381 lines
53 KiB
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381 lines
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<div id="projectname">libctru
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 <span id="projectnumber">v2.4.1</span>
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<div class="title">graphics/gpu/particles/source/main.c</div> </div>
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</div><!--header-->
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<div class="contents">
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<div class="fragment"><div class="line"><span class="preprocessor">#include <<a class="code" href="3ds_8h.html">3ds.h</a>></span></div>
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<div class="line"><span class="preprocessor">#include <citro3d.h></span></div>
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<div class="line"><span class="preprocessor">#include <stdio.h></span></div>
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<div class="line"><span class="preprocessor">#include <string.h></span></div>
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<div class="line"><span class="preprocessor">#include "particle_shbin.h"</span></div>
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<div class="line"> </div>
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<div class="line"><span class="preprocessor">#define CLEAR_COLOR 0</span></div>
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<div class="line"> </div>
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<div class="line"><span class="preprocessor">#define DISPLAY_TRANSFER_FLAGS \</span></div>
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<div class="line"><span class="preprocessor"> (GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) | \</span></div>
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<div class="line"><span class="preprocessor"> GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | \</span></div>
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<div class="line"><span class="preprocessor"> GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))</span></div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">typedef</span> <span class="keyword">struct </span>{ <span class="keywordtype">float</span> center[3]; <span class="keywordtype">float</span> radius[3]; <span class="keywordtype">float</span> attrib[4]; } controlPoint;</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <span class="keyword">const</span> controlPoint point_list[] =</div>
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<div class="line">{</div>
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<div class="line"> { { -1.0f, 0.0f, -2.0f }, { 0.0f, 0.0f, 0.0f }, { 3*8/240.0f, 3*8/400.0f, 0.0f, 1.0f } },</div>
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<div class="line"> { { -0.3f, +1.5f, -4.0f }, { 0.0f, 0.1f, 0.1f }, { 3*12/240.0f, 3*12/400.0f, 0.0f, 1.0f } },</div>
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<div class="line"> { { +0.3f, -1.5f, -4.0f }, { 0.1f, 0.3f, 0.3f }, { 3*16/240.0f, 3*16/400.0f, 0.0f, 0.8f } },</div>
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<div class="line"> { { +1.0f, 0.0f, -2.0f }, { 0.2f, 0.5f, 0.5f }, { 3*32/240.0f, 3*32/400.0f, 0.0f, 0.0f } },</div>
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<div class="line">};</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> point_index_list[] = { 0, 1, 2, 3 };</div>
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<div class="line"> </div>
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<div class="line"><span class="preprocessor">#define point_index_count (sizeof(point_index_list)/sizeof(point_index_list[0]))</span></div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <a name="_a0"></a><a class="code" href="structDVLB__s.html">DVLB_s</a>* particle_dvlb;</div>
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<div class="line"><span class="keyword">static</span> <a name="_a1"></a><a class="code" href="structshaderProgram__s.html">shaderProgram_s</a> program;</div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">int</span> uLoc_projection, uLoc_modelView;</div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">int</span> uLoc_gsh_param, uLoc_gsh_randParam, uLoc_gsh_randSeed, uLoc_gsh_uvCoords;</div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">int</span> uLoc_gsh_multiplyW, uLoc_gsh_randSphere, uLoc_gsh_noRespawn;</div>
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<div class="line"><span class="keyword">static</span> C3D_Mtx projection, modelView;</div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">float</span> curTime = 0.0f;</div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">bool</span> multiplyW = <span class="keyword">true</span>, randSphere = <span class="keyword">true</span>, noRespawn = <span class="keyword">false</span>, additiveBlend = <span class="keyword">true</span>;</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span>* vbo_data;</div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span>* ibo_data;</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> C3D_ProcTex pt;</div>
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<div class="line"><span class="keyword">static</span> C3D_ProcTexLut pt_map;</div>
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<div class="line"><span class="keyword">static</span> C3D_ProcTexLut pt_noise;</div>
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<div class="line"><span class="keyword">static</span> C3D_ProcTexColorLut pt_clr;</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> setupProcTex(<span class="keywordtype">void</span>)</div>
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<div class="line">{</div>
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<div class="line"><span class="preprocessor">#define NUMCOLORS 2</span></div>
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<div class="line"> C3D_ProcTexInit(&pt, 0, NUMCOLORS);</div>
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<div class="line"> C3D_ProcTexClamp(&pt, <a name="a2"></a><a class="code" href="enums_8h.html#ac7003b201f809461614b0be43c7f1cb7ac2e8d1c45fa7cf34ff63f2d1788e6580">GPU_PT_MIRRORED_REPEAT</a>, <a class="code" href="enums_8h.html#ac7003b201f809461614b0be43c7f1cb7ac2e8d1c45fa7cf34ff63f2d1788e6580">GPU_PT_MIRRORED_REPEAT</a>);</div>
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<div class="line"> C3D_ProcTexNoiseCoefs(&pt, C3D_ProcTex_UV, 0.1f, 0.5f, 0.1f);</div>
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<div class="line"> C3D_ProcTexCombiner(&pt, <span class="keyword">false</span>, <a name="a3"></a><a class="code" href="enums_8h.html#ae0bf20f78563bc660ebcaa2079a386c7a7f43089264ed898bf8b0487bede6b88f">GPU_PT_SQRT2</a>, <a class="code" href="enums_8h.html#ae0bf20f78563bc660ebcaa2079a386c7a7f43089264ed898bf8b0487bede6b88f">GPU_PT_SQRT2</a>);</div>
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<div class="line"> C3D_ProcTexFilter(&pt, <a name="a4"></a><a class="code" href="enums_8h.html#a430c590536a256d9db4a6b8ab5abc133a45f234fca3944d33f527bfc4512de01f">GPU_PT_LINEAR</a>);</div>
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<div class="line"> C3D_ProcTexBind(0, &pt);</div>
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<div class="line"> </div>
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<div class="line"> <span class="keywordtype">float</span> data[129];</div>
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<div class="line"> <span class="keywordtype">int</span> i;</div>
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<div class="line"> <span class="keywordflow">for</span> (i = 0; i <= 128; i ++)</div>
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<div class="line"> {</div>
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<div class="line"> <span class="keywordtype">float</span> x = i/128.0f;</div>
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<div class="line"> data[i] = x;</div>
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<div class="line"> }</div>
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<div class="line"> ProcTexLut_FromArray(&pt_map, data);</div>
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<div class="line"> C3D_ProcTexLutBind(<a name="a5"></a><a class="code" href="enums_8h.html#ab864ff9d46955c2f61539b23688c99aaad7cce5a3ddbbb5a7f53ebb031c9f9633">GPU_LUT_RGBMAP</a>, &pt_map);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Noise smooth step equation</span></div>
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<div class="line"> <span class="keywordflow">for</span> (i = 0; i <= 128; i ++)</div>
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<div class="line"> {</div>
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<div class="line"> <span class="keywordtype">float</span> x = i/128.0f;</div>
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<div class="line"> data[i] = x*x*(3-2*x);</div>
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<div class="line"> }</div>
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<div class="line"> ProcTexLut_FromArray(&pt_noise, data);</div>
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<div class="line"> C3D_ProcTexLutBind(<a name="a6"></a><a class="code" href="enums_8h.html#ab864ff9d46955c2f61539b23688c99aaa2475efd7159236c56c6e9118adc16c51">GPU_LUT_NOISE</a>, &pt_noise);</div>
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<div class="line"> </div>
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<div class="line"> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> colors[NUMCOLORS];</div>
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<div class="line"> colors[0] = 0xFFBABABA;</div>
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<div class="line"> colors[1] = 0x00888888;</div>
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<div class="line"> </div>
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<div class="line"> ProcTexColorLut_Write(&pt_clr, colors, 0, NUMCOLORS);</div>
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<div class="line"> C3D_ProcTexColorLutBind(&pt_clr);</div>
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<div class="line">}</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> sceneInit(<span class="keywordtype">void</span>)</div>
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<div class="line">{</div>
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<div class="line"> <span class="comment">// Load the vertex shader, create a shader program and bind it</span></div>
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<div class="line"> particle_dvlb = <a name="a7"></a><a class="code" href="shbin_8h.html#afd50bf30516e9e3acffd3b62cd061cb0">DVLB_ParseFile</a>((<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>*)particle_shbin, particle_shbin_size);</div>
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<div class="line"> <a name="a8"></a><a class="code" href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a>(&program);</div>
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<div class="line"> <a name="a9"></a><a class="code" href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c">shaderProgramSetVsh</a>(&program, &particle_dvlb-><a name="a10"></a><a class="code" href="structDVLB__s.html#a1934abe9c4109579746d57c5b20b5834">DVLE</a>[0]);</div>
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<div class="line"> <a name="a11"></a><a class="code" href="shaderProgram_8h.html#a9dfb834657daeaa420744d0d55a857b4">shaderProgramSetGsh</a>(&program, &particle_dvlb-><a class="code" href="structDVLB__s.html#a1934abe9c4109579746d57c5b20b5834">DVLE</a>[1], 0);</div>
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<div class="line"> C3D_BindProgram(&program);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Get the location of the uniforms</span></div>
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<div class="line"> uLoc_projection = <a name="a12"></a><a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a name="a13"></a><a class="code" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">vertexShader</a>, <span class="stringliteral">"projection"</span>);</div>
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<div class="line"> uLoc_modelView = <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a class="code" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">vertexShader</a>, <span class="stringliteral">"modelView"</span>);</div>
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<div class="line"> uLoc_gsh_param = <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a name="a14"></a><a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>, <span class="stringliteral">"param"</span>);</div>
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<div class="line"> uLoc_gsh_randParam = <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>, <span class="stringliteral">"randParam"</span>);</div>
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<div class="line"> uLoc_gsh_randSeed = <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>, <span class="stringliteral">"randSeed"</span>);</div>
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<div class="line"> uLoc_gsh_uvCoords = <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>, <span class="stringliteral">"uvCoords"</span>);</div>
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<div class="line"> uLoc_gsh_multiplyW = <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>, <span class="stringliteral">"multiplyW"</span>);</div>
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<div class="line"> uLoc_gsh_randSphere = <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>, <span class="stringliteral">"randSphere"</span>);</div>
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<div class="line"> uLoc_gsh_noRespawn = <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>, <span class="stringliteral">"noRespawn"</span>);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Configure attributes for use with the vertex shader</span></div>
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<div class="line"> C3D_AttrInfo* attrInfo = C3D_GetAttrInfo();</div>
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<div class="line"> AttrInfo_Init(attrInfo);</div>
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<div class="line"> AttrInfo_AddLoader(attrInfo, 0, <a name="a15"></a><a class="code" href="enums_8h.html#a3a62c2be4e88ff3de7c69f1b660d1634af3631e2c847a62946c82604c2faec246">GPU_FLOAT</a>, 3); <span class="comment">// v0=center</span></div>
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<div class="line"> AttrInfo_AddLoader(attrInfo, 1, <a class="code" href="enums_8h.html#a3a62c2be4e88ff3de7c69f1b660d1634af3631e2c847a62946c82604c2faec246">GPU_FLOAT</a>, 3); <span class="comment">// v1=radius</span></div>
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<div class="line"> AttrInfo_AddLoader(attrInfo, 2, <a class="code" href="enums_8h.html#a3a62c2be4e88ff3de7c69f1b660d1634af3631e2c847a62946c82604c2faec246">GPU_FLOAT</a>, 4); <span class="comment">// v2=attrib</span></div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Create the VBO (vertex buffer object)</span></div>
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<div class="line"> vbo_data = <a name="a16"></a><a class="code" href="linear_8h.html#a73a6bd0b398a08f695e16e07267a7424">linearAlloc</a>(<span class="keyword">sizeof</span>(point_list));</div>
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<div class="line"> memcpy(vbo_data, point_list, <span class="keyword">sizeof</span>(point_list));</div>
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<div class="line"> ibo_data = <a class="code" href="linear_8h.html#a73a6bd0b398a08f695e16e07267a7424">linearAlloc</a>(<span class="keyword">sizeof</span>(point_index_list));</div>
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<div class="line"> memcpy(ibo_data, point_index_list, <span class="keyword">sizeof</span>(point_index_list));</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Configure buffers</span></div>
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<div class="line"> C3D_BufInfo* bufInfo = C3D_GetBufInfo();</div>
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<div class="line"> BufInfo_Init(bufInfo);</div>
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<div class="line"> BufInfo_Add(bufInfo, vbo_data, <span class="keyword">sizeof</span>(controlPoint), 3, 0x210);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Configure the first fragment shading substage to just pass through the proctex color</span></div>
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<div class="line"> <span class="comment">// and blend the alpha coming from proctex and the vertex color</span></div>
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<div class="line"> <span class="comment">// See https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnv.xml for more insight</span></div>
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<div class="line"> C3D_TexEnv* env = C3D_GetTexEnv(0);</div>
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<div class="line"> C3D_TexEnvInit(env);</div>
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<div class="line"> C3D_TexEnvSrc(env, C3D_RGB, <a name="a17"></a><a class="code" href="enums_8h.html#a43f47361b7edcab3c6b7d064c09ae7d0a96c424df55a281e059a8b63bf0cf5c79">GPU_TEXTURE3</a>, 0, 0);</div>
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<div class="line"> C3D_TexEnvSrc(env, C3D_Alpha, <a class="code" href="enums_8h.html#a43f47361b7edcab3c6b7d064c09ae7d0a96c424df55a281e059a8b63bf0cf5c79">GPU_TEXTURE3</a>, <a name="a18"></a><a class="code" href="enums_8h.html#a43f47361b7edcab3c6b7d064c09ae7d0a73b71da440440b42a6c282c39e566a0d">GPU_PRIMARY_COLOR</a>, 0);</div>
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<div class="line"> C3D_TexEnvFunc(env, C3D_RGB, <a name="a19"></a><a class="code" href="enums_8h.html#a07c36c673c5ca75d946367821c8afdd0a1c5123d469abc61be2501b97b512cc11">GPU_REPLACE</a>);</div>
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|
<div class="line"> C3D_TexEnvFunc(env, C3D_Alpha, <a name="a20"></a><a class="code" href="enums_8h.html#a07c36c673c5ca75d946367821c8afdd0af18e74afecfedc6e3feca318e1d7dd21">GPU_MODULATE</a>);</div>
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|
<div class="line"> setupProcTex();</div>
|
|
<div class="line">}</div>
|
|
<div class="line"> </div>
|
|
<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> sceneRender(<span class="keywordtype">float</span> iod)</div>
|
|
<div class="line">{</div>
|
|
<div class="line"> <span class="comment">// Compute the matrices</span></div>
|
|
<div class="line"> Mtx_PerspStereoTilt(&projection, C3D_AngleFromDegrees(40.0f), C3D_AspectRatioTop, 0.01f, 20.0f, iod, 3.0f, <span class="keyword">false</span>);</div>
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|
<div class="line"> Mtx_Identity(&modelView);</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Update the uniforms</span></div>
|
|
<div class="line"> C3D_FVUnifMtx4x4(<a name="a21"></a><a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a6545b908fe67bb2d298e7468135ef71f">GPU_VERTEX_SHADER</a>, uLoc_projection, &projection);</div>
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|
<div class="line"> C3D_FVUnifMtx4x4(<a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a6545b908fe67bb2d298e7468135ef71f">GPU_VERTEX_SHADER</a>, uLoc_modelView, &modelView);</div>
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|
<div class="line"> C3D_FVUnifSet (<a name="a22"></a><a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db">GPU_GEOMETRY_SHADER</a>, uLoc_gsh_param, 100.0f, curTime, 1.0f, 1.0f);</div>
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|
<div class="line"> C3D_FVUnifSet (<a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db">GPU_GEOMETRY_SHADER</a>, uLoc_gsh_randParam, 17, 37, 65535, 1.0f/65535);</div>
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|
<div class="line"> C3D_FVUnifSet (<a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db">GPU_GEOMETRY_SHADER</a>, uLoc_gsh_randSeed, 45, 47.564, 46.15, 45.9875);</div>
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|
<div class="line"> C3D_FVUnifSet (<a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db">GPU_GEOMETRY_SHADER</a>, uLoc_gsh_uvCoords+0, 3.0, 1.0, 3.0, 3.0);</div>
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|
<div class="line"> C3D_FVUnifSet (<a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db">GPU_GEOMETRY_SHADER</a>, uLoc_gsh_uvCoords+1, 1.0, 1.0, 1.0, 3.0);</div>
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|
<div class="line"> C3D_BoolUnifSet (<a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db">GPU_GEOMETRY_SHADER</a>, uLoc_gsh_multiplyW, multiplyW);</div>
|
|
<div class="line"> C3D_BoolUnifSet (<a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db">GPU_GEOMETRY_SHADER</a>, uLoc_gsh_randSphere, randSphere);</div>
|
|
<div class="line"> C3D_BoolUnifSet (<a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db">GPU_GEOMETRY_SHADER</a>, uLoc_gsh_noRespawn, noRespawn);</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="keywordflow">if</span> (additiveBlend)</div>
|
|
<div class="line"> C3D_AlphaBlend(<a name="a23"></a><a class="code" href="enums_8h.html#ade416bc8de7b235e270c76f371d3cfb5a39318f81ae768d8a6119e7965a11bd50">GPU_BLEND_ADD</a>, <a class="code" href="enums_8h.html#ade416bc8de7b235e270c76f371d3cfb5a39318f81ae768d8a6119e7965a11bd50">GPU_BLEND_ADD</a>, <a name="a24"></a><a class="code" href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1af2ec416dc4e7e8562e61d5f7963e8a36">GPU_SRC_ALPHA</a>, <a name="a25"></a><a class="code" href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1a863804f02d43c8991e9b697ce4449947">GPU_ONE</a>, <a class="code" href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1af2ec416dc4e7e8562e61d5f7963e8a36">GPU_SRC_ALPHA</a>, <a class="code" href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1a863804f02d43c8991e9b697ce4449947">GPU_ONE</a>);</div>
|
|
<div class="line"> <span class="keywordflow">else</span></div>
|
|
<div class="line"> C3D_AlphaBlend(<a class="code" href="enums_8h.html#ade416bc8de7b235e270c76f371d3cfb5a39318f81ae768d8a6119e7965a11bd50">GPU_BLEND_ADD</a>, <a class="code" href="enums_8h.html#ade416bc8de7b235e270c76f371d3cfb5a39318f81ae768d8a6119e7965a11bd50">GPU_BLEND_ADD</a>, <a class="code" href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1af2ec416dc4e7e8562e61d5f7963e8a36">GPU_SRC_ALPHA</a>, <a name="a26"></a><a class="code" href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1a7bf978d71679e5507689e4570d3d85b2">GPU_ONE_MINUS_SRC_ALPHA</a>, <a class="code" href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1af2ec416dc4e7e8562e61d5f7963e8a36">GPU_SRC_ALPHA</a>, <a class="code" href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1a7bf978d71679e5507689e4570d3d85b2">GPU_ONE_MINUS_SRC_ALPHA</a>);</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Draw the particles</span></div>
|
|
<div class="line"> C3D_DepthTest(<span class="keyword">true</span>, <a name="a27"></a><a class="code" href="enums_8h.html#ad964a2dd9f856d413d01dc81d5712618a939d397eee5556dccc012bddfd0dd46a">GPU_GREATER</a>, <a name="a28"></a><a class="code" href="enums_8h.html#a7fffcfca8e93491a90d7b54cce719cd3aab35493591ce4e6a89f6855c3e4f32e0">GPU_WRITE_COLOR</a>);</div>
|
|
<div class="line"> C3D_DrawElements(<a name="a29"></a><a class="code" href="enums_8h.html#a94bdee50fa003d70dd3888f347397806aa5510b7bf1f022edd1a180a2b111cf53">GPU_GEOMETRY_PRIM</a>, point_index_count, C3D_UNSIGNED_BYTE, ibo_data);</div>
|
|
<div class="line">}</div>
|
|
<div class="line"> </div>
|
|
<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> sceneExit(<span class="keywordtype">void</span>)</div>
|
|
<div class="line">{</div>
|
|
<div class="line"> <span class="comment">// Free the data</span></div>
|
|
<div class="line"> <a name="a30"></a><a class="code" href="linear_8h.html#aeb28d4069fd209e0067ac185fb9b83e2">linearFree</a>(vbo_data);</div>
|
|
<div class="line"> <a class="code" href="linear_8h.html#aeb28d4069fd209e0067ac185fb9b83e2">linearFree</a>(ibo_data);</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Free the shader program</span></div>
|
|
<div class="line"> <a name="a31"></a><a class="code" href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8">shaderProgramFree</a>(&program);</div>
|
|
<div class="line"> <a name="a32"></a><a class="code" href="shbin_8h.html#a60c02d561312081aefb2096f2b005643">DVLB_Free</a>(particle_dvlb);</div>
|
|
<div class="line">}</div>
|
|
<div class="line"> </div>
|
|
<div class="line"><span class="keywordtype">int</span> main()</div>
|
|
<div class="line">{</div>
|
|
<div class="line"> <span class="comment">// Initialize graphics</span></div>
|
|
<div class="line"> <a name="a33"></a><a class="code" href="gfx_8h.html#a236a005ae029247c8bfe4a4a649206fc">gfxInitDefault</a>();</div>
|
|
<div class="line"> <a name="a34"></a><a class="code" href="gfx_8h.html#a7b5743ba9ce490263b12d1575af7ebc1">gfxSet3D</a>(<span class="keyword">true</span>); <span class="comment">// Enable stereoscopic 3D</span></div>
|
|
<div class="line"> <a name="a35"></a><a class="code" href="console_8h.html#a8e014e84f81ff901ca62d7669a8c8de8">consoleInit</a>(<a name="a36"></a><a class="code" href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09cac1be8c2dee1ab5520b30ba069afa7541">GFX_BOTTOM</a>, NULL);</div>
|
|
<div class="line"> C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Initialize the render targets</span></div>
|
|
<div class="line"> C3D_RenderTarget* targetLeft = C3D_RenderTargetCreate(240, 400, <a name="a37"></a><a class="code" href="enums_8h.html#a1bed7c7c90b43c261c07664aef35bf7aa17f2a0c3889f7e34d720d818a61030b4">GPU_RB_RGBA8</a>, <a name="a38"></a><a class="code" href="enums_8h.html#a9b40a4b2feaec1dc4a843a908f613a3eaaa31fb7049df6c69198111e309210720">GPU_RB_DEPTH24_STENCIL8</a>);</div>
|
|
<div class="line"> C3D_RenderTarget* targetRight = C3D_RenderTargetCreate(240, 400, <a class="code" href="enums_8h.html#a1bed7c7c90b43c261c07664aef35bf7aa17f2a0c3889f7e34d720d818a61030b4">GPU_RB_RGBA8</a>, <a class="code" href="enums_8h.html#a9b40a4b2feaec1dc4a843a908f613a3eaaa31fb7049df6c69198111e309210720">GPU_RB_DEPTH24_STENCIL8</a>);</div>
|
|
<div class="line"> C3D_RenderTargetSetOutput(targetLeft, <a name="a39"></a><a class="code" href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09">GFX_TOP</a>, <a name="a40"></a><a class="code" href="gfx_8h.html#ab9bacc1d598f0f6e4d5ef8bbeb466b03a1bfda6a35adc49eb4631246ea4e637e1">GFX_LEFT</a>, DISPLAY_TRANSFER_FLAGS);</div>
|
|
<div class="line"> C3D_RenderTargetSetOutput(targetRight, <a class="code" href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09">GFX_TOP</a>, <a name="a41"></a><a class="code" href="gfx_8h.html#ab9bacc1d598f0f6e4d5ef8bbeb466b03a1e16d704e9b5a318e3f73aaaba2f38f9">GFX_RIGHT</a>, DISPLAY_TRANSFER_FLAGS);</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Initialize the scene</span></div>
|
|
<div class="line"> sceneInit();</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Main loop</span></div>
|
|
<div class="line"> <span class="keywordflow">while</span> (<a name="a42"></a><a class="code" href="apt_8h.html#a84808c36d9a8c389896ecf241c7f89cb">aptMainLoop</a>())</div>
|
|
<div class="line"> {</div>
|
|
<div class="line"> <a name="a43"></a><a class="code" href="hid_8h.html#abbbf0e1f3a79a75e459e19f85a66bee6">hidScanInput</a>();</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Respond to user input</span></div>
|
|
<div class="line"> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> kDown = <a name="a44"></a><a class="code" href="hid_8h.html#aa2cababf764bf0b4297dc2e2fffe2a76">hidKeysDown</a>();</div>
|
|
<div class="line"> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> kHeld = <a name="a45"></a><a class="code" href="hid_8h.html#a68e8fd75a99650db835f045676a47949">hidKeysHeld</a>();</div>
|
|
<div class="line"> <span class="keywordflow">if</span> (kDown & <a name="a46"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a616a1f5c4ed36080ca954453084aea3b">KEY_START</a>)</div>
|
|
<div class="line"> <span class="keywordflow">break</span>; <span class="comment">// break in order to return to hbmenu</span></div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="keywordtype">float</span> slider = <a name="a47"></a><a class="code" href="os_8h.html#a3b62a51a9c8f111843c1fd3ef0756026">osGet3DSliderState</a>();</div>
|
|
<div class="line"> <span class="keywordtype">float</span> iod = slider/4;</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="keywordflow">if</span> (!(kHeld & <a name="a48"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493aece16de35a5ea11f9b228c9376bebc62">KEY_L</a>))</div>
|
|
<div class="line"> curTime += 1/128.0f;</div>
|
|
<div class="line"> <span class="keywordflow">if</span> (kDown & <a name="a49"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493aa7b3a3d0503a46bec51c6e3da95747cc">KEY_A</a>)</div>
|
|
<div class="line"> curTime = 0.0f;</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="keywordflow">if</span> (kDown & <a name="a50"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a480a807305121d41673b8c208898f497">KEY_X</a>)</div>
|
|
<div class="line"> noRespawn = !noRespawn;</div>
|
|
<div class="line"> <span class="keywordflow">if</span> (kDown & <a name="a51"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a5d44524b2a6090fa97aa9353d69f67a3">KEY_Y</a>)</div>
|
|
<div class="line"> randSphere = !randSphere;</div>
|
|
<div class="line"> <span class="keywordflow">if</span> (kDown & <a name="a52"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a10072b5ee7aa1faf316434ecc9e2bb3a">KEY_B</a>)</div>
|
|
<div class="line"> multiplyW = !multiplyW;</div>
|
|
<div class="line"> <span class="keywordflow">if</span> (kDown & <a name="a53"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493aa3ec8a2ffd5b0e200db5ebe7b65515ff">KEY_R</a>)</div>
|
|
<div class="line"> additiveBlend = !additiveBlend;</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> printf(<span class="stringliteral">"\x1b[3;1Htime: %f \n"</span>, curTime);</div>
|
|
<div class="line"> printf(<span class="stringliteral">"\x1b[4;1HnoRespawn: %s \n"</span>, noRespawn ? <span class="stringliteral">"Yes"</span> : <span class="stringliteral">"No"</span>);</div>
|
|
<div class="line"> printf(<span class="stringliteral">"\x1b[5;1HrandSphere: %s \n"</span>, randSphere ? <span class="stringliteral">"Yes"</span> : <span class="stringliteral">"No"</span>);</div>
|
|
<div class="line"> printf(<span class="stringliteral">"\x1b[6;1HmultiplyW: %s \n"</span>, multiplyW ? <span class="stringliteral">"Yes"</span> : <span class="stringliteral">"No"</span>);</div>
|
|
<div class="line"> printf(<span class="stringliteral">"\x1b[7;1HadditiveBlend: %s \n"</span>, additiveBlend ? <span class="stringliteral">"Yes"</span> : <span class="stringliteral">"No"</span>);</div>
|
|
<div class="line"> printf(<span class="stringliteral">"\x1b[29;1Hgpu: %5.2f%% cpu: %5.2f%% buf:%5.2f%%\n"</span>, C3D_GetDrawingTime()*6, C3D_GetProcessingTime()*6, C3D_GetCmdBufUsage()*100);</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Render the scene</span></div>
|
|
<div class="line"> C3D_FrameBegin(C3D_FRAME_SYNCDRAW);</div>
|
|
<div class="line"> {</div>
|
|
<div class="line"> C3D_RenderTargetClear(targetLeft, C3D_CLEAR_ALL, CLEAR_COLOR, 0);</div>
|
|
<div class="line"> C3D_FrameDrawOn(targetLeft);</div>
|
|
<div class="line"> sceneRender(-iod);</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="keywordflow">if</span> (iod > 0.0f)</div>
|
|
<div class="line"> {</div>
|
|
<div class="line"> C3D_RenderTargetClear(targetRight, C3D_CLEAR_ALL, CLEAR_COLOR, 0);</div>
|
|
<div class="line"> C3D_FrameDrawOn(targetRight);</div>
|
|
<div class="line"> sceneRender(iod);</div>
|
|
<div class="line"> }</div>
|
|
<div class="line"> }</div>
|
|
<div class="line"> C3D_FrameEnd(0);</div>
|
|
<div class="line"> }</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Deinitialize the scene</span></div>
|
|
<div class="line"> sceneExit();</div>
|
|
<div class="line"> </div>
|
|
<div class="line"> <span class="comment">// Deinitialize graphics</span></div>
|
|
<div class="line"> C3D_Fini();</div>
|
|
<div class="line"> <a name="a54"></a><a class="code" href="gfx_8h.html#aa446ccfdfdd4c575e648956ae96f2a3b">gfxExit</a>();</div>
|
|
<div class="line"> <span class="keywordflow">return</span> 0;</div>
|
|
<div class="line">}</div>
|
|
<div class="ttc" id="a3ds_8h_html"><div class="ttname"><a href="3ds_8h.html">3ds.h</a></div><div class="ttdoc">Central 3DS header.</div></div>
|
|
<div class="ttc" id="aapt_8h_html_a84808c36d9a8c389896ecf241c7f89cb"><div class="ttname"><a href="apt_8h.html#a84808c36d9a8c389896ecf241c7f89cb">aptMainLoop</a></div><div class="ttdeci">bool aptMainLoop(void)</div><div class="ttdoc">Main function which handles sleep mode and HOME/power buttons - call this at the beginning of every f...</div></div>
|
|
<div class="ttc" id="aconsole_8h_html_a8e014e84f81ff901ca62d7669a8c8de8"><div class="ttname"><a href="console_8h.html#a8e014e84f81ff901ca62d7669a8c8de8">consoleInit</a></div><div class="ttdeci">PrintConsole * consoleInit(gfxScreen_t screen, PrintConsole *console)</div><div class="ttdoc">Initialise the console.</div></div>
|
|
<div class="ttc" id="aenums_8h_html_a07c36c673c5ca75d946367821c8afdd0a1c5123d469abc61be2501b97b512cc11"><div class="ttname"><a href="enums_8h.html#a07c36c673c5ca75d946367821c8afdd0a1c5123d469abc61be2501b97b512cc11">GPU_REPLACE</a></div><div class="ttdeci">@ GPU_REPLACE</div><div class="ttdoc">Replace.</div><div class="ttdef"><b>Definition:</b> enums.h:365</div></div>
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<div class="ttc" id="aenums_8h_html_a07c36c673c5ca75d946367821c8afdd0af18e74afecfedc6e3feca318e1d7dd21"><div class="ttname"><a href="enums_8h.html#a07c36c673c5ca75d946367821c8afdd0af18e74afecfedc6e3feca318e1d7dd21">GPU_MODULATE</a></div><div class="ttdeci">@ GPU_MODULATE</div><div class="ttdoc">Modulate.</div><div class="ttdef"><b>Definition:</b> enums.h:366</div></div>
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<div class="ttc" id="aenums_8h_html_a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db"><div class="ttname"><a href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a3a5aa450c7d22bbeb9252de319c635db">GPU_GEOMETRY_SHADER</a></div><div class="ttdeci">@ GPU_GEOMETRY_SHADER</div><div class="ttdoc">Geometry shader.</div><div class="ttdef"><b>Definition:</b> enums.h:504</div></div>
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<div class="ttc" id="aenums_8h_html_a178882ce0f114a22e19ff7f0ee842de5a6545b908fe67bb2d298e7468135ef71f"><div class="ttname"><a href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a6545b908fe67bb2d298e7468135ef71f">GPU_VERTEX_SHADER</a></div><div class="ttdeci">@ GPU_VERTEX_SHADER</div><div class="ttdoc">Vertex shader.</div><div class="ttdef"><b>Definition:</b> enums.h:503</div></div>
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<div class="ttc" id="aenums_8h_html_a1bed7c7c90b43c261c07664aef35bf7aa17f2a0c3889f7e34d720d818a61030b4"><div class="ttname"><a href="enums_8h.html#a1bed7c7c90b43c261c07664aef35bf7aa17f2a0c3889f7e34d720d818a61030b4">GPU_RB_RGBA8</a></div><div class="ttdeci">@ GPU_RB_RGBA8</div><div class="ttdoc">8-bit Red + 8-bit Green + 8-bit Blue + 8-bit Alpha</div><div class="ttdef"><b>Definition:</b> enums.h:150</div></div>
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<div class="ttc" id="aenums_8h_html_a2a140d854f0e7c97cec2b38f4a226fe1a7bf978d71679e5507689e4570d3d85b2"><div class="ttname"><a href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1a7bf978d71679e5507689e4570d3d85b2">GPU_ONE_MINUS_SRC_ALPHA</a></div><div class="ttdeci">@ GPU_ONE_MINUS_SRC_ALPHA</div><div class="ttdoc">Source alpha - 1.</div><div class="ttdef"><b>Definition:</b> enums.h:254</div></div>
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<div class="ttc" id="aenums_8h_html_a2a140d854f0e7c97cec2b38f4a226fe1a863804f02d43c8991e9b697ce4449947"><div class="ttname"><a href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1a863804f02d43c8991e9b697ce4449947">GPU_ONE</a></div><div class="ttdeci">@ GPU_ONE</div><div class="ttdoc">One.</div><div class="ttdef"><b>Definition:</b> enums.h:248</div></div>
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<div class="ttc" id="aenums_8h_html_a2a140d854f0e7c97cec2b38f4a226fe1af2ec416dc4e7e8562e61d5f7963e8a36"><div class="ttname"><a href="enums_8h.html#a2a140d854f0e7c97cec2b38f4a226fe1af2ec416dc4e7e8562e61d5f7963e8a36">GPU_SRC_ALPHA</a></div><div class="ttdeci">@ GPU_SRC_ALPHA</div><div class="ttdoc">Source alpha.</div><div class="ttdef"><b>Definition:</b> enums.h:253</div></div>
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<div class="ttc" id="aenums_8h_html_a3a62c2be4e88ff3de7c69f1b660d1634af3631e2c847a62946c82604c2faec246"><div class="ttname"><a href="enums_8h.html#a3a62c2be4e88ff3de7c69f1b660d1634af3631e2c847a62946c82604c2faec246">GPU_FLOAT</a></div><div class="ttdeci">@ GPU_FLOAT</div><div class="ttdoc">32-bit float.</div><div class="ttdef"><b>Definition:</b> enums.h:299</div></div>
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<div class="ttc" id="aenums_8h_html_a430c590536a256d9db4a6b8ab5abc133a45f234fca3944d33f527bfc4512de01f"><div class="ttname"><a href="enums_8h.html#a430c590536a256d9db4a6b8ab5abc133a45f234fca3944d33f527bfc4512de01f">GPU_PT_LINEAR</a></div><div class="ttdeci">@ GPU_PT_LINEAR</div><div class="ttdoc">Linear interpolation.</div><div class="ttdef"><b>Definition:</b> enums.h:130</div></div>
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<div class="ttc" id="aenums_8h_html_a43f47361b7edcab3c6b7d064c09ae7d0a73b71da440440b42a6c282c39e566a0d"><div class="ttname"><a href="enums_8h.html#a43f47361b7edcab3c6b7d064c09ae7d0a73b71da440440b42a6c282c39e566a0d">GPU_PRIMARY_COLOR</a></div><div class="ttdeci">@ GPU_PRIMARY_COLOR</div><div class="ttdoc">Primary color.</div><div class="ttdef"><b>Definition:</b> enums.h:316</div></div>
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<div class="ttc" id="aenums_8h_html_a43f47361b7edcab3c6b7d064c09ae7d0a96c424df55a281e059a8b63bf0cf5c79"><div class="ttname"><a href="enums_8h.html#a43f47361b7edcab3c6b7d064c09ae7d0a96c424df55a281e059a8b63bf0cf5c79">GPU_TEXTURE3</a></div><div class="ttdeci">@ GPU_TEXTURE3</div><div class="ttdoc">Texture unit 3.</div><div class="ttdef"><b>Definition:</b> enums.h:322</div></div>
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<div class="ttc" id="aenums_8h_html_a7fffcfca8e93491a90d7b54cce719cd3aab35493591ce4e6a89f6855c3e4f32e0"><div class="ttname"><a href="enums_8h.html#a7fffcfca8e93491a90d7b54cce719cd3aab35493591ce4e6a89f6855c3e4f32e0">GPU_WRITE_COLOR</a></div><div class="ttdeci">@ GPU_WRITE_COLOR</div><div class="ttdoc">Write all color components.</div><div class="ttdef"><b>Definition:</b> enums.h:230</div></div>
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<div class="ttc" id="aenums_8h_html_a94bdee50fa003d70dd3888f347397806aa5510b7bf1f022edd1a180a2b111cf53"><div class="ttname"><a href="enums_8h.html#a94bdee50fa003d70dd3888f347397806aa5510b7bf1f022edd1a180a2b111cf53">GPU_GEOMETRY_PRIM</a></div><div class="ttdeci">@ GPU_GEOMETRY_PRIM</div><div class="ttdoc">Geometry shader primitive.</div><div class="ttdef"><b>Definition:</b> enums.h:497</div></div>
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<div class="ttc" id="aenums_8h_html_a9b40a4b2feaec1dc4a843a908f613a3eaaa31fb7049df6c69198111e309210720"><div class="ttname"><a href="enums_8h.html#a9b40a4b2feaec1dc4a843a908f613a3eaaa31fb7049df6c69198111e309210720">GPU_RB_DEPTH24_STENCIL8</a></div><div class="ttdeci">@ GPU_RB_DEPTH24_STENCIL8</div><div class="ttdoc">24-bit Depth + 8-bit Stencil</div><div class="ttdef"><b>Definition:</b> enums.h:162</div></div>
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<div class="ttc" id="aenums_8h_html_ab864ff9d46955c2f61539b23688c99aaa2475efd7159236c56c6e9118adc16c51"><div class="ttname"><a href="enums_8h.html#ab864ff9d46955c2f61539b23688c99aaa2475efd7159236c56c6e9118adc16c51">GPU_LUT_NOISE</a></div><div class="ttdeci">@ GPU_LUT_NOISE</div><div class="ttdoc">Noise table.</div><div class="ttdef"><b>Definition:</b> enums.h:140</div></div>
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<div class="ttc" id="aenums_8h_html_ab864ff9d46955c2f61539b23688c99aaad7cce5a3ddbbb5a7f53ebb031c9f9633"><div class="ttname"><a href="enums_8h.html#ab864ff9d46955c2f61539b23688c99aaad7cce5a3ddbbb5a7f53ebb031c9f9633">GPU_LUT_RGBMAP</a></div><div class="ttdeci">@ GPU_LUT_RGBMAP</div><div class="ttdoc">RGB mapping function table.</div><div class="ttdef"><b>Definition:</b> enums.h:141</div></div>
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<div class="ttc" id="aenums_8h_html_ac7003b201f809461614b0be43c7f1cb7ac2e8d1c45fa7cf34ff63f2d1788e6580"><div class="ttname"><a href="enums_8h.html#ac7003b201f809461614b0be43c7f1cb7ac2e8d1c45fa7cf34ff63f2d1788e6580">GPU_PT_MIRRORED_REPEAT</a></div><div class="ttdeci">@ GPU_PT_MIRRORED_REPEAT</div><div class="ttdoc">Mirrored repeat.</div><div class="ttdef"><b>Definition:</b> enums.h:99</div></div>
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<div class="ttc" id="aenums_8h_html_ad964a2dd9f856d413d01dc81d5712618a939d397eee5556dccc012bddfd0dd46a"><div class="ttname"><a href="enums_8h.html#ad964a2dd9f856d413d01dc81d5712618a939d397eee5556dccc012bddfd0dd46a">GPU_GREATER</a></div><div class="ttdeci">@ GPU_GREATER</div><div class="ttdoc">Pass if greater than.</div><div class="ttdef"><b>Definition:</b> enums.h:174</div></div>
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<div class="ttc" id="aenums_8h_html_ade416bc8de7b235e270c76f371d3cfb5a39318f81ae768d8a6119e7965a11bd50"><div class="ttname"><a href="enums_8h.html#ade416bc8de7b235e270c76f371d3cfb5a39318f81ae768d8a6119e7965a11bd50">GPU_BLEND_ADD</a></div><div class="ttdeci">@ GPU_BLEND_ADD</div><div class="ttdoc">Add colors.</div><div class="ttdef"><b>Definition:</b> enums.h:237</div></div>
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<div class="ttc" id="aenums_8h_html_ae0bf20f78563bc660ebcaa2079a386c7a7f43089264ed898bf8b0487bede6b88f"><div class="ttname"><a href="enums_8h.html#ae0bf20f78563bc660ebcaa2079a386c7a7f43089264ed898bf8b0487bede6b88f">GPU_PT_SQRT2</a></div><div class="ttdeci">@ GPU_PT_SQRT2</div><div class="ttdoc">sqrt(U2+V2)</div><div class="ttdef"><b>Definition:</b> enums.h:112</div></div>
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<div class="ttc" id="agfx_8h_html_a236a005ae029247c8bfe4a4a649206fc"><div class="ttname"><a href="gfx_8h.html#a236a005ae029247c8bfe4a4a649206fc">gfxInitDefault</a></div><div class="ttdeci">void gfxInitDefault(void)</div><div class="ttdoc">Initializes the LCD framebuffers with default parameters This is equivalent to calling:</div></div>
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<div class="ttc" id="agfx_8h_html_a356112d87f5cf6bbba3ea3b6b010e09cac1be8c2dee1ab5520b30ba069afa7541"><div class="ttname"><a href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09cac1be8c2dee1ab5520b30ba069afa7541">GFX_BOTTOM</a></div><div class="ttdeci">@ GFX_BOTTOM</div><div class="ttdoc">Bottom screen.</div><div class="ttdef"><b>Definition:</b> gfx.h:27</div></div>
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<div class="ttc" id="agfx_8h_html_a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09"><div class="ttname"><a href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09">GFX_TOP</a></div><div class="ttdeci">@ GFX_TOP</div><div class="ttdoc">Top screen.</div><div class="ttdef"><b>Definition:</b> gfx.h:26</div></div>
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<div class="ttc" id="agfx_8h_html_a7b5743ba9ce490263b12d1575af7ebc1"><div class="ttname"><a href="gfx_8h.html#a7b5743ba9ce490263b12d1575af7ebc1">gfxSet3D</a></div><div class="ttdeci">void gfxSet3D(bool enable)</div><div class="ttdoc">Enables or disables the 3D stereoscopic effect on the top screen.</div></div>
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<div class="ttc" id="agfx_8h_html_aa446ccfdfdd4c575e648956ae96f2a3b"><div class="ttname"><a href="gfx_8h.html#aa446ccfdfdd4c575e648956ae96f2a3b">gfxExit</a></div><div class="ttdeci">void gfxExit(void)</div><div class="ttdoc">Deinitializes and frees the LCD framebuffers.</div></div>
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<div class="ttc" id="agfx_8h_html_ab9bacc1d598f0f6e4d5ef8bbeb466b03a1bfda6a35adc49eb4631246ea4e637e1"><div class="ttname"><a href="gfx_8h.html#ab9bacc1d598f0f6e4d5ef8bbeb466b03a1bfda6a35adc49eb4631246ea4e637e1">GFX_LEFT</a></div><div class="ttdeci">@ GFX_LEFT</div><div class="ttdoc">Left eye framebuffer.</div><div class="ttdef"><b>Definition:</b> gfx.h:37</div></div>
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<div class="ttc" id="agfx_8h_html_ab9bacc1d598f0f6e4d5ef8bbeb466b03a1e16d704e9b5a318e3f73aaaba2f38f9"><div class="ttname"><a href="gfx_8h.html#ab9bacc1d598f0f6e4d5ef8bbeb466b03a1e16d704e9b5a318e3f73aaaba2f38f9">GFX_RIGHT</a></div><div class="ttdeci">@ GFX_RIGHT</div><div class="ttdoc">Right eye framebuffer.</div><div class="ttdef"><b>Definition:</b> gfx.h:38</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493a10072b5ee7aa1faf316434ecc9e2bb3a"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a10072b5ee7aa1faf316434ecc9e2bb3a">KEY_B</a></div><div class="ttdeci">@ KEY_B</div><div class="ttdoc">B.</div><div class="ttdef"><b>Definition:</b> hid.h:13</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493a480a807305121d41673b8c208898f497"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a480a807305121d41673b8c208898f497">KEY_X</a></div><div class="ttdeci">@ KEY_X</div><div class="ttdoc">X.</div><div class="ttdef"><b>Definition:</b> hid.h:22</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493a5d44524b2a6090fa97aa9353d69f67a3"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a5d44524b2a6090fa97aa9353d69f67a3">KEY_Y</a></div><div class="ttdeci">@ KEY_Y</div><div class="ttdoc">Y.</div><div class="ttdef"><b>Definition:</b> hid.h:23</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493a616a1f5c4ed36080ca954453084aea3b"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a616a1f5c4ed36080ca954453084aea3b">KEY_START</a></div><div class="ttdeci">@ KEY_START</div><div class="ttdoc">Start.</div><div class="ttdef"><b>Definition:</b> hid.h:15</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493aa3ec8a2ffd5b0e200db5ebe7b65515ff"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493aa3ec8a2ffd5b0e200db5ebe7b65515ff">KEY_R</a></div><div class="ttdeci">@ KEY_R</div><div class="ttdoc">R.</div><div class="ttdef"><b>Definition:</b> hid.h:20</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493aa7b3a3d0503a46bec51c6e3da95747cc"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493aa7b3a3d0503a46bec51c6e3da95747cc">KEY_A</a></div><div class="ttdeci">@ KEY_A</div><div class="ttdoc">A.</div><div class="ttdef"><b>Definition:</b> hid.h:12</div></div>
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<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493aece16de35a5ea11f9b228c9376bebc62"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493aece16de35a5ea11f9b228c9376bebc62">KEY_L</a></div><div class="ttdeci">@ KEY_L</div><div class="ttdoc">L.</div><div class="ttdef"><b>Definition:</b> hid.h:21</div></div>
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<div class="ttc" id="ahid_8h_html_a68e8fd75a99650db835f045676a47949"><div class="ttname"><a href="hid_8h.html#a68e8fd75a99650db835f045676a47949">hidKeysHeld</a></div><div class="ttdeci">u32 hidKeysHeld(void)</div><div class="ttdoc">Returns a bitmask of held buttons.</div></div>
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<div class="ttc" id="ahid_8h_html_aa2cababf764bf0b4297dc2e2fffe2a76"><div class="ttname"><a href="hid_8h.html#aa2cababf764bf0b4297dc2e2fffe2a76">hidKeysDown</a></div><div class="ttdeci">u32 hidKeysDown(void)</div><div class="ttdoc">Returns a bitmask of newly pressed buttons, this frame.</div></div>
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<div class="ttc" id="ahid_8h_html_abbbf0e1f3a79a75e459e19f85a66bee6"><div class="ttname"><a href="hid_8h.html#abbbf0e1f3a79a75e459e19f85a66bee6">hidScanInput</a></div><div class="ttdeci">void hidScanInput(void)</div><div class="ttdoc">Scans HID for input data.</div></div>
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<div class="ttc" id="alinear_8h_html_a73a6bd0b398a08f695e16e07267a7424"><div class="ttname"><a href="linear_8h.html#a73a6bd0b398a08f695e16e07267a7424">linearAlloc</a></div><div class="ttdeci">void * linearAlloc(size_t size)</div><div class="ttdoc">Allocates a 0x80-byte aligned buffer.</div></div>
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<div class="ttc" id="alinear_8h_html_aeb28d4069fd209e0067ac185fb9b83e2"><div class="ttname"><a href="linear_8h.html#aeb28d4069fd209e0067ac185fb9b83e2">linearFree</a></div><div class="ttdeci">void linearFree(void *mem)</div><div class="ttdoc">Frees a buffer.</div></div>
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<div class="ttc" id="aos_8h_html_a3b62a51a9c8f111843c1fd3ef0756026"><div class="ttname"><a href="os_8h.html#a3b62a51a9c8f111843c1fd3ef0756026">osGet3DSliderState</a></div><div class="ttdeci">static float osGet3DSliderState(void)</div><div class="ttdoc">Gets the state of the 3D slider.</div><div class="ttdef"><b>Definition:</b> os.h:313</div></div>
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<div class="ttc" id="ashaderProgram_8h_html_a3ca416a2e6bc3c2aaae1895435e8452c"><div class="ttname"><a href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c">shaderProgramSetVsh</a></div><div class="ttdeci">Result shaderProgramSetVsh(shaderProgram_s *sp, DVLE_s *dvle)</div><div class="ttdoc">Sets the vertex shader of a shader program.</div></div>
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<div class="ttc" id="ashaderProgram_8h_html_a4907e3572c644efe27c130a8c37bddf0"><div class="ttname"><a href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a></div><div class="ttdeci">Result shaderProgramInit(shaderProgram_s *sp)</div><div class="ttdoc">Initializes a shader program.</div></div>
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<div class="ttc" id="ashaderProgram_8h_html_a57cbd903975f5ccce6169159f89714d8"><div class="ttname"><a href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8">shaderProgramFree</a></div><div class="ttdeci">Result shaderProgramFree(shaderProgram_s *sp)</div><div class="ttdoc">Frees a shader program.</div></div>
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<div class="ttc" id="ashaderProgram_8h_html_a9dfb834657daeaa420744d0d55a857b4"><div class="ttname"><a href="shaderProgram_8h.html#a9dfb834657daeaa420744d0d55a857b4">shaderProgramSetGsh</a></div><div class="ttdeci">Result shaderProgramSetGsh(shaderProgram_s *sp, DVLE_s *dvle, u8 stride)</div><div class="ttdoc">Sets the geometry shader of a shader program.</div></div>
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<div class="ttc" id="ashaderProgram_8h_html_afc98c295e7c2634daad923f159ddf604"><div class="ttname"><a href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a></div><div class="ttdeci">s8 shaderInstanceGetUniformLocation(shaderInstance_s *si, const char *name)</div><div class="ttdoc">Gets the location of a shader's uniform.</div></div>
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<div class="ttc" id="ashbin_8h_html_a60c02d561312081aefb2096f2b005643"><div class="ttname"><a href="shbin_8h.html#a60c02d561312081aefb2096f2b005643">DVLB_Free</a></div><div class="ttdeci">void DVLB_Free(DVLB_s *dvlb)</div><div class="ttdoc">Frees shader binary data.</div></div>
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<div class="ttc" id="ashbin_8h_html_afd50bf30516e9e3acffd3b62cd061cb0"><div class="ttname"><a href="shbin_8h.html#afd50bf30516e9e3acffd3b62cd061cb0">DVLB_ParseFile</a></div><div class="ttdeci">DVLB_s * DVLB_ParseFile(u32 *shbinData, u32 shbinSize)</div><div class="ttdoc">Parses a shader binary.</div></div>
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<div class="ttc" id="astructDVLB__s_html"><div class="ttname"><a href="structDVLB__s.html">DVLB_s</a></div><div class="ttdoc">DVLB data.</div><div class="ttdef"><b>Definition:</b> shbin.h:98</div></div>
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<div class="ttc" id="astructDVLB__s_html_a1934abe9c4109579746d57c5b20b5834"><div class="ttname"><a href="structDVLB__s.html#a1934abe9c4109579746d57c5b20b5834">DVLB_s::DVLE</a></div><div class="ttdeci">DVLE_s * DVLE</div><div class="ttdoc">Contained DVLE.</div><div class="ttdef"><b>Definition:</b> shbin.h:101</div></div>
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<div class="ttc" id="astructshaderProgram__s_html"><div class="ttname"><a href="structshaderProgram__s.html">shaderProgram_s</a></div><div class="ttdoc">Describes an instance of a full shader program.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:31</div></div>
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<div class="ttc" id="astructshaderProgram__s_html_a607da7b7218dbc29d5bd811ecfe7f8f0"><div class="ttname"><a href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">shaderProgram_s::vertexShader</a></div><div class="ttdeci">shaderInstance_s * vertexShader</div><div class="ttdoc">Vertex shader.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:32</div></div>
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<div class="ttc" id="astructshaderProgram__s_html_a80f25550817af2c8163bc95430542f1f"><div class="ttname"><a href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">shaderProgram_s::geometryShader</a></div><div class="ttdeci">shaderInstance_s * geometryShader</div><div class="ttdoc">Geometry shader.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:33</div></div>
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<div class="ttc" id="atypes_8h_html_a92c50087ca0e64fa93fc59402c55f8ca"><div class="ttname"><a href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a></div><div class="ttdeci">uint8_t u8</div><div class="ttdoc">would be nice if newlib had this already</div><div class="ttdef"><b>Definition:</b> types.h:21</div></div>
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<div class="ttc" id="atypes_8h_html_afaa62991928fb9fb18ff0db62a040aba"><div class="ttname"><a href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a></div><div class="ttdeci">uint32_t u32</div><div class="ttdoc">32-bit unsigned integer</div><div class="ttdef"><b>Definition:</b> types.h:23</div></div>
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