fixed lighting in shader for gpu example
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@ -37,7 +37,7 @@
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; result.color = crappy lighting
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dp3 r0, c8, v2 (0x4)
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max r0, c20, r0 (0x9)
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mul r0, c9, r0 (0x8)
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mul r0, c9, r0 (0x4)
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add o1, c9, r0 (0x4)
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mov o1, c20 (0x3)
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nop
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