/* Both Screen Text example made by Aurelio Mannara for ctrulib This code was modified for the last time on: 12/12/2014 23:20 UTC+1 */ #include <3ds.h> #include int main(int argc, char **argv) { // Initialize services gfxInitDefault(); //In this example we need one PrintConsole for each screen PrintConsole topScreen, bottomScreen; //Initialize console for both screen using the two different PrintConsole we have defined consoleInit(GFX_TOP, &topScreen); consoleInit(GFX_BOTTOM, &bottomScreen); //Before doing any text printing we should select the PrintConsole in which we are willing to write, otherwise the library will print on the last selected/initialized one //Let's start by printing something on the top screen consoleSelect(&topScreen); printf("This is the top screen. We have lot of space here!\n"); //Now write something else on the bottom screen consoleSelect(&bottomScreen); printf("This is the bottom screen. We don't have much space...\nStill better than DS screens :D"); consoleSelect(&topScreen); printf("\x1b[29;15HPress Start to exit."); // Main loop while (aptMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(); if (kDown & KEY_START) break; // break in order to return to hbmenu // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); //Wait for VBlank gspWaitForVBlank(); } // Exit services gfxExit(); return 0; }