; setup constants .const 5, 0.0, 1.0, 2.0, 3.0 ; setup outmap .out o0, result.position .out o1, result.color .out o2, result.texcoord0 .out o3, result.texcoord1 .out o4, result.texcoord2 ; setup uniform map (not required) .uniform 0x10, 0x13, mdlvMtx .uniform 0x14, 0x17, projMtx ;code main: ; result.pos = mdlvMtx * in.pos dp4 d40, d40, d00 (0x0) dp4 d40, d41, d00 (0x1) dp4 d40, d42, d00 (0x2) mov d40, d25 (0x4) ; result.pos = projMtx * in.pos dp4 d00, d44, d40 (0x0) dp4 d00, d45, d40 (0x1) dp4 d00, d46, d40 (0x2) dp4 d00, d47, d40 (0x3) ; result.color = in.pos mov d04, d25 (0x5) ; result.texcoord = const mov d08, d25 (0x5) mov d0C, d25 (0x5) mov d10, d25 (0x5) flush end endmain: ;operand descriptors .opdesc x___, xyzw, xyzw ; 0x0 .opdesc _y__, xyzw, xyzw ; 0x1 .opdesc __z_, xyzw, xyzw ; 0x2 .opdesc ___w, xyzw, xyzw ; 0x3 .opdesc ___w, yyyy, xyzw ; 0x4 .opdesc xyzw, xyzw, xyzw ; 0x5