/* Hello World example made by Aurelio Mannara for ctrulib This code was modified for the last time on: 12/12/2014 21:00 UTC+1 */ #include <3ds.h> #include int main(int argc, char **argv) { gfxInitDefault(); //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one consoleInit(GFX_TOP, NULL); //Move the cursor to row 15 and column 19 and then prints "Hello World!" //To move the cursor you have to print "\x1b[r;cH", where r and c are respectively //the row and column where you want your cursor to move //The top screen has 30 rows and 50 columns //The bottom screen has 30 rows and 40 columns printf("\x1b[15;19HHello World!"); printf("\x1b[29;15HPress Start to exit."); // Main loop while (aptMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(); if (kDown & KEY_START) break; // break in order to return to hbmenu // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); //Wait for VBlank gspWaitForVBlank(); } gfxExit(); return 0; }