; Really simple & stupid PICA200 shader ; Taken from picasso example ; Uniforms .fvec projection[4] ; Constants .constf myconst(0.0, 1.0, -1.0, 0.0) .alias ones myconst.yyyy ; (1.0,1.0,1.0,1.0) ; Outputs : here only position and color .out outpos position .out outclr color ; Inputs : here we have only vertices .alias inpos v0 .proc main ; r0 = (inpos.x, inpos.y, inpos.z, 1.0) mov r0.xyz, inpos mov r0.w, ones ; outpos = projection * r1 dp4 outpos.x, projection[0], r0 dp4 outpos.y, projection[1], r0 dp4 outpos.z, projection[2], r0 dp4 outpos.w, projection[3], r0 ; Set vertex color to white rgba => (1.0,1.0,1.0,1.0) mov outclr, ones end .end