||
@ -19,6 +23,8 @@ Result GX_RequestDma(u32* gxbuf, u32* src, u32* dst, u32 length)
|
||||
|
||||
Result GX_SetCommandList_Last(u32* gxbuf, u32* buf0a, u32 buf0s, u8 flags)
|
||||
{
|
||||
if(!gxbuf)gxbuf=gxCmdBuf;
|
||||
|
||||
u32 gxCommand[0x8];
|
||||
gxCommand[0]=0x01; //CommandID
|
||||
gxCommand[1]=(u32)buf0a; //buf0 address
|
||||
@ -32,6 +38,8 @@ Result GX_SetCommandList_Last(u32* gxbuf, u32* buf0a, u32 buf0s, u8 flags)
|
||||
|
||||
Result GX_SetMemoryFill(u32* gxbuf, u32* buf0a, u32 buf0v, u32* buf0e, u16 width0, u32* buf1a, u32 buf1v, u32* buf1e, u16 width1)
|
||||
{
|
||||
if(!gxbuf)gxbuf=gxCmdBuf;
|
||||
|
||||
u32 gxCommand[0x8];
|
||||
// gxCommand[0]=0x02; //CommandID
|
||||
gxCommand[0]=0x01000102; //CommandID
|
||||
@ -49,6 +57,8 @@ Result GX_SetMemoryFill(u32* gxbuf, u32* buf0a, u32 buf0v, u32* buf0e, u16 width
|
||||
// Flags, for applications this is 0x1001000 for the main screen, and 0x1000 for the sub screen.
|
||||
Result GX_SetDisplayTransfer(u32* gxbuf, u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)
|
||||
{
|
||||
if(!gxbuf)gxbuf=gxCmdBuf;
|
||||
|
||||
u32 gxCommand[0x8];
|
||||
gxCommand[0]=0x03; //CommandID
|
||||
gxCommand[1]=(u32)inadr;
|
||||
@ -63,6 +73,8 @@ Result GX_SetDisplayTransfer(u32* gxbuf, u32* inadr, u32 indim, u32* outadr, u32
|
||||
|
||||
Result GX_SetTextureCopy(u32* gxbuf, u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags)
|
||||
{
|
||||
if(!gxbuf)gxbuf=gxCmdBuf;
|
||||
|
||||
u32 gxCommand[0x8];
|
||||
gxCommand[0]=0x04; //CommandID
|
||||
gxCommand[1]=(u32)inadr;
|
||||
@ -78,6 +90,8 @@ Result GX_SetTextureCopy(u32* gxbuf, u32* inadr, u32 indim, u32* outadr, u32 out
|
||||
|
||||
Result GX_SetCommandList_First(u32* gxbuf, u32* buf0a, u32 buf0s, u32* buf1a, u32 buf1s, u32* buf2a, u32 buf2s)
|
||||
{
|
||||
if(!gxbuf)gxbuf=gxCmdBuf;
|
||||
|
||||
u32 gxCommand[0x8];
|
||||
gxCommand[0]=0x05; //CommandID
|
||||
gxCommand[1]=(u32)buf0a; //buf0 address
|
||||
|
@ -20,21 +20,29 @@ include $(DEVKITARM)/3ds_rules
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# SPECS is the directory containing the important build and link files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
export TARGET := $(shell basename $(CURDIR))
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-fomit-frame-pointer -ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
@ -43,8 +51,7 @@ CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
|
||||
-Wl,-Map,$(TARGET).map
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lctru -lm
|
||||
|
||||
@ -53,15 +60,15 @@ LIBS := -lctru -lm
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB)
|
||||
|
||||
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
@ -98,42 +105,71 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
|
||||
|
||||
|
||||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
.PHONY: all
|
||||
all : $(OUTPUT).3dsx $(OUTPUT).smdh
|
||||
endif
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
# WARNING: This is not the right way to do this! TODO: Do it right!
|
||||
#---------------------------------------------------------------------------------
|
||||
%.vsh.o : %.vsh
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
|
||||
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
|
||||
@rm ../$(notdir $<).shbin
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
3
template/README.md
Normal file
3
template/README.md
Normal file
@ -0,0 +1,3 @@
|
||||
# template
|
||||
|
||||
This is a template for starting new 3DS/ctrulib projects.
|
43
template/source/main.c
Normal file
43
template/source/main.c
Normal file
@ -0,0 +1,43 @@
|
||||
#include <3ds.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialize services
|
||||
srvInit();
|
||||
aptInit();
|
||||
hidInit(NULL);
|
||||
gfxInit();
|
||||
//gfxSet3D(true); // uncomment if using stereoscopic 3D
|
||||
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
gspWaitForVBlank();
|
||||
hidScanInput();
|
||||
|
||||
// Your code goes here
|
||||
|
||||
u32 kDown = hidKeysDown();
|
||||
if (kDown & KEY_START)
|
||||
break; // break in order to return to hbmenu
|
||||
|
||||
// Example rendering code that displays a white pixel
|
||||
// Please note that the 3DS screens are sideways (thus 240x400 and 240x320)
|
||||
u8* fb = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL);
|
||||
memset(fb, 0, 240*400*3);
|
||||
fb[3*(10+10*240)] = 0xFF;
|
||||
fb[3*(10+10*240)+1] = 0xFF;
|
||||
fb[3*(10+10*240)+2] = 0xFF;
|
||||
|
||||
// Flush and swap framebuffers
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
}
|
||||
|
||||
// Exit services
|
||||
gfxExit();
|
||||
hidExit();
|
||||
aptExit();
|
||||
srvExit();
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user