58a1f0c68eplugged a bunch of handle leaks !
smea
2014-10-29 21:26:58 -0700
08f8caf924Merge pull request #20 from idunoe/master
smea
2014-10-27 09:31:10 -0700
76d55fc97aFix APT initialization code when RUNFLAG_APTWORKAROUND is set
fincs
2014-10-27 17:30:55 +0100
df841d272bRemoved magic number from sdmc example
idunoe
2014-10-27 22:59:14 +0800
ff2a97e35aAdded archive ids to fs.h
idunoe
2014-10-27 22:56:01 +0800
afd2140cb7Create APT event handler thread as soon as possible, and complete initialization automatically when needed. No more 'call aptSetupEventHandler() as late as possible' shit.
StapleButter
2014-10-27 15:37:30 +0100
cb6b23b884Add stencil op and other related stuff to make that functionality mostly complete. Add color/depth write mask support (and rename GPU_SetDepthTest() accordingly). Add blending color.
StapleButter
2014-10-27 15:19:27 +0100
51850d5e6aMerge pull request #19 from idunoe/master
smea
2014-10-26 22:46:40 -0700
1557d0f4d6Merge branch 'refactor' of github.com:smealum/ctrulib into refactor
smea
2014-10-26 13:06:26 -0700
0d703b8e23Merge branch 'master' of github.com:smealum/ctrulib
smea
2014-10-26 13:05:17 -0700
f1633c7c5fMerge branch 'master' into refactor
smea
2014-10-26 13:03:49 -0700
3032a15f95Merge pull request #15 from neobrain/refactor
smea
2014-10-26 13:01:51 -0700
e115853aeeadded c-stick, ZL and ZR support via ir:rst
smea
2014-10-25 18:30:19 -0700
90692fee60Add the system call outputDebugString.
Tony Wasserka
2014-09-20 14:45:45 +0200
40d35ee420Merge branch 'refactor' of github.com:smealum/ctrulib into refactor
smea
2014-10-23 22:12:08 -0700
77b421aa6bnothing important
smea
2014-10-23 22:11:50 -0700
4851ff3587Merge pull request #14 from StapleButter/refactor
smea
2014-10-23 09:07:49 -0700
af31a7c861* add code for alphablending, color logic op, alpha test and multitexturing. * add GPU_FinishDrawing() to be called after a batch of GPU_DrawArray() calls if you're done drawing or if you intend to change the GPU configuration before drawing more. Also fix GPU_Finalize(). With those changes, the GPU no longer freezes if you call GPU_DrawArray() an even number of times. * fix GPU_SetViewport() to allow color buffer reading, so blending and logicop work as expected.
StapleButter
2014-10-23 17:56:56 +0200
8b27dbe623* Make the GSP event handler signal events in the right order (essential for proper PICA200 sync) * Add some comments about the GSP events (based on my observations, may not be right)
StapleButter
2014-09-13 17:01:20 +0200
b832ed5179Merge pull request #10 from StapleButter/refactor
plutoo
2014-09-11 21:04:35 +0200
a9f4b3402bFixed broken CSND_playsound() code for looping(use vaddr1 for that instead of vaddr0, and adjust the size).
yellows8
2014-09-06 17:49:48 -0400