#include #include #include <3ds.h> int main(int argc, char** argv) { // Initialize services gfxInitDefault(); cfguInit(); u8 language = 0; Result res; // Init console for text output consoleInit(GFX_BOTTOM, NULL); // Read the language field from the config savegame. res = CFGU_GetSystemLanguage(&language); // Print return value and language code printf(" Result: 0x%x\n", (int)res); printf("Language code: %d", (int)language); // Main loop while (aptMainLoop()) { hidScanInput(); u32 kDown = hidKeysDown(); if (kDown & KEY_START) break; // break in order to return to hbmenu // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); gspWaitForVBlank(); } // Exit services cfguExit(); gfxExit(); return 0; }