/** * @file thread.h * @brief Provides functions to use threads. */ #pragma once #include <3ds/types.h> #include <3ds/result.h> #include <3ds/synchronization.h> #include <3ds/svc.h> /// libctru thread handle type typedef struct Thread_tag* Thread; /** * @brief Creates a new libctru thread. * @param entrypoint The function that will be called first upon thread creation * @param arg The argument passed to @p entrypoint * @param stack_size The size of the stack that will be allocated for the thread (will be rounded to a multiple of 8 bytes) * @param prio Low values gives the thread higher priority. * For userland apps, this has to be within the range [0x18;0x3F]. * The main thread usually has a priority of 0x30, but not always. Use svcGetThreadPriority() if you need * to create a thread with a priority that is explicitly greater or smaller than that of the main thread. * @param affinity The ID of the processor the thread should be ran on. Processor IDs are labeled starting from 0. * On Old3DS it must be <2, and on New3DS it must be <4. * Pass -1 to execute the thread on all CPUs and -2 to execute the thread on the default CPU (read from the Exheader). * @param detached When set to true, the thread is automatically freed when it finishes. * @return The libctru thread handle on success, NULL on failure. * * - Processor #0 is the application core. It is always possible to create a thread on this core. * - Processor #1 is the system core. If APT_SetAppCpuTimeLimit is used, it is possible to create a single thread on this core. * - Processor #2 is New3DS exclusive. Normal applications can create threads on this core if the exheader kernel flags bitmask has 0x2000 set. * - Processor #3 is New3DS exclusive. Normal applications cannot create threads on this core. * - Processes in the BASE memory region can always create threads on processors #2 and #3. * * @note Default exit code of a thread is 0. * @warning @ref svcExitThread should never be called from the thread, use @ref threadExit instead. */ Thread threadCreate(ThreadFunc entrypoint, void* arg, size_t stack_size, int prio, int affinity, bool detached); /** * @brief Retrieves the OS thread handle of a libctru thread. * @param thread libctru thread handle * @return OS thread handle */ Handle threadGetHandle(Thread thread); /** * @brief Retrieves the exit code of a finished libctru thread. * @param thread libctru thread handle * @return Exit code */ int threadGetExitCode(Thread thread); /** * @brief Frees a finished libctru thread. * @param thread libctru thread handle * @remarks This function should not be called if the thread is detached, as it is freed automatically when it finishes. */ void threadFree(Thread thread); /** * @brief Waits for a libctru thread to finish (or returns immediately if it is already finished). * @param thread libctru thread handle * @param timeout_ns Timeout in nanoseconds. Pass U64_MAX if a timeout isn't desired */ Result threadJoin(Thread thread, u64 timeout_ns); /** * @brief Retrieves the libctru thread handle of the current thread. * @return libctru thread handle of the current thread, or NULL for the main thread */ Thread threadGetCurrent(void); /** * @brief Exits the current libctru thread with an exit code (not usable from the main thread). * @param rc Exit code */ void threadExit(int rc) __attribute__((noreturn));