Simplify application/linear heap size management
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@ -36,21 +36,21 @@ static inline u32 envGetAptAppId(void) {
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}
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/**
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* @brief Gets the environment-recommended heap size.
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* @return The heap size.
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* @brief Gets the size of the application heap.
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* @return The application heap size.
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*/
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static inline u32 envGetHeapSize(void) {
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extern u32 __heap_size;
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return __heap_size;
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extern u32 __ctru_heap_size;
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return __ctru_heap_size;
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}
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/**
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* @brief Gets the environment-recommended linear heap size.
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* @brief Gets the size of the linear heap.
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* @return The linear heap size.
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*/
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static inline u32 envGetLinearHeapSize(void) {
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extern u32 __linear_heap_size;
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return __linear_heap_size;
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extern u32 __ctru_linear_heap_size;
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return __ctru_linear_heap_size;
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}
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/**
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@ -7,22 +7,20 @@ extern char* fake_heap_start;
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extern char* fake_heap_end;
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u32 __ctru_heap;
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u32 __ctru_heap_size;
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u32 __ctru_linear_heap;
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u32 __ctru_linear_heap_size;
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__attribute__((weak)) u32 __ctru_heap_size = 0;
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__attribute__((weak)) u32 __ctru_linear_heap_size = 32*1024*1024;
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void __attribute__((weak)) __system_allocateHeaps(void) {
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u32 tmp=0;
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if(envIsHomebrew()) {
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// Use launcher-provided heap information.
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__ctru_heap_size = envGetHeapSize();
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__ctru_linear_heap_size = envGetLinearHeapSize();
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} else {
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// Distribute available memory into halves, aligning to page size.
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u32 size = (osGetMemRegionFree(MEMREGION_APPLICATION) / 2) & 0xFFFFF000;
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__ctru_heap_size = size;
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__ctru_linear_heap_size = size;
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if (!__ctru_heap_size) {
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// Automatically allocate all remaining free memory, aligning to page size.
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__ctru_heap_size = osGetMemRegionFree(MEMREGION_APPLICATION) &~ 0xFFF;
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if (__ctru_heap_size <= __ctru_linear_heap_size)
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svcBreak(USERBREAK_PANIC);
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__ctru_heap_size -= __ctru_linear_heap_size;
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}
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// Allocate the application heap
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