Add gspIsPresentPending
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@ -104,6 +104,12 @@ bool gspHasGpuRight(void);
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*/
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void gspPresentBuffer(unsigned screen, unsigned swap, const void* fb_a, const void* fb_b, u32 stride, u32 mode);
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/**
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* @brief Returns true if a prior \ref gspPresentBuffer command is still pending to be processed by GSP.
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* @param screen Screen ID (see \ref GSP_SCREEN_TOP and \ref GSP_SCREEN_BOTTOM)
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*/
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bool gspIsPresentPending(unsigned screen);
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/**
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* @brief Configures a callback to run when a GSPGPU event occurs.
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* @param id ID of the event.
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@ -257,6 +257,12 @@ void gspPresentBuffer(unsigned screen, unsigned swap, const void* fb_a, const vo
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} while (__strex(fbInfoHeader, u.header));
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}
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bool gspIsPresentPending(unsigned screen)
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{
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s32* fbInfoHeader = (s32*)((u8*)gspSharedMem + 0x200 + gspThreadId*0x80 + screen*0x40);
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return (*fbInfoHeader & 0xff00) != 0;
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}
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void gspSetEventCallback(GSPGPU_Event id, ThreadFunc cb, void* data, bool oneShot)
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{
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if(id>= GSPGPU_EVENT_MAX)return;
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