/* Touch Screen example made by Aurelio Mannara for ctrulib Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information This code was modified for the last time on: 12/13/2014 2:30 UTC+1 This wouldn't be possible without the amazing work done by: -Smealum -fincs -WinterMute -yellows8 -plutoo -mtheall -Many others who worked on 3DS and I'm surely forgetting about */ #include <3ds.h> #include int main(int argc, char **argv) { gfxInitDefault(); //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one consoleInit(GFX_TOP, NULL); printf("\x1b[0;0HPress Start to exit."); printf("\x1b[1;0HTouch Screen position:"); // Main loop while (aptMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(); if (kDown & KEY_START) break; // break in order to return to hbmenu touchPosition touch; //Read the touch screen coordinates hidTouchRead(&touch); //Print the touch screen coordinates printf("\x1b[2;0H%03d; %03d", touch.px, touch.py); // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); //Wait for VBlank gspWaitForVBlank(); } // Exit services gfxExit(); return 0; }