GPU : GPU_SetDepthTest
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@ -26,9 +26,22 @@ typedef enum{
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GPU_ETC1A4=0xC
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GPU_ETC1A4=0xC
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}GPU_TEXCOLOR;
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}GPU_TEXCOLOR;
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typedef enum
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{
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GL_NEVER = 0,
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GL_ALWAYS = 1,
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GL_EQUAL = 2,
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GL_NOTEQUAL = 3,
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GL_LESS = 4,
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GL_LEQUAL = 5,
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GL_GREATER = 6,
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GL_GEQUAL = 7
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}GPU_TestFunction;
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void GPU_SetUniform(u32 startreg, u32* data, u32 numreg);
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void GPU_SetUniform(u32 startreg, u32* data, u32 numreg);
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void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h);
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void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h);
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void GPU_DepthRange(float nearVal, float farVal);
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void GPU_DepthRange(float nearVal, float farVal);
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void GPU_SetDepthTest(bool enable, GPU_TestFunction function, u8 ref);
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void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
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void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
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#endif
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#endif
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@ -276,6 +276,11 @@ void GPU_DepthRange(float nearVal, float farVal)
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GPUCMD_AddSingleParam(0x000F004E, f32tof24(farVal));
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GPUCMD_AddSingleParam(0x000F004E, f32tof24(farVal));
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}
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}
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void GPU_SetDepthTest(bool enable, GPU_TestFunction function, u8 ref)
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{
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GPUCMD_AddSingleParam(0x000F0107, (enable&1)|((function&7)<<4)|(ref<<8));
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}
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void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
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void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
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{
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{
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GPUCMD_AddSingleParam(0x000F008E, colorType);
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GPUCMD_AddSingleParam(0x000F008E, colorType);
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