Rename GX commands
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530849a4b0
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@ -27,7 +27,7 @@ void gpuExit(void)
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void gpuClearBuffers(u32 clearColor)
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{
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GX_SetMemoryFill(
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GX_MemoryFill(
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colorBuf, clearColor, &colorBuf[240*400], GX_FILL_TRIGGER | GX_FILL_32BIT_DEPTH,
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depthBuf, 0, &depthBuf[240*400], GX_FILL_TRIGGER | GX_FILL_32BIT_DEPTH);
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gspWaitForPSC0(); // Wait for the fill to complete
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@ -71,7 +71,7 @@ void gpuFrameEnd(void)
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gspWaitForP3D(); // Wait for the rendering to complete
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// Transfer the GPU output to the framebuffer
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GX_SetDisplayTransfer(
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GX_DisplayTransfer(
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colorBuf, GX_BUFFER_DIM(240, 400),
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(u32*)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), GX_BUFFER_DIM(240, 400),
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DISPLAY_TRANSFER_FLAGS);
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@ -27,7 +27,7 @@ void gpuExit(void)
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void gpuClearBuffers(u32 clearColor)
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{
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GX_SetMemoryFill(
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GX_MemoryFill(
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colorBuf, clearColor, &colorBuf[240*400], GX_FILL_TRIGGER | GX_FILL_32BIT_DEPTH,
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depthBuf, 0, &depthBuf[240*400], GX_FILL_TRIGGER | GX_FILL_32BIT_DEPTH);
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gspWaitForPSC0(); // Wait for the fill to complete
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@ -71,7 +71,7 @@ void gpuFrameEnd(void)
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gspWaitForP3D(); // Wait for the rendering to complete
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// Transfer the GPU output to the framebuffer
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GX_SetDisplayTransfer(
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GX_DisplayTransfer(
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colorBuf, GX_BUFFER_DIM(240, 400),
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(u32*)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), GX_BUFFER_DIM(240, 400),
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DISPLAY_TRANSFER_FLAGS);
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@ -27,7 +27,7 @@ void gpuExit(void)
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void gpuClearBuffers(u32 clearColor)
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{
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GX_SetMemoryFill(
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GX_MemoryFill(
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colorBuf, clearColor, &colorBuf[240*400], GX_FILL_TRIGGER | GX_FILL_32BIT_DEPTH,
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depthBuf, 0, &depthBuf[240*400], GX_FILL_TRIGGER | GX_FILL_32BIT_DEPTH);
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gspWaitForPSC0(); // Wait for the fill to complete
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@ -71,7 +71,7 @@ void gpuFrameEnd(void)
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gspWaitForP3D(); // Wait for the rendering to complete
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// Transfer the GPU output to the framebuffer
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GX_SetDisplayTransfer(
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GX_DisplayTransfer(
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colorBuf, GX_BUFFER_DIM(240, 400),
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(u32*)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), GX_BUFFER_DIM(240, 400),
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DISPLAY_TRANSFER_FLAGS);
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@ -51,11 +51,14 @@ typedef enum
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#define GX_TRANSFER_OUT_FORMAT(x) ((x)<<12)
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#define GX_TRANSFER_SCALING(x) ((x)<<24)
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#define GX_CMDLIST_BIT0 BIT(0)
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#define GX_CMDLIST_FLUSH BIT(1)
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Result GX_RequestDma(u32* src, u32* dst, u32 length);
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Result GX_SetCommandList_Last(u32* buf0a, u32 buf0s, u8 flags);
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Result GX_SetMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1);
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Result GX_SetDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags);
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Result GX_SetTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags);
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Result GX_SetCommandList_First(u32* buf0a, u32 buf0s, u32* buf1a, u32 buf1s, u32* buf2a, u32 buf2s);
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Result GX_ProcessCommandList(u32* buf0a, u32 buf0s, u8 flags);
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Result GX_MemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1);
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Result GX_DisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags);
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Result GX_TextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags);
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Result GX_FlushCacheRegions(u32* buf0a, u32 buf0s, u32* buf1a, u32 buf1s, u32* buf2a, u32 buf2s);
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extern u32* gxCmdBuf;
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@ -42,8 +42,7 @@ void GPUCMD_AddRawCommands(u32* cmd, u32 size)
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void GPUCMD_Run(void)
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{
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GX_SetCommandList_First(gpuCmdBuf, gpuCmdBufOffset*4, NULL, 0, NULL, 0);
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GX_SetCommandList_Last(gpuCmdBuf, gpuCmdBufOffset*4, 0x0);
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GX_ProcessCommandList(gpuCmdBuf, gpuCmdBufOffset*4, GX_CMDLIST_FLUSH);
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}
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extern u32 __linear_heap_size;
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@ -51,9 +50,9 @@ extern u32 __linear_heap;
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void GPUCMD_FlushAndRun(void)
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{
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//take advantage of GX_SetCommandList_First to flush gsp heap
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GX_SetCommandList_First(gpuCmdBuf, gpuCmdBufOffset*4, (u32 *) __linear_heap, __linear_heap_size, NULL, 0);
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GX_SetCommandList_Last(gpuCmdBuf, gpuCmdBufOffset*4, 0x0);
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//take advantage of GX_FlushCacheRegions to flush gsp heap
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GX_FlushCacheRegions(gpuCmdBuf, gpuCmdBufOffset*4, (u32 *) __linear_heap, __linear_heap_size, NULL, 0);
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GX_ProcessCommandList(gpuCmdBuf, gpuCmdBufOffset*4, 0x0);
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}
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void GPUCMD_Add(u32 header, u32* param, u32 paramlength)
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@ -23,7 +23,7 @@ Result GX_RequestDma(u32* src, u32* dst, u32 length)
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand);
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}
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Result GX_SetCommandList_Last(u32* buf0a, u32 buf0s, u8 flags)
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Result GX_ProcessCommandList(u32* buf0a, u32 buf0s, u8 flags)
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{
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u32 gxCommand[0x8];
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gxCommand[0]=0x01; //CommandID
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@ -36,7 +36,7 @@ Result GX_SetCommandList_Last(u32* buf0a, u32 buf0s, u8 flags)
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand);
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}
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Result GX_SetMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1)
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Result GX_MemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1)
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{
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u32 gxCommand[0x8];
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// gxCommand[0]=0x02; //CommandID
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@ -53,7 +53,7 @@ Result GX_SetMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* bu
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}
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// Flags, for applications this is 0x1001000 for the main screen, and 0x1000 for the sub screen.
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Result GX_SetDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)
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Result GX_DisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)
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{
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u32 gxCommand[0x8];
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gxCommand[0]=0x03; //CommandID
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@ -67,7 +67,7 @@ Result GX_SetDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand);
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}
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Result GX_SetTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags)
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Result GX_TextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags)
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{
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u32 gxCommand[0x8];
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gxCommand[0]=0x04; //CommandID
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@ -82,7 +82,7 @@ Result GX_SetTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 siz
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return GSPGPU_SubmitGxCommand(gxCmdBuf, gxCommand);
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}
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Result GX_SetCommandList_First(u32* buf0a, u32 buf0s, u32* buf1a, u32 buf1s, u32* buf2a, u32 buf2s)
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Result GX_FlushCacheRegions(u32* buf0a, u32 buf0s, u32* buf1a, u32 buf1s, u32* buf2a, u32 buf2s)
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{
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u32 gxCommand[0x8];
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gxCommand[0]=0x05; //CommandID
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