Added comments to the app_launch example for better understanding for beginners
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@ -6,37 +6,47 @@
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int main()
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{
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srvInit();
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aptInit();
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gfxInit();
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hidInit(NULL);
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srvInit(); // Needed
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aptInit(); // Needed
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gfxInit(); // Init graphic stuff
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hidInit(NULL); // For input (buttons, touchscreen...)
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// We need these 2 buffers for APT_DoAppJump() later. They can be smaller too
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u8 buf0[0x300];
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u8 buf1[0x20];
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// Loop as long as the status is not exit
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while(aptMainLoop())
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{
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// Scan hid shared memory for input events
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hidScanInput();
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if(hidKeysDown() & KEY_A)
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if(hidKeysDown() & KEY_A) // If the A button got pressed, start the app launch
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{
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// Clear both buffers
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memset(buf0, 0, 0x300);
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memset(buf1, 0, 0x20);
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// Open an APT session so we can talk to the APT service
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aptOpenSession();
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APT_PrepareToDoAppJump(NULL, 0, 0x0004001000022400LL, 0); // *EUR* camera app
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APT_DoAppJump(NULL, 0x300, 0x20, buf0, buf1);
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// Prepare for the app launch
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APT_PrepareToDoAppJump(NULL, 0, 0x0004001000022400LL, 0); // *EUR* camera app title ID
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// Tell APT to trigger the app launch and set the status of this app to exit
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APT_DoAppJump(NULL, 0x300 /* size of buf0 */, 0x20 /* size of buf1 */, buf0, buf1);
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// Close the APT session because we don't need APT anymore
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aptCloseSession();
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}
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// Flush + swap framebuffers and wait for VBlank. Not really needed in this example
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gfxFlushBuffers();
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gfxSwapBuffers();
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gspWaitForVBlank();
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}
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// Deinit everything before the app process get's terminated
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hidExit();
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gfxExit();
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aptExit();
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