Let's document the code!
Here's an exemple of documentation for gfx.c. It would be great to have that for all source files. ;)
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@ -17,11 +17,20 @@ bool enable3d;
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Handle gspEvent, gspSharedMemHandle;
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/**
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* Enable / disable 3D on upper screen.
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* @param enable (bool): true enables 3D, false disables it.
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*/
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void gfxSet3D(bool enable)
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{
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enable3d=enable;
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}
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/**
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* Set framebuffer information for a screen
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* @param screen: 0 (GFX_TOP) / 1 (GFX_BOTTOM)
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* @param id: framebuffer to use
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*/
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void gfxSetFramebufferInfo(gfxScreen_t screen, u8 id)
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{
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if(screen==GFX_TOP)
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@ -46,6 +55,11 @@ void gfxSetFramebufferInfo(gfxScreen_t screen, u8 id)
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}
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}
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/**
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* Write a screen's framebuffer information
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* @param screen: 0 (GFX_TOP) / 1 (GFX_BOTTOM)
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* @param id: framebuffer to use
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*/
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void gfxWriteFramebufferInfo(gfxScreen_t screen)
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{
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u8* framebufferInfoHeader=gfxSharedMemory+0x200+gfxThreadID*0x80;
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@ -56,6 +70,9 @@ void gfxWriteFramebufferInfo(gfxScreen_t screen)
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framebufferInfoHeader[0x1]=1;
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}
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/**
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* Initialize the console's graphics system
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*/
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void gfxInit()
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{
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gspInit();
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@ -101,6 +118,9 @@ void gfxInit()
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gspWaitForVBlank();
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}
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/**
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* Stop the console's graphics system
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*/
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void gfxExit()
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{
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// Exit event handler
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@ -127,6 +147,14 @@ void gfxExit()
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gspExit();
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}
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/**
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* Get a screen's framebuffer
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* @param screen: 0 (GFX_TOP) / 1 (GFX_BOTTOM)
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* @param side: 0 (GFX_LEFT) / 1 (GFX_RIGHT)
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* @param width: pointer to store screen's width
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* @param width: pointer to store screen's height
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* @return given screen's framebuffer
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*/
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u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height)
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{
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if(width)*width=240;
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@ -141,6 +169,9 @@ u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* hei
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}
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}
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/**
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* Flush (empty) current screen buffers
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*/
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void gfxFlushBuffers()
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{
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GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 0x46500);
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@ -148,6 +179,9 @@ void gfxFlushBuffers()
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GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL), 0x38400);
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}
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/**
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* Swap screen buffers (buffer 0 <=> buffer 1)
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*/
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void gfxSwapBuffers()
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{
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currentBuffer^=1;
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@ -157,6 +191,9 @@ void gfxSwapBuffers()
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GSPGPU_SetBufferSwap(NULL, GFX_BOTTOM, &bottomFramebufferInfo);
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}
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/**
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* Swap screen buffers (buffer 0 <=> buffer 1) using GPU
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*/
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void gfxSwapBuffersGpu()
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{
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currentBuffer^=1;
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