; setup constants .const c20, 1.0, 0.0, 0.5, 1.0 ; setup outmap .out o0, result.position, 0xF .out o1, result.color, 0xF .out o2, result.texcoord0, 0x3 .out o3, result.texcoord1, 0x3 .out o4, result.texcoord2, 0x3 ; setup uniform map (not required) .uniform c0, c3, projection .uniform c4, c7, modelview .uniform c8, c8, lightDirection .uniform c9, c9, lightAmbient .vsh vmain, end_vmain ;code vmain: mov r1, v0 (0x4) mov r1, c20 (0x3) ; temp = modvMtx * in.pos dp4 r0, c4, r1 (0x0) dp4 r0, c5, r1 (0x1) dp4 r0, c6, r1 (0x2) mov r0, c20 (0x3) ; result.pos = projMtx * temp dp4 o0, c0, r0 (0x0) dp4 o0, c1, r0 (0x1) dp4 o0, c2, r0 (0x2) dp4 o0, c3, r0 (0x3) ; result.texcoord = in.texcoord mov o2, v1 (0x5) mov o3, c20 (0x7) mov o4, c20 (0x7) ; result.color = crappy lighting dp3 r0, c8, v2 (0x4) max r0, c20, r0 (0x9) mul r0, c9, r0 (0x4) add o1, c9, r0 (0x4) mov o1, c20 (0x3) nop end end_vmain: ;operand descriptors .opdesc x___, xyzw, xyzw ; 0x0 .opdesc _y__, xyzw, xyzw ; 0x1 .opdesc __z_, xyzw, xyzw ; 0x2 .opdesc ___w, xyzw, xyzw ; 0x3 .opdesc xyz_, xyzw, xyzw ; 0x4 .opdesc xyzw, xyzw, xyzw ; 0x5 .opdesc x_zw, xyzw, xyzw ; 0x6 .opdesc xyzw, yyyw, xyzw ; 0x7 .opdesc xyz_, wwww, wwww ; 0x8 .opdesc xyz_, yyyy, xyzw ; 0x9