226 lines
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226 lines
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<title>libctru: graphics/gpu/gpusprites/source/main.c</title>
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<td id="projectalign" style="padding-left: 0.5em;">
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<div id="projectname">libctru
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 <span id="projectnumber">v2.4.1</span>
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</div>
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<div class="header">
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<div class="title">graphics/gpu/gpusprites/source/main.c</div> </div>
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</div><!--header-->
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<div class="contents">
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<div class="fragment"><div class="line"><span class="comment">// Simple citro2d sprite drawing example</span></div>
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<div class="line"><span class="comment">// Images borrowed from:</span></div>
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<div class="line"><span class="comment">// https://kenney.nl/assets/space-shooter-redux</span></div>
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<div class="line"><span class="preprocessor">#include <citro2d.h></span></div>
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<div class="line"> </div>
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<div class="line"><span class="preprocessor">#include <assert.h></span></div>
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<div class="line"><span class="preprocessor">#include <string.h></span></div>
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<div class="line"><span class="preprocessor">#include <stdio.h></span></div>
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<div class="line"><span class="preprocessor">#include <stdlib.h></span></div>
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<div class="line"><span class="preprocessor">#include <time.h></span></div>
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<div class="line"> </div>
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<div class="line"><span class="preprocessor">#define MAX_SPRITES 768</span></div>
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<div class="line"><span class="preprocessor">#define SCREEN_WIDTH 400</span></div>
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<div class="line"><span class="preprocessor">#define SCREEN_HEIGHT 240</span></div>
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<div class="line"> </div>
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<div class="line"><span class="comment">// Simple sprite struct</span></div>
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<div class="line"><span class="keyword">typedef</span> <span class="keyword">struct</span></div>
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<div class="line">{</div>
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<div class="line"> C2D_Sprite spr;</div>
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<div class="line"> <span class="keywordtype">float</span> dx, dy; <span class="comment">// velocity</span></div>
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<div class="line">} Sprite;</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> C2D_SpriteSheet spriteSheet;</div>
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<div class="line"><span class="keyword">static</span> Sprite sprites[MAX_SPRITES];</div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">size_t</span> numSprites = MAX_SPRITES/2;</div>
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<div class="line"> </div>
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<div class="line"><span class="comment">//---------------------------------------------------------------------------------</span></div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> initSprites() {</div>
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<div class="line"><span class="comment">//---------------------------------------------------------------------------------</span></div>
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<div class="line"> <span class="keywordtype">size_t</span> numImages = C2D_SpriteSheetCount(spriteSheet);</div>
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<div class="line"> srand(time(NULL));</div>
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<div class="line"> </div>
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<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 0; i < MAX_SPRITES; i++)</div>
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<div class="line"> {</div>
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<div class="line"> Sprite* sprite = &sprites[i];</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Random image, position, rotation and speed</span></div>
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<div class="line"> C2D_SpriteFromSheet(&sprite->spr, spriteSheet, rand() % numImages);</div>
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<div class="line"> C2D_SpriteSetCenter(&sprite->spr, 0.5f, 0.5f);</div>
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<div class="line"> C2D_SpriteSetPos(&sprite->spr, rand() % SCREEN_WIDTH, rand() % SCREEN_HEIGHT);</div>
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<div class="line"> C2D_SpriteSetRotation(&sprite->spr, C3D_Angle(rand()/(<span class="keywordtype">float</span>)RAND_MAX));</div>
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<div class="line"> sprite->dx = rand()*4.0f/RAND_MAX - 2.0f;</div>
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<div class="line"> sprite->dy = rand()*4.0f/RAND_MAX - 2.0f;</div>
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<div class="line"> }</div>
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<div class="line">}</div>
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<div class="line"> </div>
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<div class="line"><span class="comment">//---------------------------------------------------------------------------------</span></div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> moveSprites() {</div>
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<div class="line"><span class="comment">//---------------------------------------------------------------------------------</span></div>
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<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 0; i < numSprites; i++)</div>
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<div class="line"> {</div>
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<div class="line"> Sprite* sprite = &sprites[i];</div>
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<div class="line"> C2D_SpriteMove(&sprite->spr, sprite->dx, sprite->dy);</div>
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<div class="line"> C2D_SpriteRotateDegrees(&sprite->spr, 1.0f);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Check for collision with the screen boundaries</span></div>
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<div class="line"> <span class="keywordflow">if</span> ((sprite->spr.params.pos.x < sprite->spr.params.pos.w / 2.0f && sprite->dx < 0.0f) ||</div>
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<div class="line"> (sprite->spr.params.pos.x > (SCREEN_WIDTH-(sprite->spr.params.pos.w / 2.0f)) && sprite->dx > 0.0f))</div>
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<div class="line"> sprite->dx = -sprite->dx;</div>
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<div class="line"> </div>
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<div class="line"> <span class="keywordflow">if</span> ((sprite->spr.params.pos.y < sprite->spr.params.pos.h / 2.0f && sprite->dy < 0.0f) ||</div>
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<div class="line"> (sprite->spr.params.pos.y > (SCREEN_HEIGHT-(sprite->spr.params.pos.h / 2.0f)) && sprite->dy > 0.0f))</div>
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<div class="line"> sprite->dy = -sprite->dy;</div>
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<div class="line"> }</div>
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<div class="line">}</div>
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<div class="line"> </div>
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<div class="line"><span class="comment">//---------------------------------------------------------------------------------</span></div>
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<div class="line"><span class="keywordtype">int</span> main(<span class="keywordtype">int</span> argc, <span class="keywordtype">char</span>* argv[]) {</div>
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<div class="line"><span class="comment">//---------------------------------------------------------------------------------</span></div>
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<div class="line"> <span class="comment">// Init libs</span></div>
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<div class="line"> <a name="a0"></a><a class="code" href="romfs_8h.html#a12e06b453b9b7bc98333702553572574">romfsInit</a>();</div>
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<div class="line"> <a name="a1"></a><a class="code" href="gfx_8h.html#a236a005ae029247c8bfe4a4a649206fc">gfxInitDefault</a>();</div>
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<div class="line"> C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);</div>
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<div class="line"> C2D_Init(C2D_DEFAULT_MAX_OBJECTS);</div>
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<div class="line"> C2D_Prepare();</div>
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<div class="line"> <a name="a2"></a><a class="code" href="console_8h.html#a8e014e84f81ff901ca62d7669a8c8de8">consoleInit</a>(<a name="a3"></a><a class="code" href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09cac1be8c2dee1ab5520b30ba069afa7541">GFX_BOTTOM</a>, NULL);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Create screens</span></div>
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<div class="line"> C3D_RenderTarget* top = C2D_CreateScreenTarget(<a name="a4"></a><a class="code" href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09">GFX_TOP</a>, <a name="a5"></a><a class="code" href="gfx_8h.html#ab9bacc1d598f0f6e4d5ef8bbeb466b03a1bfda6a35adc49eb4631246ea4e637e1">GFX_LEFT</a>);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Load graphics</span></div>
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<div class="line"> spriteSheet = C2D_SpriteSheetLoad(<span class="stringliteral">"romfs:/gfx/sprites.t3x"</span>);</div>
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<div class="line"> <span class="keywordflow">if</span> (!spriteSheet) <a name="a6"></a><a class="code" href="svc_8h.html#a71559e1c5662a82ac2b83bd6c5c8234c">svcBreak</a>(<a name="a7"></a><a class="code" href="svc_8h.html#a1fff1d6b844aedbb1babaa23e0292a12a75d115aed8adc334b86762004550130e">USERBREAK_PANIC</a>);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Initialize sprites</span></div>
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<div class="line"> initSprites();</div>
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<div class="line"> </div>
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<div class="line"> printf(<span class="stringliteral">"\x1b[8;1HPress Up to increment sprites"</span>);</div>
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<div class="line"> printf(<span class="stringliteral">"\x1b[9;1HPress Down to decrement sprites"</span>);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Main loop</span></div>
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<div class="line"> <span class="keywordflow">while</span> (<a name="a8"></a><a class="code" href="apt_8h.html#a84808c36d9a8c389896ecf241c7f89cb">aptMainLoop</a>())</div>
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<div class="line"> {</div>
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<div class="line"> <a name="a9"></a><a class="code" href="hid_8h.html#abbbf0e1f3a79a75e459e19f85a66bee6">hidScanInput</a>();</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Respond to user input</span></div>
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<div class="line"> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> kDown = <a name="a10"></a><a class="code" href="hid_8h.html#aa2cababf764bf0b4297dc2e2fffe2a76">hidKeysDown</a>();</div>
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<div class="line"> <span class="keywordflow">if</span> (kDown & <a name="a11"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a616a1f5c4ed36080ca954453084aea3b">KEY_START</a>)</div>
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<div class="line"> <span class="keywordflow">break</span>; <span class="comment">// break in order to return to hbmenu</span></div>
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<div class="line"> </div>
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<div class="line"> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> kHeld = <a name="a12"></a><a class="code" href="hid_8h.html#a68e8fd75a99650db835f045676a47949">hidKeysHeld</a>();</div>
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<div class="line"> <span class="keywordflow">if</span> ((kHeld & <a name="a13"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a0848a442d907968b211b97bc2bd88acd">KEY_UP</a>) && numSprites < MAX_SPRITES)</div>
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<div class="line"> numSprites++;</div>
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<div class="line"> <span class="keywordflow">if</span> ((kHeld & <a name="a14"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493aa9cdac7967bf7d88fdb761138a2a3416">KEY_DOWN</a>) && numSprites > 1)</div>
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<div class="line"> numSprites--;</div>
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<div class="line"> </div>
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<div class="line"> moveSprites();</div>
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<div class="line"> </div>
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<div class="line"> printf(<span class="stringliteral">"\x1b[1;1HSprites: %zu/%u\x1b[K"</span>, numSprites, MAX_SPRITES);</div>
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<div class="line"> printf(<span class="stringliteral">"\x1b[2;1HCPU: %6.2f%%\x1b[K"</span>, C3D_GetProcessingTime()*6.0f);</div>
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<div class="line"> printf(<span class="stringliteral">"\x1b[3;1HGPU: %6.2f%%\x1b[K"</span>, C3D_GetDrawingTime()*6.0f);</div>
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<div class="line"> printf(<span class="stringliteral">"\x1b[4;1HCmdBuf: %6.2f%%\x1b[K"</span>, C3D_GetCmdBufUsage()*100.0f);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Render the scene</span></div>
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<div class="line"> C3D_FrameBegin(C3D_FRAME_SYNCDRAW);</div>
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<div class="line"> C2D_TargetClear(top, C2D_Color32f(0.0f, 0.0f, 0.0f, 1.0f));</div>
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<div class="line"> C2D_SceneBegin(top);</div>
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<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 0; i < numSprites; i ++)</div>
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<div class="line"> C2D_DrawSprite(&sprites[i].spr);</div>
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<div class="line"> C3D_FrameEnd(0);</div>
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<div class="line"> }</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Delete graphics</span></div>
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<div class="line"> C2D_SpriteSheetFree(spriteSheet);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Deinit libs</span></div>
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<div class="line"> C2D_Fini();</div>
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<div class="line"> C3D_Fini();</div>
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<div class="line"> <a name="a15"></a><a class="code" href="gfx_8h.html#aa446ccfdfdd4c575e648956ae96f2a3b">gfxExit</a>();</div>
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<div class="line"> <a name="a16"></a><a class="code" href="romfs_8h.html#ab0b28376bd1c13790398fc00fedd2feb">romfsExit</a>();</div>
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<div class="line"> <span class="keywordflow">return</span> 0;</div>
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<div class="line">}</div>
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<div class="ttc" id="aapt_8h_html_a84808c36d9a8c389896ecf241c7f89cb"><div class="ttname"><a href="apt_8h.html#a84808c36d9a8c389896ecf241c7f89cb">aptMainLoop</a></div><div class="ttdeci">bool aptMainLoop(void)</div><div class="ttdoc">Main function which handles sleep mode and HOME/power buttons - call this at the beginning of every f...</div></div>
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<div class="ttc" id="aconsole_8h_html_a8e014e84f81ff901ca62d7669a8c8de8"><div class="ttname"><a href="console_8h.html#a8e014e84f81ff901ca62d7669a8c8de8">consoleInit</a></div><div class="ttdeci">PrintConsole * consoleInit(gfxScreen_t screen, PrintConsole *console)</div><div class="ttdoc">Initialise the console.</div></div>
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<div class="ttc" id="agfx_8h_html_a236a005ae029247c8bfe4a4a649206fc"><div class="ttname"><a href="gfx_8h.html#a236a005ae029247c8bfe4a4a649206fc">gfxInitDefault</a></div><div class="ttdeci">void gfxInitDefault(void)</div><div class="ttdoc">Initializes the LCD framebuffers with default parameters This is equivalent to calling:</div></div>
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<div class="ttc" id="agfx_8h_html_a356112d87f5cf6bbba3ea3b6b010e09cac1be8c2dee1ab5520b30ba069afa7541"><div class="ttname"><a href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09cac1be8c2dee1ab5520b30ba069afa7541">GFX_BOTTOM</a></div><div class="ttdeci">@ GFX_BOTTOM</div><div class="ttdoc">Bottom screen.</div><div class="ttdef"><b>Definition:</b> gfx.h:27</div></div>
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<div class="ttc" id="agfx_8h_html_a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09"><div class="ttname"><a href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09">GFX_TOP</a></div><div class="ttdeci">@ GFX_TOP</div><div class="ttdoc">Top screen.</div><div class="ttdef"><b>Definition:</b> gfx.h:26</div></div>
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<div class="ttc" id="agfx_8h_html_aa446ccfdfdd4c575e648956ae96f2a3b"><div class="ttname"><a href="gfx_8h.html#aa446ccfdfdd4c575e648956ae96f2a3b">gfxExit</a></div><div class="ttdeci">void gfxExit(void)</div><div class="ttdoc">Deinitializes and frees the LCD framebuffers.</div></div>
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<div class="ttc" id="agfx_8h_html_ab9bacc1d598f0f6e4d5ef8bbeb466b03a1bfda6a35adc49eb4631246ea4e637e1"><div class="ttname"><a href="gfx_8h.html#ab9bacc1d598f0f6e4d5ef8bbeb466b03a1bfda6a35adc49eb4631246ea4e637e1">GFX_LEFT</a></div><div class="ttdeci">@ GFX_LEFT</div><div class="ttdoc">Left eye framebuffer.</div><div class="ttdef"><b>Definition:</b> gfx.h:37</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493a0848a442d907968b211b97bc2bd88acd"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a0848a442d907968b211b97bc2bd88acd">KEY_UP</a></div><div class="ttdeci">@ KEY_UP</div><div class="ttdoc">D-Pad Up or Circle Pad Up.</div><div class="ttdef"><b>Definition:</b> hid.h:37</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493a616a1f5c4ed36080ca954453084aea3b"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a616a1f5c4ed36080ca954453084aea3b">KEY_START</a></div><div class="ttdeci">@ KEY_START</div><div class="ttdoc">Start.</div><div class="ttdef"><b>Definition:</b> hid.h:15</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493aa9cdac7967bf7d88fdb761138a2a3416"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493aa9cdac7967bf7d88fdb761138a2a3416">KEY_DOWN</a></div><div class="ttdeci">@ KEY_DOWN</div><div class="ttdoc">D-Pad Down or Circle Pad Down.</div><div class="ttdef"><b>Definition:</b> hid.h:38</div></div>
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<div class="ttc" id="ahid_8h_html_a68e8fd75a99650db835f045676a47949"><div class="ttname"><a href="hid_8h.html#a68e8fd75a99650db835f045676a47949">hidKeysHeld</a></div><div class="ttdeci">u32 hidKeysHeld(void)</div><div class="ttdoc">Returns a bitmask of held buttons.</div></div>
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<div class="ttc" id="ahid_8h_html_aa2cababf764bf0b4297dc2e2fffe2a76"><div class="ttname"><a href="hid_8h.html#aa2cababf764bf0b4297dc2e2fffe2a76">hidKeysDown</a></div><div class="ttdeci">u32 hidKeysDown(void)</div><div class="ttdoc">Returns a bitmask of newly pressed buttons, this frame.</div></div>
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<div class="ttc" id="ahid_8h_html_abbbf0e1f3a79a75e459e19f85a66bee6"><div class="ttname"><a href="hid_8h.html#abbbf0e1f3a79a75e459e19f85a66bee6">hidScanInput</a></div><div class="ttdeci">void hidScanInput(void)</div><div class="ttdoc">Scans HID for input data.</div></div>
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<div class="ttc" id="aromfs_8h_html_a12e06b453b9b7bc98333702553572574"><div class="ttname"><a href="romfs_8h.html#a12e06b453b9b7bc98333702553572574">romfsInit</a></div><div class="ttdeci">static Result romfsInit(void)</div><div class="ttdoc">Wrapper for romfsMountSelf with the default "romfs" device name.</div><div class="ttdef"><b>Definition:</b> romfs.h:84</div></div>
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<div class="ttc" id="aromfs_8h_html_ab0b28376bd1c13790398fc00fedd2feb"><div class="ttname"><a href="romfs_8h.html#ab0b28376bd1c13790398fc00fedd2feb">romfsExit</a></div><div class="ttdeci">static Result romfsExit(void)</div><div class="ttdoc">Wrapper for romfsUnmount with the default "romfs" device name.</div><div class="ttdef"><b>Definition:</b> romfs.h:90</div></div>
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<div class="ttc" id="asvc_8h_html_a1fff1d6b844aedbb1babaa23e0292a12a75d115aed8adc334b86762004550130e"><div class="ttname"><a href="svc_8h.html#a1fff1d6b844aedbb1babaa23e0292a12a75d115aed8adc334b86762004550130e">USERBREAK_PANIC</a></div><div class="ttdeci">@ USERBREAK_PANIC</div><div class="ttdoc">Panic.</div><div class="ttdef"><b>Definition:</b> svc.h:333</div></div>
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<div class="ttc" id="asvc_8h_html_a71559e1c5662a82ac2b83bd6c5c8234c"><div class="ttname"><a href="svc_8h.html#a71559e1c5662a82ac2b83bd6c5c8234c">svcBreak</a></div><div class="ttdeci">void svcBreak(UserBreakType breakReason)</div><div class="ttdoc">Breaks execution.</div></div>
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<div class="ttc" id="atypes_8h_html_afaa62991928fb9fb18ff0db62a040aba"><div class="ttname"><a href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a></div><div class="ttdeci">uint32_t u32</div><div class="ttdoc">32-bit unsigned integer</div><div class="ttdef"><b>Definition:</b> types.h:23</div></div>
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