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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_d475325f6a9fe3bfc3a495c72a9e475e.html">3ds</a></li><li class="navelem"><a class="el" href="dir_0f128149b5f0edcc1e84fa1d13781a04.html">gpu</a></li> </ul>
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<div class="title">gpu.h</div> </div>
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<a href="gpu_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * @file gpu.h</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * @brief Barebones GPU communications driver.</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160; </div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="registers_8h.html">registers.h</a>&quot;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="enums_8h.html">enums.h</a>&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">/// Creates a GPU command header from its write increments, mask, and register.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"><a class="line" href="gpu_8h.html#a53d850bb4682f7a192c19156e95da49b"> 11</a></span>&#160;<span class="comment"></span><span class="preprocessor">#define GPUCMD_HEADER(incremental, mask, reg) (((incremental)&lt;&lt;31)|(((mask)&amp;0xF)&lt;&lt;16)|((reg)&amp;0x3FF))</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160; </div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="keyword">extern</span> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>* <a class="code" href="gpu_8h.html#ad10795df374a3030584c5bf3cae77f06">gpuCmdBuf</a>; <span class="comment">///&lt; GPU command buffer.</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="keyword">extern</span> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> <a class="code" href="gpu_8h.html#a7861728f2d0f9f8017dbe8012d460f49">gpuCmdBufSize</a>; <span class="comment">///&lt; GPU command buffer size.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="keyword">extern</span> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> <a class="code" href="gpu_8h.html#a40a7042f18d0ea0c57e7308bd5c6e5e7">gpuCmdBufOffset</a>; <span class="comment">///&lt; GPU command buffer offset.</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * @brief Sets the GPU command buffer to use.</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * @param adr Pointer to the command buffer.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * @param size Size of the command buffer.</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * @param offset Offset of the command buffer.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="gpu_8h.html#a1523df3d3ca5a5e8ce15fa37b5d5814a"> 23</a></span>&#160;<span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="gpu_8h.html#a1523df3d3ca5a5e8ce15fa37b5d5814a">GPUCMD_SetBuffer</a>(<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>* adr, <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> size, <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> offset)</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;{</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <a class="code" href="gpu_8h.html#ad10795df374a3030584c5bf3cae77f06">gpuCmdBuf</a>=adr;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <a class="code" href="gpu_8h.html#a7861728f2d0f9f8017dbe8012d460f49">gpuCmdBufSize</a>=size;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; <a class="code" href="gpu_8h.html#a40a7042f18d0ea0c57e7308bd5c6e5e7">gpuCmdBufOffset</a>=offset;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;}</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"> * @brief Sets the offset of the GPU command buffer.</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="comment"> * @param offset Offset of the command buffer.</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="gpu_8h.html#acd4520c04dcfb92c843b98db57328004"> 34</a></span>&#160;<span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="gpu_8h.html#acd4520c04dcfb92c843b98db57328004">GPUCMD_SetBufferOffset</a>(<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> offset)</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;{</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <a class="code" href="gpu_8h.html#a40a7042f18d0ea0c57e7308bd5c6e5e7">gpuCmdBufOffset</a>=offset;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;}</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="comment"> * @brief Gets the current GPU command buffer.</span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="comment"> * @param addr Pointer to output the command buffer to.</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="comment"> * @param size Pointer to output the size (in words) of the command buffer to.</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="comment"> * @param offset Pointer to output the offset of the command buffer to.</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="gpu_8h.html#a7822836c397bc74cce470ae8577cf4e9"> 45</a></span>&#160;<span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="gpu_8h.html#a7822836c397bc74cce470ae8577cf4e9">GPUCMD_GetBuffer</a>(<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>** addr, <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>* size, <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>* offset)</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;{</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="keywordflow">if</span>(addr)*addr=<a class="code" href="gpu_8h.html#ad10795df374a3030584c5bf3cae77f06">gpuCmdBuf</a>;</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; <span class="keywordflow">if</span>(size)*size=<a class="code" href="gpu_8h.html#a7861728f2d0f9f8017dbe8012d460f49">gpuCmdBufSize</a>;</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keywordflow">if</span>(offset)*offset=<a class="code" href="gpu_8h.html#a40a7042f18d0ea0c57e7308bd5c6e5e7">gpuCmdBufOffset</a>;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;}</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="comment"> * @brief Adds raw GPU commands to the current command buffer.</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="comment"> * @param cmd Buffer containing commands to add.</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="comment"> * @param size Size of the buffer.</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="gpu_8h.html#aabc038bc05a2dfd3008913552d50a7c1"> 57</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="gpu_8h.html#aabc038bc05a2dfd3008913552d50a7c1">GPUCMD_AddRawCommands</a>(<span class="keyword">const</span> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>* cmd, <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> size);</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="comment"> * @brief Adds a GPU command to the current command buffer.</span></div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="comment"> * @param header Header of the command.</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="comment"> * @param param Parameters of the command.</span></div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="comment"> * @param paramlength Size of the parameter buffer.</span></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="gpu_8h.html#a15b87b8b5fb312dbcd86ea65bd3c2c33"> 65</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="gpu_8h.html#a15b87b8b5fb312dbcd86ea65bd3c2c33">GPUCMD_Add</a>(<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> header, <span class="keyword">const</span> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>* param, <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> paramlength);</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="comment"> * @brief Splits the current GPU command buffer.</span></div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="comment"> * @param addr Pointer to output the command buffer to.</span></div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment"> * @param size Pointer to output the size (in words) of the command buffer to.</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="gpu_8h.html#a4dfd23aaa44fa934c9d464f42082dde0"> 72</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="gpu_8h.html#a4dfd23aaa44fa934c9d464f42082dde0">GPUCMD_Split</a>(<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>** addr, <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>* size);</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="comment"> * @brief Converts a 32-bit float to a 16-bit float.</span></div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="comment"> * @param f Float to convert.</span></div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="comment"> * @return The converted float.</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="gpu_8h.html#a5111de2ce07fc3fedfad8e95f064354f"> 79</a></span>&#160;<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> <a class="code" href="gpu_8h.html#a5111de2ce07fc3fedfad8e95f064354f">f32tof16</a>(<span class="keywordtype">float</span> f);</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="comment"> * @brief Converts a 32-bit float to a 20-bit float.</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="comment"> * @param f Float to convert.</span></div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="comment"> * @return The converted float.</span></div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="gpu_8h.html#acc595cca08521b3449de0073a35df1d8"> 86</a></span>&#160;<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> <a class="code" href="gpu_8h.html#acc595cca08521b3449de0073a35df1d8">f32tof20</a>(<span class="keywordtype">float</span> f);</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="comment"> * @brief Converts a 32-bit float to a 24-bit float.</span></div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="comment"> * @param f Float to convert.</span></div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="comment"> * @return The converted float.</span></div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="gpu_8h.html#a6c697bf62801f9c18d7159d1fae7f7ee"> 93</a></span>&#160;<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> <a class="code" href="gpu_8h.html#a6c697bf62801f9c18d7159d1fae7f7ee">f32tof24</a>(<span class="keywordtype">float</span> f);</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="comment"> * @brief Converts a 32-bit float to a 31-bit float.</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="comment"> * @param f Float to convert.</span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="comment"> * @return The converted float.</span></div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="gpu_8h.html#a502feeb574d6c311063cb5711946c28f"> 100</a></span>&#160;<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> <a class="code" href="gpu_8h.html#a502feeb574d6c311063cb5711946c28f">f32tof31</a>(<span class="keywordtype">float</span> f);</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="comment">/// Adds a command with a single parameter to the current command buffer.</span></div>
<div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="gpu_8h.html#ab99531b5093a570130f77dfbb3204982"> 103</a></span>&#160;<span class="comment"></span><span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="gpu_8h.html#ab99531b5093a570130f77dfbb3204982">GPUCMD_AddSingleParam</a>(<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> header, <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> param)</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;{</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <a class="code" href="gpu_8h.html#a15b87b8b5fb312dbcd86ea65bd3c2c33">GPUCMD_Add</a>(header, &amp;param, 1);</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;}</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="comment">/// Adds a masked register write to the current command buffer.</span></div>
<div class="line"><a name="l00109"></a><span class="lineno"><a class="line" href="gpu_8h.html#a9042ca3f0e361abe2a2ede7206376cb5"> 109</a></span>&#160;<span class="comment"></span><span class="preprocessor">#define GPUCMD_AddMaskedWrite(reg, mask, val) GPUCMD_AddSingleParam(GPUCMD_HEADER(0, (mask), (reg)), (val))</span><span class="comment"></span></div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="comment">/// Adds a register write to the current command buffer.</span></div>
<div class="line"><a name="l00111"></a><span class="lineno"><a class="line" href="gpu_8h.html#a1251c8456a0f92b49eecbe2c21f0a9a0"> 111</a></span>&#160;<span class="comment"></span><span class="preprocessor">#define GPUCMD_AddWrite(reg, val) GPUCMD_AddMaskedWrite((reg), 0xF, (val))</span><span class="comment"></span></div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="comment">/// Adds multiple masked register writes to the current command buffer.</span></div>
<div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="gpu_8h.html#aebed2367475fe34eee4b76095e141bc2"> 113</a></span>&#160;<span class="comment"></span><span class="preprocessor">#define GPUCMD_AddMaskedWrites(reg, mask, vals, num) GPUCMD_Add(GPUCMD_HEADER(0, (mask), (reg)), (vals), (num))</span><span class="comment"></span></div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="comment">/// Adds multiple register writes to the current command buffer.</span></div>
<div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="gpu_8h.html#a752c8a6b19caed0f212e6cf74f7de39d"> 115</a></span>&#160;<span class="comment"></span><span class="preprocessor">#define GPUCMD_AddWrites(reg, vals, num) GPUCMD_AddMaskedWrites((reg), 0xF, (vals), (num))</span><span class="comment"></span></div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="comment">/// Adds multiple masked incremental register writes to the current command buffer.</span></div>
<div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="gpu_8h.html#ab8af84a6eb8bc51add463e0269084413"> 117</a></span>&#160;<span class="comment"></span><span class="preprocessor">#define GPUCMD_AddMaskedIncrementalWrites(reg, mask, vals, num) GPUCMD_Add(GPUCMD_HEADER(1, (mask), (reg)), (vals), (num))</span><span class="comment"></span></div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="comment">/// Adds multiple incremental register writes to the current command buffer.</span></div>
<div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="gpu_8h.html#a356802c7598a632a356417466f8137da"> 119</a></span>&#160;<span class="comment"></span><span class="preprocessor">#define GPUCMD_AddIncrementalWrites(reg, vals, num) GPUCMD_AddMaskedIncrementalWrites((reg), 0xF, (vals), (num))</span></div>
<div class="ttc" id="aenums_8h_html"><div class="ttname"><a href="enums_8h.html">enums.h</a></div><div class="ttdoc">GPU enumeration values.</div></div>
<div class="ttc" id="agpu_8h_html_a1523df3d3ca5a5e8ce15fa37b5d5814a"><div class="ttname"><a href="gpu_8h.html#a1523df3d3ca5a5e8ce15fa37b5d5814a">GPUCMD_SetBuffer</a></div><div class="ttdeci">static void GPUCMD_SetBuffer(u32 *adr, u32 size, u32 offset)</div><div class="ttdoc">Sets the GPU command buffer to use.</div><div class="ttdef"><b>Definition:</b> gpu.h:23</div></div>
<div class="ttc" id="agpu_8h_html_a15b87b8b5fb312dbcd86ea65bd3c2c33"><div class="ttname"><a href="gpu_8h.html#a15b87b8b5fb312dbcd86ea65bd3c2c33">GPUCMD_Add</a></div><div class="ttdeci">void GPUCMD_Add(u32 header, const u32 *param, u32 paramlength)</div><div class="ttdoc">Adds a GPU command to the current command buffer.</div></div>
<div class="ttc" id="agpu_8h_html_a40a7042f18d0ea0c57e7308bd5c6e5e7"><div class="ttname"><a href="gpu_8h.html#a40a7042f18d0ea0c57e7308bd5c6e5e7">gpuCmdBufOffset</a></div><div class="ttdeci">u32 gpuCmdBufOffset</div><div class="ttdoc">GPU command buffer offset.</div></div>
<div class="ttc" id="agpu_8h_html_a4dfd23aaa44fa934c9d464f42082dde0"><div class="ttname"><a href="gpu_8h.html#a4dfd23aaa44fa934c9d464f42082dde0">GPUCMD_Split</a></div><div class="ttdeci">void GPUCMD_Split(u32 **addr, u32 *size)</div><div class="ttdoc">Splits the current GPU command buffer.</div></div>
<div class="ttc" id="agpu_8h_html_a502feeb574d6c311063cb5711946c28f"><div class="ttname"><a href="gpu_8h.html#a502feeb574d6c311063cb5711946c28f">f32tof31</a></div><div class="ttdeci">u32 f32tof31(float f)</div><div class="ttdoc">Converts a 32-bit float to a 31-bit float.</div></div>
<div class="ttc" id="agpu_8h_html_a5111de2ce07fc3fedfad8e95f064354f"><div class="ttname"><a href="gpu_8h.html#a5111de2ce07fc3fedfad8e95f064354f">f32tof16</a></div><div class="ttdeci">u32 f32tof16(float f)</div><div class="ttdoc">Converts a 32-bit float to a 16-bit float.</div></div>
<div class="ttc" id="agpu_8h_html_a6c697bf62801f9c18d7159d1fae7f7ee"><div class="ttname"><a href="gpu_8h.html#a6c697bf62801f9c18d7159d1fae7f7ee">f32tof24</a></div><div class="ttdeci">u32 f32tof24(float f)</div><div class="ttdoc">Converts a 32-bit float to a 24-bit float.</div></div>
<div class="ttc" id="agpu_8h_html_a7822836c397bc74cce470ae8577cf4e9"><div class="ttname"><a href="gpu_8h.html#a7822836c397bc74cce470ae8577cf4e9">GPUCMD_GetBuffer</a></div><div class="ttdeci">static void GPUCMD_GetBuffer(u32 **addr, u32 *size, u32 *offset)</div><div class="ttdoc">Gets the current GPU command buffer.</div><div class="ttdef"><b>Definition:</b> gpu.h:45</div></div>
<div class="ttc" id="agpu_8h_html_a7861728f2d0f9f8017dbe8012d460f49"><div class="ttname"><a href="gpu_8h.html#a7861728f2d0f9f8017dbe8012d460f49">gpuCmdBufSize</a></div><div class="ttdeci">u32 gpuCmdBufSize</div><div class="ttdoc">GPU command buffer size.</div></div>
<div class="ttc" id="agpu_8h_html_aabc038bc05a2dfd3008913552d50a7c1"><div class="ttname"><a href="gpu_8h.html#aabc038bc05a2dfd3008913552d50a7c1">GPUCMD_AddRawCommands</a></div><div class="ttdeci">void GPUCMD_AddRawCommands(const u32 *cmd, u32 size)</div><div class="ttdoc">Adds raw GPU commands to the current command buffer.</div></div>
<div class="ttc" id="agpu_8h_html_ab99531b5093a570130f77dfbb3204982"><div class="ttname"><a href="gpu_8h.html#ab99531b5093a570130f77dfbb3204982">GPUCMD_AddSingleParam</a></div><div class="ttdeci">static void GPUCMD_AddSingleParam(u32 header, u32 param)</div><div class="ttdoc">Adds a command with a single parameter to the current command buffer.</div><div class="ttdef"><b>Definition:</b> gpu.h:103</div></div>
<div class="ttc" id="agpu_8h_html_acc595cca08521b3449de0073a35df1d8"><div class="ttname"><a href="gpu_8h.html#acc595cca08521b3449de0073a35df1d8">f32tof20</a></div><div class="ttdeci">u32 f32tof20(float f)</div><div class="ttdoc">Converts a 32-bit float to a 20-bit float.</div></div>
<div class="ttc" id="agpu_8h_html_acd4520c04dcfb92c843b98db57328004"><div class="ttname"><a href="gpu_8h.html#acd4520c04dcfb92c843b98db57328004">GPUCMD_SetBufferOffset</a></div><div class="ttdeci">static void GPUCMD_SetBufferOffset(u32 offset)</div><div class="ttdoc">Sets the offset of the GPU command buffer.</div><div class="ttdef"><b>Definition:</b> gpu.h:34</div></div>
<div class="ttc" id="agpu_8h_html_ad10795df374a3030584c5bf3cae77f06"><div class="ttname"><a href="gpu_8h.html#ad10795df374a3030584c5bf3cae77f06">gpuCmdBuf</a></div><div class="ttdeci">u32 * gpuCmdBuf</div><div class="ttdoc">GPU command buffer.</div></div>
<div class="ttc" id="aregisters_8h_html"><div class="ttname"><a href="registers_8h.html">registers.h</a></div><div class="ttdoc">@description GPU registers.</div></div>
<div class="ttc" id="atypes_8h_html_afaa62991928fb9fb18ff0db62a040aba"><div class="ttname"><a href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a></div><div class="ttdeci">uint32_t u32</div><div class="ttdoc">32-bit unsigned integer</div><div class="ttdef"><b>Definition:</b> types.h:23</div></div>
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