CSND: IMA-ADPCM playback support, really fix looping
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cbc1c645a6
@ -14,15 +14,23 @@ typedef enum
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CSND_ENCODING_PSG, // Similar to DS?
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};
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enum
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{
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CSND_LOOPMODE_MANUAL = 0,
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CSND_LOOPMODE_NORMAL,
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CSND_LOOPMODE_ONESHOT,
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CSND_LOOPMODE_NORELOAD,
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};
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#define SOUND_CHANNEL(n) ((u32)(n) & 0x1F)
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#define SOUND_FORMAT(n) ((u32)(n) << 12)
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#define SOUND_LOOPMODE(n) ((u32)(n) << 10)
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enum
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{
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SOUND_LINEAR_INTERP = BIT(6),
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SOUND_REPEAT = BIT(10),
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SOUND_CONST_BLOCK_SIZE = BIT(11),
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SOUND_ONE_SHOT = 0,
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SOUND_REPEAT = SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL),
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SOUND_ONE_SHOT = SOUND_LOOPMODE(CSND_LOOPMODE_ONESHOT),
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SOUND_FORMAT_8BIT = SOUND_FORMAT(CSND_ENCODING_PCM8),
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SOUND_FORMAT_16BIT = SOUND_FORMAT(CSND_ENCODING_PCM16),
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SOUND_FORMAT_ADPCM = SOUND_FORMAT(CSND_ENCODING_ADPCM),
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@ -76,6 +84,8 @@ void CSND_ChnSetBlock(u32 channel, int block, u32 physaddr, u32 size);
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void CSND_ChnSetVol(u32 channel, u16 left, u16 right);
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void CSND_ChnSetTimer(u32 channel, u32 timer);
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void CSND_ChnSetDuty(u32 channel, u32 duty);
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void CSND_ChnSetAdpcmState(u32 channel, int block, int sample, int index);
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void CSND_ChnSetAdpcmReload(u32 channel, bool reload);
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void CSND_ChnConfig(u32 flags, u32 physaddr0, u32 physaddr1, u32 totalbytesize);
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Result CSND_UpdateChnInfo(bool waitDone);
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@ -272,6 +272,31 @@ void CSND_ChnSetDuty(u32 channel, u32 duty)
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csndWriteChnCmd(0x7, (u8*)&cmdparams);
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}
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void CSND_ChnSetAdpcmState(u32 channel, int block, int sample, int index)
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{
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u32 cmdparams[0x18>>2];
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memset(cmdparams, 0, 0x18);
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cmdparams[0] = channel & 0x1f;
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cmdparams[1] = sample & 0xFFFF;
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cmdparams[2] = index & 0x7F;
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csndWriteChnCmd(block ? 0xC : 0xB, (u8*)&cmdparams);
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}
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void CSND_ChnSetAdpcmReload(u32 channel, bool reload)
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{
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u32 cmdparams[0x18>>2];
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memset(cmdparams, 0, 0x18);
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cmdparams[0] = channel & 0x1f;
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cmdparams[1] = reload ? 1 : 0;
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csndWriteChnCmd(0xD, (u8*)&cmdparams);
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}
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void CSND_ChnConfig(u32 flags, u32 physaddr0, u32 physaddr1, u32 totalbytesize)
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{
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u32 cmdparams[0x18>>2];
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@ -305,10 +330,20 @@ Result csndChnPlaySound(int chn, u32 flags, u32 sampleRate, void* data0, void* d
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u32 paddr0 = 0, paddr1 = 0;
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if (((flags >> 12) & 3) != CSND_ENCODING_PSG)
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int encoding = (flags >> 12) & 3;
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int loopMode = (flags >> 10) & 3;
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if (encoding != CSND_ENCODING_PSG)
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{
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if (data0) paddr0 = osConvertVirtToPhys((u32)data0);
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if (data1) paddr1 = osConvertVirtToPhys((u32)data1);
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if (encoding == CSND_ENCODING_ADPCM)
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{
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int adpcmSample = ((s16*)data0)[-2];
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int adpcmIndex = ((u8*)data0)[-2];
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CSND_ChnSetAdpcmState(chn, 0, adpcmSample, adpcmIndex);
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}
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}
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u32 timer = CSND_TIMER(sampleRate);
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@ -319,7 +354,7 @@ Result csndChnPlaySound(int chn, u32 flags, u32 sampleRate, void* data0, void* d
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CSND_ChnConfig(flags, paddr0, paddr1, size);
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if ((flags & SOUND_REPEAT) && !(flags & SOUND_CONST_BLOCK_SIZE) && paddr1 > paddr0)
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if (loopMode == CSND_LOOPMODE_NORMAL && paddr1 > paddr0)
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{
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// Now that the first block is playing, configure the size of the subsequent blocks
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size -= paddr1 - paddr0;
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