Updated ctrulib
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BIN
libctru/data/default_font.bin
Normal file
BIN
libctru/data/default_font.bin
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Binary file not shown.
@ -11,6 +11,7 @@ extern "C" {
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#include <3ds/linear.h>
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#include <3ds/os.h>
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#include <3ds/gfx.h>
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#include <3ds/console.h>
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#include <3ds/services/ac.h>
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#include <3ds/services/apt.h>
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139
libctru/include/3ds/console.h
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139
libctru/include/3ds/console.h
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@ -0,0 +1,139 @@
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/*! \file console.h
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\brief 3ds stdio support.
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<div class="fileHeader">
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Provides stdio integration for printing to the 3DS screen as well as debug print
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functionality provided by stderr.
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General usage is to initialize the console by:
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consoleDemoInit()
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or to customize the console usage by:
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consoleInit()
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*/
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#ifndef CONSOLE_H
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#define CONSOLE_H
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#include <3ds/types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef bool(* ConsolePrint)(void* con, char c);
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//! a font struct for the console.
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typedef struct ConsoleFont
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{
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u8* gfx; //!< A pointer to the font graphics
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u16 asciiOffset; //!< Offset to the first valid character in the font table
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u16 numChars; //!< Number of characters in the font graphics
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}ConsoleFont;
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/** \brief console structure used to store the state of a console render context.
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Default values from consoleGetDefault();
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<div class="fixedFont"><pre>
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PrintConsole defaultConsole =
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{
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//Font:
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{
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(u8*)default_font_bin, //font gfx
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0, //first ascii character in the set
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128, //number of characters in the font set
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},
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0,0, //cursorX cursorY
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0,0, //prevcursorX prevcursorY
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40, //console width
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30, //console height
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0, //window x
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0, //window y
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32, //window width
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24, //window height
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3, //tab size
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0, //font character offset
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0, //print callback
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false //console initialized
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};
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</pre></div>
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*/
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typedef struct PrintConsole
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{
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ConsoleFont font; //!< font of the console.
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u16 *frameBuffer; //!< framebuffer address.
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int cursorX; /*!< Current X location of the cursor (as a tile offset by default) */
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int cursorY; /*!< Current Y location of the cursor (as a tile offset by default) */
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int prevCursorX; /*!< Internal state */
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int prevCursorY; /*!< Internal state */
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int consoleWidth; /*!< Width of the console hardware layer in characters */
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int consoleHeight; /*!< Height of the console hardware layer in characters */
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int windowX; /*!< Window X location in characters (not implemented) */
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int windowY; /*!< Window Y location in characters (not implemented) */
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int windowWidth; /*!< Window width in characters (not implemented) */
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int windowHeight; /*!< Window height in characters (not implemented) */
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int tabSize; /*!< Size of a tab*/
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int fg; /*!< foreground color*/
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int bg; /*!< background color*/
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int flags; /*!< reverse/bright flags*/
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ConsolePrint PrintChar; /*!< callback for printing a character. Should return true if it has handled rendering the graphics
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(else the print engine will attempt to render via tiles) */
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bool consoleInitialised; /*!< True if the console is initialized */
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}PrintConsole;
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#define CONSOLE_COLOR_BRIGHT (1<<0)
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#define CONSOLE_COLOR_REVERSE (1<<1)
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/*! \brief Loads the font into the console
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\param console pointer to the console to update, if NULL it will update the current console
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\param font the font to load
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*/
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void consoleSetFont(PrintConsole* console, ConsoleFont* font);
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/*! \brief Sets the print window
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\param console console to set, if NULL it will set the current console window
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\param x x location of the window
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\param y y location of the window
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\param width width of the window
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\param height height of the window
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*/
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void consoleSetWindow(PrintConsole* console, int x, int y, int width, int height);
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/*! \brief Gets a pointer to the console with the default values
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this should only be used when using a single console or without changing the console that is returned, other wise use consoleInit()
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\return A pointer to the console with the default values
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*/
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PrintConsole* consoleGetDefault(void);
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/*! \brief Make the specified console the render target
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\param console A pointer to the console struct (must have been initialized with consoleInit(PrintConsole* console)
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\return a pointer to the previous console
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*/
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PrintConsole *consoleSelect(PrintConsole* console);
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/*! \brief Initialise the console.
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\param screen The screen to use for the console
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\param console A pointer to the console data to initialze (if it's NULL, the default console will be used)
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\return A pointer to the current console.
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*/
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PrintConsole* consoleInit(gfxScreen_t screen, PrintConsole* console);
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//! Clears the screan by using iprintf("\x1b[2J");
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void consoleClear(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -2,6 +2,8 @@
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#include <3ds/types.h>
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#include <3ds/services/gsp.h>
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#define RGB565(r,g,b) (((b)&0x1f)|(((g)&0x3f)<<5)|(((r)&0x1f)<<11))
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typedef enum
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{
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GFX_TOP = 0,
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@ -16,10 +16,11 @@ typedef enum {
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} MemOp;
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typedef enum {
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MEMPERM_READ =1,
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MEMPERM_WRITE =2,
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MEMPERM_EXECUTE=4,
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MEMPERM_MAX =0xFFFFFFFF //force 4-byte
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MEMPERM_READ = 1,
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MEMPERM_WRITE = 2,
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MEMPERM_EXECUTE = 4,
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MEMPERM_DONTCARE = 0x10000000,
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MEMPERM_MAX = 0xFFFFFFFF //force 4-byte
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} MemPerm;
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typedef struct {
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565
libctru/source/console.c
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565
libctru/source/console.c
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@ -0,0 +1,565 @@
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#include <stdio.h>
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#include <string.h>
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#include <sys/iosupport.h>
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#include <3ds/gfx.h>
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#include <3ds/console.h>
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#include "default_font_bin.h"
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//set up the palette for color printing
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static u16 colorTable[] = {
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RGB565( 0, 0, 0), // normal black
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RGB565(17, 0, 0), // normal red
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RGB565( 0,34, 0), // normal green
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RGB565(17,34, 0), // normal yellow
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RGB565( 0, 0,17), // normal blue
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RGB565(17, 0,17), // normal magenta
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RGB565( 0,34,17), // normal cyan
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RGB565(17,34,17), // normal white
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RGB565( 0, 0, 0), // bright black
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RGB565(25, 0, 0), // bright red
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RGB565( 0,52, 0), // bright green
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RGB565(25,52, 0), // bright yellow
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RGB565( 4,18,31), // bright blue
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RGB565(25, 0,25), // bright magenta
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RGB565( 0,52,25), // bright cyan
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RGB565(28,57,28) // bright white
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};
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PrintConsole defaultConsole =
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{
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//Font:
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{
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(u8*)default_font_bin, //font gfx
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0, //first ascii character in the set
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128 //number of characters in the font set
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},
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(u16*)NULL,
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0,0, //cursorX cursorY
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0,0, //prevcursorX prevcursorY
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40, //console width
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30, //console height
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0, //window x
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0, //window y
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40, //window width
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30, //window height
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3, //tab size
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7, // foreground color
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0, // background color
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CONSOLE_COLOR_BRIGHT, // flags
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0, //print callback
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false //console initialized
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};
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PrintConsole currentCopy;
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PrintConsole* currentConsole = ¤tCopy;
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PrintConsole* consoleGetDefault(void){return &defaultConsole;}
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void consolePrintChar(char c);
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void consoleDrawChar(int c);
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//---------------------------------------------------------------------------------
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static void consoleCls(char mode) {
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//---------------------------------------------------------------------------------
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int i = 0;
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int colTemp,rowTemp;
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switch (mode)
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{
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case '[':
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case '0':
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{
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colTemp = currentConsole->cursorX ;
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rowTemp = currentConsole->cursorY ;
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while(i++ < ((currentConsole->windowHeight * currentConsole->windowWidth) - (rowTemp * currentConsole->consoleWidth + colTemp)))
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consolePrintChar(' ');
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currentConsole->cursorX = colTemp;
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currentConsole->cursorY = rowTemp;
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break;
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}
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case '1':
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{
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colTemp = currentConsole->cursorX ;
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rowTemp = currentConsole->cursorY ;
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currentConsole->cursorY = 0;
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currentConsole->cursorX = 0;
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while (i++ < (rowTemp * currentConsole->windowWidth + colTemp))
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consolePrintChar(' ');
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currentConsole->cursorX = colTemp;
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currentConsole->cursorY = rowTemp;
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break;
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}
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case '2':
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{
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currentConsole->cursorY = 0;
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currentConsole->cursorX = 0;
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while(i++ < currentConsole->windowHeight * currentConsole->windowWidth)
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consolePrintChar(' ');
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currentConsole->cursorY = 0;
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currentConsole->cursorX = 0;
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break;
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}
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}
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}
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//---------------------------------------------------------------------------------
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static void consoleClearLine(char mode) {
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//---------------------------------------------------------------------------------
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int i = 0;
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int colTemp;
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switch (mode)
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{
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case '[':
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case '0':
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{
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colTemp = currentConsole->cursorX ;
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while(i++ < (currentConsole->windowWidth - colTemp)) {
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consolePrintChar(' ');
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}
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currentConsole->cursorX = colTemp;
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break;
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}
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case '1':
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{
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colTemp = currentConsole->cursorX ;
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currentConsole->cursorX = 0;
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while(i++ < ((currentConsole->windowWidth - colTemp)-2)) {
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consolePrintChar(' ');
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}
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currentConsole->cursorX = colTemp;
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break;
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}
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case '2':
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{
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colTemp = currentConsole->cursorX ;
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currentConsole->cursorX = 0;
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while(i++ < currentConsole->windowWidth) {
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consolePrintChar(' ');
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}
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currentConsole->cursorX = colTemp;
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break;
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}
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default:
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{
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colTemp = currentConsole->cursorX ;
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while(i++ < (currentConsole->windowWidth - colTemp)) {
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consolePrintChar(' ');
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}
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currentConsole->cursorX = colTemp;
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break;
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}
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}
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}
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//---------------------------------------------------------------------------------
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ssize_t con_write(struct _reent *r,int fd,const char *ptr, size_t len) {
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//---------------------------------------------------------------------------------
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char chr;
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int i, count = 0;
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char *tmp = (char*)ptr;
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if(!tmp || len<=0) return -1;
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i = 0;
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while(i<len) {
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chr = *(tmp++);
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i++; count++;
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if ( chr == 0x1b && *tmp == '[' ) {
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bool escaping = true;
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char *escapeseq = tmp;
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int escapelen = 0;
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do {
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chr = *(tmp++);
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i++; count++; escapelen++;
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int parameter, assigned, consumed;
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switch (chr) {
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//---------------------------------------
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// Cursor directional movement
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//---------------------------------------
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case 'A':
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assigned = sscanf(escapeseq,"[%dA", ¶meter);
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if (assigned==0) parameter = 1;
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currentConsole->cursorY = (currentConsole->cursorY - parameter) < 0 ? 0 : currentConsole->cursorY - parameter;
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escaping = false;
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break;
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case 'B':
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sscanf(escapeseq,"[%dB", ¶meter);
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currentConsole->cursorY = (currentConsole->cursorY + parameter) > currentConsole->windowHeight - 1 ? currentConsole->windowHeight - 1 : currentConsole->cursorY + parameter;
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escaping = false;
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break;
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case 'C':
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sscanf(escapeseq,"[%dC", ¶meter);
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currentConsole->cursorX = (currentConsole->cursorX + parameter) > currentConsole->windowWidth - 1 ? currentConsole->windowWidth - 1 : currentConsole->cursorX + parameter;
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escaping = false;
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break;
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case 'D':
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sscanf(escapeseq,"[%dD", ¶meter);
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currentConsole->cursorX = (currentConsole->cursorX - parameter) < 0 ? 0 : currentConsole->cursorX - parameter;
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escaping = false;
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break;
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//---------------------------------------
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// Cursor position movement
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//---------------------------------------
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case 'H':
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case 'f':
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sscanf(escapeseq,"[%d;%df", ¤tConsole->cursorY , ¤tConsole->cursorX );
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escaping = false;
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break;
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//---------------------------------------
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// Screen clear
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//---------------------------------------
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case 'J':
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consoleCls(escapeseq[escapelen-2]);
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escaping = false;
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break;
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//---------------------------------------
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// Line clear
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//---------------------------------------
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case 'K':
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consoleClearLine(escapeseq[escapelen-2]);
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escaping = false;
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break;
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//---------------------------------------
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// Save cursor position
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//---------------------------------------
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case 's':
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currentConsole->prevCursorX = currentConsole->cursorX ;
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currentConsole->prevCursorY = currentConsole->cursorY ;
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escaping = false;
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break;
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//---------------------------------------
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// Load cursor position
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//---------------------------------------
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case 'u':
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currentConsole->cursorX = currentConsole->prevCursorX ;
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currentConsole->cursorY = currentConsole->prevCursorY ;
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escaping = false;
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break;
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//---------------------------------------
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// Color scan codes
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//---------------------------------------
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case 'm':
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escapeseq++;
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escapelen--;
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if (escapelen == 1) {
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escaping = false;
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break;
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}
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do {
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if (strchr(escapeseq,';')) {
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sscanf(escapeseq,"%d;%n", ¶meter, &consumed);
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} else {
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sscanf(escapeseq,"%dm%n", ¶meter, &consumed);
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}
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escapeseq += consumed;
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escapelen -= consumed;
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if (parameter == 0 ) {
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currentConsole->flags |= CONSOLE_COLOR_BRIGHT;
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currentConsole->flags &= ~CONSOLE_COLOR_REVERSE;
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currentConsole->bg = 0;
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currentConsole->fg = 7;
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} else if (parameter == 7) { // reverse video
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currentConsole->flags |= CONSOLE_COLOR_REVERSE;
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} else if (parameter == 2) { // half bright
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currentConsole->flags &= ~CONSOLE_COLOR_BRIGHT;
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} else if (parameter >= 30 && parameter <= 37) { // writing color
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currentConsole->fg = parameter - 30;
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} else if (parameter >= 40 && parameter <= 47) { // screen color
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currentConsole->bg = parameter - 40;
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}
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} while (escapelen > 0);
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escaping = false;
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break;
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}
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} while (escaping);
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continue;
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}
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consolePrintChar(chr);
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}
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return count;
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}
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static const devoptab_t dotab_stdout = {
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"con",
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0,
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NULL,
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NULL,
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con_write,
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NULL,
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NULL,
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NULL
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};
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static const devoptab_t dotab_null = {
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"null",
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0,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL
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};
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//---------------------------------------------------------------------------------
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PrintConsole* consoleInit(gfxScreen_t screen, PrintConsole* console) {
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//---------------------------------------------------------------------------------
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static bool firstConsoleInit = true;
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if(firstConsoleInit) {
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devoptab_list[STD_OUT] = &dotab_stdout;
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devoptab_list[STD_ERR] = &dotab_stdout;
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setvbuf(stdout, NULL , _IONBF, 0);
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setvbuf(stderr, NULL , _IONBF, 0);
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firstConsoleInit = false;
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}
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if(console) {
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currentConsole = console;
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} else {
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console = currentConsole;
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}
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*currentConsole = defaultConsole;
|
||||
|
||||
console->consoleInitialised = 1;
|
||||
|
||||
gfxSetScreenFormat(screen,GSP_RGB565_OES);
|
||||
gfxSetDoubleBuffering(screen,false);
|
||||
console->frameBuffer = (u16*)gfxGetFramebuffer(screen, GFX_LEFT, NULL, NULL);
|
||||
|
||||
if(screen==GFX_TOP) {
|
||||
console->consoleWidth = 50;
|
||||
console->windowWidth = 50;
|
||||
}
|
||||
|
||||
|
||||
consoleCls('2');
|
||||
|
||||
return currentConsole;
|
||||
|
||||
}
|
||||
//---------------------------------------------------------------------------------
|
||||
PrintConsole *consoleSelect(PrintConsole* console){
|
||||
//---------------------------------------------------------------------------------
|
||||
PrintConsole *tmp = currentConsole;
|
||||
currentConsole = console;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
void consoleSetFont(PrintConsole* console, ConsoleFont* font){
|
||||
//---------------------------------------------------------------------------------
|
||||
|
||||
if(!console) console = currentConsole;
|
||||
|
||||
console->font = *font;
|
||||
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
static void newRow() {
|
||||
//---------------------------------------------------------------------------------
|
||||
|
||||
|
||||
currentConsole->cursorY ++;
|
||||
|
||||
|
||||
if(currentConsole->cursorY >= currentConsole->windowHeight) {
|
||||
currentConsole->cursorY --;
|
||||
u16 *dst = ¤tConsole->frameBuffer[(currentConsole->windowX * 8 * 240) + (239 - (currentConsole->windowY * 8))];
|
||||
u16 *src = dst - 8;
|
||||
|
||||
int i,j;
|
||||
|
||||
for (i=0; i<currentConsole->windowWidth*8; i++) {
|
||||
u32 *from = (u32*)((int)src & ~3);
|
||||
u32 *to = (u32*)((int)dst & ~3);
|
||||
for (j=0;j<(((currentConsole->windowHeight-1)*8)/2);j++) *(to--) = *(from--);
|
||||
dst += 240;
|
||||
src += 240;
|
||||
}
|
||||
|
||||
consoleClearLine('2');
|
||||
}
|
||||
}
|
||||
//---------------------------------------------------------------------------------
|
||||
void consoleDrawChar(int c) {
|
||||
//---------------------------------------------------------------------------------
|
||||
c -= currentConsole->font.asciiOffset;
|
||||
if ( c < 0 || c > currentConsole->font.numChars ) return;
|
||||
|
||||
u8 *fontdata = currentConsole->font.gfx + (8 * c);
|
||||
|
||||
int writingColor = currentConsole->fg;
|
||||
int screenColor = currentConsole->bg;
|
||||
|
||||
if (currentConsole->flags & CONSOLE_COLOR_BRIGHT) {
|
||||
writingColor |= 8;
|
||||
screenColor |=8;
|
||||
}
|
||||
|
||||
if (currentConsole->flags & CONSOLE_COLOR_REVERSE) {
|
||||
int tmp = writingColor;
|
||||
writingColor = screenColor;
|
||||
screenColor = tmp;
|
||||
}
|
||||
|
||||
u16 bg = colorTable[screenColor];
|
||||
u16 fg = colorTable[writingColor];
|
||||
|
||||
u8 b1 = *(fontdata++);
|
||||
u8 b2 = *(fontdata++);
|
||||
u8 b3 = *(fontdata++);
|
||||
u8 b4 = *(fontdata++);
|
||||
u8 b5 = *(fontdata++);
|
||||
u8 b6 = *(fontdata++);
|
||||
u8 b7 = *(fontdata++);
|
||||
u8 b8 = *(fontdata++);
|
||||
|
||||
u8 mask = 0x80;
|
||||
|
||||
|
||||
int i;
|
||||
|
||||
int x = (currentConsole->cursorX + currentConsole->windowX) * 8;
|
||||
int y = ((currentConsole->cursorY + currentConsole->windowY) *8 );
|
||||
|
||||
u16 *screen = ¤tConsole->frameBuffer[(x * 240) + (239 - (y + 7))];
|
||||
|
||||
for (i=0;i<8;i++) {
|
||||
if (b8 & mask) { *(screen++) = fg; }else{ *(screen++) = bg; }
|
||||
if (b7 & mask) { *(screen++) = fg; }else{ *(screen++) = bg; }
|
||||
if (b6 & mask) { *(screen++) = fg; }else{ *(screen++) = bg; }
|
||||
if (b5 & mask) { *(screen++) = fg; }else{ *(screen++) = bg; }
|
||||
if (b4 & mask) { *(screen++) = fg; }else{ *(screen++) = bg; }
|
||||
if (b3 & mask) { *(screen++) = fg; }else{ *(screen++) = bg; }
|
||||
if (b2 & mask) { *(screen++) = fg; }else{ *(screen++) = bg; }
|
||||
if (b1 & mask) { *(screen++) = fg; }else{ *(screen++) = bg; }
|
||||
mask >>= 1;
|
||||
screen += 240 - 8;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
void consolePrintChar(char c) {
|
||||
//---------------------------------------------------------------------------------
|
||||
if (c==0) return;
|
||||
|
||||
if(currentConsole->PrintChar)
|
||||
if(currentConsole->PrintChar(currentConsole, c))
|
||||
return;
|
||||
|
||||
if(currentConsole->cursorX >= currentConsole->windowWidth) {
|
||||
currentConsole->cursorX = 0;
|
||||
|
||||
newRow();
|
||||
}
|
||||
|
||||
switch(c) {
|
||||
/*
|
||||
The only special characters we will handle are tab (\t), carriage return (\r), line feed (\n)
|
||||
and backspace (\b).
|
||||
Carriage return & line feed will function the same: go to next line and put cursor at the beginning.
|
||||
For everything else, use VT sequences.
|
||||
|
||||
Reason: VT sequences are more specific to the task of cursor placement.
|
||||
The special escape sequences \b \f & \v are archaic and non-portable.
|
||||
*/
|
||||
case 8:
|
||||
currentConsole->cursorX--;
|
||||
|
||||
if(currentConsole->cursorX < 0) {
|
||||
if(currentConsole->cursorY > 0) {
|
||||
currentConsole->cursorX = currentConsole->windowX - 1;
|
||||
currentConsole->cursorY--;
|
||||
} else {
|
||||
currentConsole->cursorX = 0;
|
||||
}
|
||||
}
|
||||
|
||||
consoleDrawChar(' ');
|
||||
break;
|
||||
|
||||
case 9:
|
||||
currentConsole->cursorX += currentConsole->tabSize - ((currentConsole->cursorX)%(currentConsole->tabSize));
|
||||
break;
|
||||
case 10:
|
||||
newRow();
|
||||
case 13:
|
||||
currentConsole->cursorX = 0;
|
||||
break;
|
||||
default:
|
||||
consoleDrawChar(c);
|
||||
++currentConsole->cursorX ;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
void consoleClear(void) {
|
||||
//---------------------------------------------------------------------------------
|
||||
iprintf("\x1b[2J");
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
void consoleSetWindow(PrintConsole* console, int x, int y, int width, int height){
|
||||
//---------------------------------------------------------------------------------
|
||||
|
||||
if(!console) console = currentConsole;
|
||||
|
||||
console->windowWidth = width;
|
||||
console->windowHeight = height;
|
||||
console->windowX = x;
|
||||
console->windowY = y;
|
||||
|
||||
console->cursorX = 0;
|
||||
console->cursorY = 0;
|
||||
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ void gfxWriteFramebufferInfo(gfxScreen_t screen)
|
||||
u8* framebufferInfoHeader=gfxSharedMemory+0x200+gfxThreadID*0x80;
|
||||
if(screen==GFX_BOTTOM)framebufferInfoHeader+=0x40;
|
||||
GSP_FramebufferInfo* framebufferInfo=(GSP_FramebufferInfo*)&framebufferInfoHeader[0x4];
|
||||
framebufferInfoHeader[0x0]^=doubleBuf[0x0];
|
||||
framebufferInfoHeader[0x0]^=doubleBuf[screen];
|
||||
framebufferInfo[framebufferInfoHeader[0x0]]=(screen==GFX_TOP)?(topFramebufferInfo):(bottomFramebufferInfo);
|
||||
framebufferInfoHeader[0x1]=1;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user