gpu : added vsh support to makefile + some code. need to setup AEMSTROPATH variable for it to work.
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38
gpu/Makefile
38
gpu/Makefile
@ -1,29 +1,50 @@
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CC = arm-none-eabi-gcc
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LINK = arm-none-eabi-ld
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LINK = arm-none-eabi-gcc
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AS = arm-none-eabi-as
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OBJCOPY = arm-none-eabi-objcopy
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CTRULIB = "../libctru"
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AEMSTROPATH = "../../aemstro"
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CFLAGS += -Wall -std=c99 -march=armv6 -O3 -I"$(CTRULIB)/include" -I$(DEVKITPRO)/libnds/include
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LDFLAGS += --script=ccd00.ld -L"$(DEVKITARM)/arm-none-eabi/lib" -L"$(CTRULIB)/lib"
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# LDFLAGS += --script=ccd00.ld -L"$(DEVKITARM)/arm-none-eabi/lib" -L"$(DEVKITARM)/lib/gcc/arm-none-eabi/4.7.1" -L"$(CTRULIB)/lib"
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# LDFLAGS += --script=ccd00.ld -L"$(DEVKITARM)/arm-none-eabi/lib" -L"$(CTRULIB)/lib"
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LDFLAGS += -nostartfiles --specs=ccd00.specs -L"$(DEVKITARM)/arm-none-eabi/lib" -L"$(CTRULIB)/lib"
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CFILES = $(wildcard source/*.c)
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OFILES = $(CFILES:source/%.c=build/%.o)
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VSHFILES = $(wildcard source/*.vsh)
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VSHBINFILES = $(VSHFILES:source/%.vsh=data/%.vsh.bin)
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BINFILES = $(wildcard data/*.bin)
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BINFILES += $(VSHBINFILES)
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OFILES = $(BINFILES:data/%.bin=build/%.bin.o)
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OFILES += $(CFILES:source/%.c=build/%.o)
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DFILES = $(CFILES:source/%.c=build/%.d)
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SFILES = $(wildcard source/*.s)
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OFILES += $(SFILES:source/%.s=build/%.o)
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PROJECTNAME = ${shell basename "$(CURDIR)"}
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#---------------------------------------------------------------------------------
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# canned command sequence for binary data, taken from devkitARM
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#---------------------------------------------------------------------------------
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define bin2o
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bin2s $< | $(AS) -o $(@)
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echo "extern const u8" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > source/`(echo $(<F) | tr . _)`.h
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echo "extern const u8" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> source/`(echo $(<F) | tr . _)`.h
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echo "extern const u32" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> source/`(echo $(<F) | tr . _)`.h
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endef
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.PHONY:=all dir
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all: dir $(PROJECTNAME).bin
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dir:
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@mkdir -p build
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@mkdir -p data
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$(PROJECTNAME).bin: $(PROJECTNAME).elf
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$(OBJCOPY) -O binary $< $@
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$(PROJECTNAME).elf: $(OFILES)
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$(LINK) $(LDFLAGS) -o $(PROJECTNAME).elf $(filter-out build/crt0.o, $(OFILES)) -lctru -lc
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$(PROJECTNAME).elf: $(VSHBINFILES) $(OFILES)
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# $(LINK) $(LDFLAGS) -o $(PROJECTNAME).elf $(filter-out build/crt0.o, $(OFILES)) -lctru -lc -lgcc
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$(LINK) $(LDFLAGS) -o $(PROJECTNAME).elf $(filter-out build/crt0.o, $(OFILES)) -g -lctru -lm -lc -lg
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clean:
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@rm -f build/*.o build/*.d
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@ -32,6 +53,9 @@ clean:
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-include $(DFILES)
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data/%.vsh.bin: source/%.vsh
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@python $(AEMSTROPATH)/aemstro_as.py $< $@
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build/%.o: source/%.c
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$(CC) $(CFLAGS) -c $< -o $@
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@$(CC) -MM $< > build/$*.d
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@ -39,3 +63,7 @@ build/%.o: source/%.c
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build/%.o: source/%.s
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$(CC) $(CFLAGS) -c $< -o $@
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@$(CC) -MM $< > build/$*.d
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build/%.bin.o: data/%.bin
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@echo $(notdir $<)
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@$(bin2o)
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@ -8,13 +8,17 @@
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#include <ctr/GX.h>
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#include <ctr/GPU.h>
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#include <ctr/HID.h>
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#include <ctr/SHDR.h>
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#include <ctr/svc.h>
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#include "costable.h"
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#include "test_vsh_bin.h"
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u8* gspHeap;
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u32* gxCmdBuf;
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u8 currentBuffer;
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u8* topLeftFramebuffers[2];
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u8* topLeftFramebuffersPA[2];
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Handle gspEvent, gspSharedMemHandle;
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@ -29,6 +33,13 @@ void gspGpuInit()
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u32 regData=0x01FF0000;
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GSPGPU_WriteHWRegs(NULL, 0x202A04, ®Data, 4);
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//grab main left screen framebuffer addresses
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GSPGPU_ReadHWRegs(NULL, 0x400468, (u32*)&topLeftFramebuffersPA, 8);
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//convert PA to VA (assuming FB in VRAM)
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topLeftFramebuffers[0]=topLeftFramebuffersPA[0]+0x7000000;
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topLeftFramebuffers[1]=topLeftFramebuffersPA[1]+0x7000000;
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//setup our gsp shared mem section
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u8 threadID;
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svc_createEvent(&gspEvent, 0x0);
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@ -88,6 +99,8 @@ int main()
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u32* gpuCmd=(u32*)gspHeap;
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u32 gpuCmdSize=0x10000;
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DVLB_s* shader=SHDR_ParseSHBIN((u32*)test_vsh_bin,test_vsh_bin_size);
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APP_STATUS status;
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while((status=aptGetStatus())!=APP_EXITING)
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{
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43
gpu/source/test.vsh
Normal file
43
gpu/source/test.vsh
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@ -0,0 +1,43 @@
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; setup constants
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.const 5, 0.0, 1.0, 2.0, 3.0
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; setup outmap
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.out o0, result.position
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.out o1, result.color
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.out o2, result.texcoord0
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.out o3, result.texcoord1
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.out o4, result.texcoord2
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; setup uniform map (not required)
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.uniform 0x10, 0x13, mdlvMtx
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.uniform 0x14, 0x17, projMtx
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;code
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main:
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; result.pos = mdlvMtx * in.pos
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dp4 d40, d40, d00 (0x0)
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dp4 d40, d41, d00 (0x1)
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dp4 d40, d42, d00 (0x2)
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mov d40, d25 (0x4)
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; result.pos = projMtx * in.pos
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dp4 d00, d44, d40 (0x0)
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dp4 d00, d45, d40 (0x1)
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dp4 d00, d46, d40 (0x2)
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dp4 d00, d47, d40 (0x3)
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; result.color = in.pos
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mov d04, d25 (0x5)
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; result.texcoord = const
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mov d08, d25 (0x5)
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mov d0C, d25 (0x5)
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mov d10, d25 (0x5)
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flush
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end
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endmain:
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;operand descriptors
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.opdesc x___, xyzw, xyzw ; 0x0
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.opdesc _y__, xyzw, xyzw ; 0x1
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.opdesc __z_, xyzw, xyzw ; 0x2
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.opdesc ___w, xyzw, xyzw ; 0x3
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.opdesc ___w, yyyy, xyzw ; 0x4
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.opdesc xyzw, xyzw, xyzw ; 0x5
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