#ifndef MATH_H void loadIdentity44(float* m); void multMatrix44(float* m1, float* m2, float* m); void translateMatrix(float* tm, float x, float y, float z); void rotateMatrixX(float* tm, float x); void rotateMatrixZ(float* tm, float x); void scaleMatrix(float* tm, float x, float y, float z); void initProjectionMatrix(float* m, float fovy, float aspect, float near, float far); #endif