Merge pull request #142 from Lectem/documentation

Some documentation
This commit is contained in:
fincs 2015-07-23 22:55:24 +02:00
commit cc8d6d7427
4 changed files with 72 additions and 11 deletions

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@ -53,12 +53,52 @@ extern "C" {
* @example app_launch/source/main.c
* @example audio/mic/source/main.c
* @example get_system_language/source/main.c
* @example gpu/source/main.c
* @example graphics/bitmap/24bit-color/source/main.c
* @example graphics/printing/hello-world/source/main.c
* @example graphics/printing/both-screen-text/source/main.c
* @example graphics/printing/colored-text/source/main.c
* @example graphics/printing/multiple-windows-text/source/main.c
* @example graphics/gpu/geoshader/source/main.c
graphics/gpu/geoshader/source/gpu.h
@include graphics/gpu/geoshader/source/gpu.h
graphics/gpu/geoshader/source/gpu.c
@include graphics/gpu/geoshader/source/gpu.c
graphics/gpu/geoshader/source/3dmath.h
@include graphics/gpu/geoshader/source/3dmath.h
graphics/gpu/geoshader/source/3dmath.c
@include graphics/gpu/geoshader/source/3dmath.c
graphics/gpu/geoshader/source/vshader.pica
@include graphics/gpu/geoshader/source/vshader.pica
graphics/gpu/geoshader/source/gshader.pica
@include graphics/gpu/geoshader/source/gshader.pica
* @example graphics/gpu/simple_tri/source/main.c
graphics/gpu/simple_tri/source/gpu.h
@include graphics/gpu/simple_tri/source/gpu.h
graphics/gpu/simple_tri/source/gpu.c
@include graphics/gpu/simple_tri/source/gpu.c
graphics/gpu/simple_tri/source/3dmath.h
@include graphics/gpu/simple_tri/source/3dmath.h
graphics/gpu/simple_tri/source/3dmath.c
@include graphics/gpu/simple_tri/source/3dmath.c
graphics/gpu/simple_tri/source/vshader.pica
@include graphics/gpu/simple_tri/source/vshader.pica
* @example graphics/gpu/textured_cube/source/main.c
graphics/gpu/textured_cube/source/gpu.h
@include graphics/gpu/textured_cube/source/gpu.h
graphics/gpu/textured_cube/source/gpu.c
@include graphics/gpu/textured_cube/source/gpu.c
graphics/gpu/textured_cube/source/3dmath.h
@include graphics/gpu/textured_cube/source/3dmath.h
graphics/gpu/textured_cube/source/3dmath.c
@include graphics/gpu/textured_cube/source/3dmath.c
graphics/gpu/textured_cube/source/vshader.pica
@include graphics/gpu/textured_cube/source/vshader.pica
* @example http/source/main.c
* @example input/read-controls/source/main.c
* @example input/touch-screen/source/main.c

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@ -1,7 +1,15 @@
/**
* @file gx.h
*/
#pragma once
#define GX_BUFFER_DIM(w, h) (((h)<<16)|((w)&0xFFFF))
/**
* @brief Pixel formats
* @sa GSP_FramebufferFormats
*/
typedef enum
{
GX_TRANSFER_FMT_RGBA8 = 0,
@ -11,20 +19,29 @@ typedef enum
GX_TRANSFER_FMT_RGBA4 = 4
} GX_TRANSFER_FORMAT;
/**
* @brief Anti-aliasing modes
*
* Please remember that the framebuffer is sideways.
* Hence if you activate 2x1 anti-aliasing the destination dimensions are w = 240*2 and h = 400
*/
typedef enum
{
GX_TRANSFER_SCALE_NO = 0,
GX_TRANSFER_SCALE_X = 1,
GX_TRANSFER_SCALE_Y = 2
GX_TRANSFER_SCALE_NO = 0, ///< No anti-aliasing
GX_TRANSFER_SCALE_X = 1, ///< 2x1 anti-aliasing
GX_TRANSFER_SCALE_XY = 2, ///< 2x2 anti-aliasing
} GX_TRANSFER_SCALE;
/**
* @brief GX transfer control flags
*/
typedef enum
{
GX_FILL_TRIGGER = 0x001,
GX_FILL_FINISHED = 0x002,
GX_FILL_16BIT_DEPTH = 0x000,
GX_FILL_24BIT_DEPTH = 0x100,
GX_FILL_32BIT_DEPTH = 0x200,
GX_FILL_TRIGGER = 0x001, ///< Trigger the PPF event
GX_FILL_FINISHED = 0x002, ///< Indicates if the memory fill is complete. You should not use it when requesting a transfer.
GX_FILL_16BIT_DEPTH = 0x000, ///< The buffer has a 16 bit per pixel depth
GX_FILL_24BIT_DEPTH = 0x100, ///< The buffer has a 24 bit per pixel depth
GX_FILL_32BIT_DEPTH = 0x200, ///< The buffer has a 32 bit per pixel depth
} GX_FILL_CONTROL;
#define GX_TRANSFER_FLIP_VERT(x) ((x)<<0)

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@ -147,6 +147,10 @@ void CSND_SetCapRegs(u32 capUnit, u32 flags, u32 addr, u32 size);
Result CSND_SetDspFlags(bool waitDone);
Result CSND_UpdateInfo(bool waitDone);
/**
* @param vol The volume, ranges from 0.0 to 1.0 included
* @param pan The pan, ranges from -1.0 to 1.0 included
*/
Result csndPlaySound(int chn, u32 flags, u32 sampleRate, float vol, float pan, void* data0, void* data1, u32 size);
void csndGetDspFlags(u32* outSemFlags, u32* outIrqFlags); // Requires previous CSND_UpdateInfo()

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@ -233,7 +233,7 @@ Result Y2RU_GetTransferEndEvent(Handle* end_event);
* @param src_buf A pointer to the beginning of your Y data buffer.
* @param image_size The total size of the data buffer.
* @param transfer_unit Specifies the size of 1 DMA transfer. Usually set to 1 line. This has to be a divisor of image_size.
* @param transfer_unit Specifies the gap (offset) to be added after each transfer. Can be used to convert images with stride or only a part of it.
* @param transfer_gap Specifies the gap (offset) to be added after each transfer. Can be used to convert images with stride or only a part of it.
*
* This specifies the Y data buffer for the planar input formats (INPUT_YUV42*_INDIV_*).
* The actual transfer will only happen after calling @ref Y2RU_StartConversion.
@ -245,7 +245,7 @@ Result Y2RU_SetSendingY(const void* src_buf, u32 image_size, u16 transfer_unit,
* @param src_buf A pointer to the beginning of your Y data buffer.
* @param image_size The total size of the data buffer.
* @param transfer_unit Specifies the size of 1 DMA transfer. Usually set to 1 line. This has to be a divisor of image_size.
* @param transfer_unit Specifies the gap (offset) to be added after each transfer. Can be used to convert images with stride or only a part of it.
* @param transfer_gap Specifies the gap (offset) to be added after each transfer. Can be used to convert images with stride or only a part of it.
*
* This specifies the U data buffer for the planar input formats (INPUT_YUV42*_INDIV_*).
* The actual transfer will only happen after calling @ref Y2RU_StartConversion.