GPU : GPU_SetTexEnv

This commit is contained in:
smea 2014-03-20 15:15:35 +01:00
parent dbe4d95801
commit e9c912d757
2 changed files with 42 additions and 1 deletions

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@ -54,13 +54,37 @@ typedef enum{
#define GPU_ATTRIBFMT(i, n, f) (((((n)-1)<<2)|((f)&3))<<((i)*4)) #define GPU_ATTRIBFMT(i, n, f) (((((n)-1)<<2)|((f)&3))<<((i)*4))
typedef enum{
GPU_PRIMARY_COLOR = 0x00,
GPU_TEXTURE0 = 0x03,
GPU_TEXTURE1 = 0x04,
GPU_TEXTURE2 = 0x05,
GPU_TEXTURE3 = 0x06,
GPU_CONSTANT = 0x0E,
GPU_PREVIOUS = 0x0F,
}GPU_TEVSRC;
typedef enum{
GPU_REPLACE = 0x00,
GPU_MODULATE = 0x01,
GPU_ADD = 0x02,
GPU_ADD_SIGNED = 0x03,
GPU_INTERPOLATE = 0x04,
GPU_SUBTRACT = 0x05,
GPU_DOT3_RGB = 0x06 //RGB only
}GPU_COMBINEFUNC;
#define GPU_TEVSOURCES(a,b,c) (((a))|((b)<<4)|((c)<<8))
#define GPU_TEVOPERANDS(a,b,c) (((a))|((b)<<4)|((c)<<8))
void GPU_SetUniform(u32 startreg, u32* data, u32 numreg); void GPU_SetUniform(u32 startreg, u32* data, u32 numreg);
void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h); void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h);
void GPU_DepthRange(float nearVal, float farVal); void GPU_DepthRange(float nearVal, float farVal);
void GPU_SetDepthTest(bool enable, GPU_TESTFUNC function, u8 ref); void GPU_SetDepthTest(bool enable, GPU_TESTFUNC function, u8 ref);
void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref); void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref);
void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]);
void GPU_SetFaceCulling(GPU_CULLMODE mode); void GPU_SetFaceCulling(GPU_CULLMODE mode);
void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]);
void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType); void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor);
#endif #endif

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@ -347,3 +347,20 @@ void GPU_SetFaceCulling(GPU_CULLMODE mode)
{ {
GPUCMD_AddSingleParam(0x000F0040, mode&0x3); GPUCMD_AddSingleParam(0x000F0040, mode&0x3);
} }
const u8 GPU_TEVID[]={0xC0,0xC8,0xD0,0xD8,0xF0,0xF8};
void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor)
{
if(id>6)return;
u32 param[0x5];
memset(param, 0x00, 5*4);
param[0x0]=(alphaSources<<16)|(rgbSources);
param[0x1]=(alphaOperands<<16)|(rgbOperands);
param[0x2]=(alphaCombine<<16)|(rgbCombine);
param[0x3]=constantColor;
param[0x4]=0x00000000; // ?
GPUCMD_Add(0x800F0000|GPU_TEVID[id], param, 0x00000005);
}