Frd Functions

This commit is contained in:
Pirater12 2018-07-22 14:54:42 +05:30
parent 2c1f84406e
commit c902e4ed48
2 changed files with 290 additions and 38 deletions

View File

@ -18,6 +18,13 @@ typedef struct
u64 localFriendCode;
} FriendKey;
/// Friend Title data
typedef struct
{
u64 tid;
u32 version;
u32 unk;
} TitleData;
/// Structure containing basic Mii information.
typedef struct
{
@ -50,6 +57,36 @@ typedef struct
u32 padding;
} Profile;
/// Game Description structure
typedef struct
{
TitleData data;
u16 desc[128];
} GameDescription;
/// Friend Notification Event structure
typedef struct
{
u8 type;
u8 padding3[3];
u32 padding;
FriendKey key;
}NotificationEvent;
/// Enum to use with FRD_GetNotificationEvent
typedef enum
{
selfOnline = 1, // Self went online
selfOffline, // Self went offline
friendOnline, // Friend Went Online
friendPresence, // Friend Presence changed
friendMii, // Friend Mii changed
friendProfile, // Friend Profile changed
friendOffline, // Friend went offline
friendBecameFriend, // Friend registered self as friend
friendInvitaton // Friend Sent invitation
}NotificationTypes;
/// Initializes FRD service.
Result frdInit(void);
@ -71,6 +108,12 @@ Result FRDU_IsOnline(bool *state);
/// Logs out of Nintendo's friend server.
Result FRD_Logout(void);
/**
* @brief Log in to Nintendo's friend server.
* @param event Event to signal when Login is done.
*/
Result FRD_Login(Handle event);
/**
* @brief Gets the current user's friend key.
* @param key Pointer to write the current user's friend key to.
@ -132,6 +175,38 @@ Result FRD_GetMyComment(char *comment, size_t max_size);
*/
Result FRD_GetFriendKeyList(FriendKey *friendKeyList, size_t *num, size_t offset, size_t size);
/**
* @brief Gets Friends Mii data.
* @param mii Pointer to write Mii data to.
* @param keys Pointer to FriendKeys.
* @param numberOfKeys Number of Friendkeys.
*/
Result FRD_GetFriendMii(MiiData *mii, const FriendKey *keys, size_t numberOfKeys);
/**
* @brief Get a friend's profile data.
* @param profile Pointer to write profile data to.
* @param keys Pointer to FriendKeys.
* @param numberOfKeys Number of FriendKeys.
*/
Result FRD_GetFriendProfile(Profile *profile, const FriendKey *keys, size_t numberOfKeys);
/**
* @brief Get a friend's playing Game.
* @param desc Pointer to write Game Description data to.
* @param keys Pointer to FriendKeys,
* @param numberOfKeys Number Of FriendKeys.
*/
Result FRD_GetFriendPlayingGame(GameDescription *desc, const FriendKey *keys, size_t numberOfKeys);
/**
* @brief Get a friend's favourite Game.
* @param desc Pointer to write Game Description data to.
* @param keys Pointer to FriendKeys,
* @param numberOfKeys Number Of FriendKeys.
*/
Result FRD_GetFriendFavouriteGame(GameDescription *desc, const FriendKey *keys, size_t numberOfKeys);
/**
* @brief Determines if the application was started using the join game option in the friends applet.
* @param friendKeyList Pointer to a list of friend keys.
@ -145,6 +220,20 @@ Result FRD_IsFromFriendList(FriendKey *friendKeyList, bool *isFromList);
*/
Result FRD_UpdateGameModeDescription(const char *desc);
/**
* @brief Event which is signaled when friend login states change.
* @param event event which will be signaled.
*/
Result FRD_AttachToEventNotification(Handle event);
/**
* @brief Get Latest Event Notification
* @param event Pointer to write recieved notification event struct to.
* @param size Number of events
* @param recievedNotifCount Number of notification reccieved.
*/
Result FRD_GetEventNotification(NotificationEvent *event, size_t size, u32 *recievedNotifCount);
/**
* @brief Returns the friend code using the given principal ID.
* @param principalId The principal ID being used.
@ -171,3 +260,17 @@ Result FRD_IsValidFriendCode(u64 friendCode, bool *isValid);
* @param sdkVer The SDK version needed to be used.
*/
Result FRD_SetClientSdkVersion(u32 sdkVer);
/**
* @brief Add a Friend online.
* @param event Event signaled when friend is registered.
* @param principalId PrincipalId of the friend to add.
*/
Result FRD_AddFriendOnline(Handle event, u32 principalId);
/**
* @brief Remove a Friend.
* @param principalId PrinipalId of the friend code to remove.
* @param localFriendCode LocalFriendCode of the friend code to remove.
*/
Result FRD_RemoveFriend(u32 principalId, u64 localFriendCode);

View File

@ -88,6 +88,20 @@ Result FRDU_IsOnline(bool *state)
return (Result)cmdbuf[1];
}
Result FRD_Login(Handle event)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = IPC_MakeHeader(0x03,0,2); // 0x30002
cmdbuf[1] = 0;
cmdbuf[2] = (u32)event;
if (R_FAILED(ret = svcSendSyncRequest(frdHandle))) return ret;
return (Result)cmdbuf[1];
}
Result FRD_Logout(void)
{
Result ret = 0;
@ -232,6 +246,79 @@ Result FRD_GetFriendKeyList(FriendKey *friendKeyList, size_t *num, size_t offset
return (Result)cmdbuf[1];
}
Result FRD_GetFriendMii(MiiData *mii, const FriendKey *keys, size_t numberOfKeys)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = IPC_MakeHeader(0x14,1,4); //0x140044
cmdbuf[1] = numberOfKeys;
cmdbuf[2] = (numberOfKeys << 18)|2;
cmdbuf[3] = (u32)keys;
cmdbuf[4] = 0x600 * numberOfKeys | 0xC;
cmdbuf[5] = (u32)mii;
if(R_FAILED(ret = svcSendSyncRequest(frdHandle))) return ret;
return (Result)cmdbuf[1];
}
Result FRD_GetFriendProfile(Profile *profile, const FriendKey *keys, size_t numberOfKeys)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = IPC_MakeHeader(0x15,1,2); // 0x150042
cmdbuf[1] = numberOfKeys;
cmdbuf[2] = (numberOfKeys << 18)|2;
cmdbuf[3] = (u32)keys;
u32 *staticbuf = getThreadStaticBuffers();
staticbuf[0] = (numberOfKeys << 17)|2;
staticbuf[1] = (u32)profile;
if(R_FAILED(ret = svcSendSyncRequest(frdHandle))) return ret;
return (Result)cmdbuf[1];
}
Result FRD_GetFriendPlayingGame(GameDescription *desc, const FriendKey *keys, size_t numberOfKeys)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = IPC_MakeHeader(0x18,1,4); // 0x180044
cmdbuf[1] = numberOfKeys;
cmdbuf[2] = (numberOfKeys << 18) | 2;
cmdbuf[3] = (u32)keys;
cmdbuf[4] = 0x1100 * numberOfKeys | 0xC;
cmdbuf[5] = (u32)desc;
if (R_FAILED(ret = svcSendSyncRequest(frdHandle))) return ret;
return (Result)cmdbuf[1];
}
Result FRD_GetFriendFavouriteGame(GameDescription *desc, const FriendKey *keys, size_t numberOfKeys)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = IPC_MakeHeader(0x19,1,2); // 0x190042
cmdbuf[1] = numberOfKeys;
cmdbuf[2] = (numberOfKeys << 18) | 2;
cmdbuf[3] = (u32)keys;
u32 *staticbuf = getThreadStaticBuffers();
staticbuf[0] = (numberOfKeys << 18) | 2;
staticbuf[1] = (u32)desc;
if(R_FAILED(svcSendSyncRequest(frdHandle))) return ret;
return (Result)cmdbuf[1];
}
Result FRD_IsFromFriendList(FriendKey *friendKeyList, bool *isFromList)
{
Result ret = 0;
@ -266,6 +353,40 @@ Result FRD_UpdateGameModeDescription(const char *desc)
return (Result)cmdbuf[1];
}
Result FRD_AttachToEventNotification(Handle event)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] =IPC_MakeHeader(0x20,0,2); //0x200002;
cmdbuf[1] = 0;
cmdbuf[2] = (u32)event;
if(R_FAILED(ret = svcSendSyncRequest(frdHandle))) return ret;
return (Result)cmdbuf[1];
}
Result FRD_GetEventNotification(NotificationEvent *event, size_t size, u32 *recievedNotifCount)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = IPC_MakeHeader(0x22,1,0); //0x220040
cmdbuf[1] = (u32)size;
u32 *staticbuf = getThreadStaticBuffers();
staticbuf[0] = 0x60000 * size | 2;
staticbuf[1] = (u32)event;
if(R_FAILED(ret = svcSendSyncRequest(frdHandle)))
return ret;
*recievedNotifCount = cmdbuf[3];
return (Result)cmdbuf[1];
}
Result FRD_PrincipalIdToFriendCode(u32 principalId, u64 *friendCode)
{
Result ret = 0;
@ -326,3 +447,31 @@ Result FRD_SetClientSdkVersion(u32 sdkVer)
return (Result)cmdbuf[1];
}
Result FRD_AddFriendOnline(Handle event, u32 principalId)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = IPC_MakeHeader(0x406,1,2); //0x4060042;
cmdbuf[1] = principalId;
cmdbuf[2] = 0;
cmdbuf[3] = (u32)event;
if(R_FAILED(ret = svcSendSyncRequest(frdHandle))) return ret;
return (Result)cmdbuf[1];
}
Result FRD_RemoveFriend(u32 principalId, u64 localFriendCode)
{
Result ret = 0;
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = IPC_MakeHeader(0x409,4,0); //0x4090100;
cmdbuf[1] = principalId;
cmdbuf[2] = localFriendCode & 0xffffffff;
cmdbuf[3] = (localFriendCode >> 32) & 0xffffffff;
if(R_FAILED(ret = svcSendSyncRequest(frdHandle))) return ret;
return cmdbuf[1];
}