fixed lighting in shader for gpu example

This commit is contained in:
Eric Hobbs 2015-02-22 14:55:04 -05:00
parent dcd1ccf939
commit fa41041abf

View File

@ -37,7 +37,7 @@
; result.color = crappy lighting
dp3 r0, c8, v2 (0x4)
max r0, c20, r0 (0x9)
mul r0, c9, r0 (0x8)
mul r0, c9, r0 (0x4)
add o1, c9, r0 (0x4)
mov o1, c20 (0x3)
nop