#include #include #include #include #include #include <3ds.h> #include #include #include #include #define CONFIG_3D_SLIDERSTATE (*(volatile float*)0x1FF81080) #define WAIT_TIMEOUT 300000000ULL #define WIDTH 400 #define HEIGHT 240 #define SCREEN_SIZE WIDTH * HEIGHT * 2 #define BUF_SIZE SCREEN_SIZE * 2 static jmp_buf exitJmp; inline void clearScreen(void) { u8 *frame = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL); memset(frame, 0, 320 * 240 * 3); } void hang(char *message) { clearScreen(); printf("%s", message); printf("Press start to exit"); while (aptMainLoop()) { hidScanInput(); u32 kHeld = hidKeysHeld(); if (kHeld & KEY_START) longjmp(exitJmp, 1); } } void cleanup() { camExit(); gfxExit(); acExit(); } void writePictureToFramebufferRGB565(void *fb, void *img, u16 x, u16 y, u16 width, u16 height) { u8 *fb_8 = (u8*) fb; u16 *img_16 = (u16*) img; int i, j, draw_x, draw_y; for(j = 0; j < height; j++) { for(i = 0; i < width; i++) { draw_y = y + height - j; draw_x = x + i; u32 v = (draw_y + draw_x * height) * 3; u16 data = img_16[j * width + i]; uint8_t b = ((data >> 11) & 0x1F) << 3; uint8_t g = ((data >> 5) & 0x3F) << 2; uint8_t r = (data & 0x1F) << 3; fb_8[v] = r; fb_8[v+1] = g; fb_8[v+2] = b; } } } // TODO: Figure out how to use CAMU_GetStereoCameraCalibrationData void takePicture3D(u8 *buf) { u32 bufSize; printf("CAMU_GetMaxBytes: 0x%08X\n", (unsigned int) CAMU_GetMaxBytes(&bufSize, WIDTH, HEIGHT)); printf("CAMU_SetTransferBytes: 0x%08X\n", (unsigned int) CAMU_SetTransferBytes(PORT_BOTH, bufSize, WIDTH, HEIGHT)); printf("CAMU_Activate: 0x%08X\n", (unsigned int) CAMU_Activate(SELECT_OUT1_OUT2)); Handle camReceiveEvent = 0; Handle camReceiveEvent2 = 0; printf("CAMU_ClearBuffer: 0x%08X\n", (unsigned int) CAMU_ClearBuffer(PORT_BOTH)); printf("CAMU_SynchronizeVsyncTiming: 0x%08X\n", (unsigned int) CAMU_SynchronizeVsyncTiming(SELECT_OUT1, SELECT_OUT2)); printf("CAMU_StartCapture: 0x%08X\n", (unsigned int) CAMU_StartCapture(PORT_BOTH)); printf("CAMU_SetReceiving: 0x%08X\n", (unsigned int) CAMU_SetReceiving(&camReceiveEvent, buf, PORT_CAM1, SCREEN_SIZE, (s16) bufSize)); printf("CAMU_SetReceiving: 0x%08X\n", (unsigned int) CAMU_SetReceiving(&camReceiveEvent2, buf + SCREEN_SIZE, PORT_CAM2, SCREEN_SIZE, (s16) bufSize)); printf("svcWaitSynchronization: 0x%08X\n", (unsigned int) svcWaitSynchronization(camReceiveEvent, WAIT_TIMEOUT)); printf("svcWaitSynchronization: 0x%08X\n", (unsigned int) svcWaitSynchronization(camReceiveEvent2, WAIT_TIMEOUT)); printf("CAMU_PlayShutterSound: 0x%08X\n", (unsigned int) CAMU_PlayShutterSound(SHUTTER_SOUND_TYPE_NORMAL)); printf("CAMU_StopCapture: 0x%08X\n", (unsigned int) CAMU_StopCapture(PORT_BOTH)); svcCloseHandle(camReceiveEvent); svcCloseHandle(camReceiveEvent2); printf("CAMU_Activate: 0x%08X\n", (unsigned int) CAMU_Activate(SELECT_NONE)); } int main() { // Initializations acInit(); gfxInitDefault(); consoleInit(GFX_BOTTOM, NULL); // Enable double buffering to remove screen tearing gfxSetDoubleBuffering(GFX_TOP, true); gfxSetDoubleBuffering(GFX_BOTTOM, false); // Save current stack frame for easy exit if(setjmp(exitJmp)) { cleanup(); return 0; } u32 kDown; u32 kHeld; printf("Initializing camera\n"); printf("camInit: 0x%08X\n", (unsigned int) camInit()); printf("CAMU_SetSize: 0x%08X\n", (unsigned int) CAMU_SetSize(SELECT_OUT1_OUT2, SIZE_CTR_TOP_LCD, CONTEXT_A)); printf("CAMU_SetOutputFormat: 0x%08X\n", (unsigned int) CAMU_SetOutputFormat(SELECT_OUT1_OUT2, OUTPUT_RGB_565, CONTEXT_A)); printf("CAMU_SetNoiseFilter: 0x%08X\n", (unsigned int) CAMU_SetNoiseFilter(SELECT_OUT1_OUT2, true)); printf("CAMU_SetAutoExposure: 0x%08X\n", (unsigned int) CAMU_SetAutoExposure(SELECT_OUT1_OUT2, true)); printf("CAMU_SetAutoWhiteBalance: 0x%08X\n", (unsigned int) CAMU_SetAutoWhiteBalance(SELECT_OUT1_OUT2, true)); //printf("CAMU_SetEffect: 0x%08X\n", (unsigned int) CAMU_SetEffect(SELECT_OUT1_OUT2, EFFECT_MONO, CONTEXT_A)); printf("CAMU_SetTrimming: 0x%08X\n", (unsigned int) CAMU_SetTrimming(PORT_CAM1, false)); printf("CAMU_SetTrimming: 0x%08X\n", (unsigned int) CAMU_SetTrimming(PORT_CAM2, false)); //printf("CAMU_SetTrimmingParamsCenter: 0x%08X\n", (unsigned int) CAMU_SetTrimmingParamsCenter(PORT_CAM1, 512, 240, 512, 384)); u8 *buf = malloc(BUF_SIZE); if(!buf) { hang("Failed to allocate memory!"); } gfxFlushBuffers(); gspWaitForVBlank(); gfxSwapBuffers(); bool held_R = false; printf("\nPress R to take a new picture\n"); printf("Use slider to enable/disable 3D\n"); printf("Press Start to exit to Homebrew Launcher\n"); // Main loop while (aptMainLoop()) { // Read which buttons are currently pressed or not hidScanInput(); kDown = hidKeysDown(); kHeld = hidKeysHeld(); // If START button is pressed, break loop and quit if (kDown & KEY_START) { break; } if ((kHeld & KEY_R) && !held_R) { printf("Capturing new image\n"); gfxFlushBuffers(); gspWaitForVBlank(); gfxSwapBuffers(); held_R = true; takePicture3D(buf); } else if (!(kHeld & KEY_R)) { held_R = false; } if(CONFIG_3D_SLIDERSTATE > 0.0f) { gfxSet3D(true); writePictureToFramebufferRGB565(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), buf, 0, 0, WIDTH, HEIGHT); writePictureToFramebufferRGB565(gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, NULL, NULL), buf + SCREEN_SIZE, 0, 0, WIDTH, HEIGHT); } else { gfxSet3D(false); writePictureToFramebufferRGB565(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), buf, 0, 0, WIDTH, HEIGHT); } // Flush and swap framebuffers gfxFlushBuffers(); gspWaitForVBlank(); gfxSwapBuffers(); } // Exit free(buf); cleanup(); // Return to hbmenu return 0; }