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274 lines
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<div id="projectname">libctru
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 <span id="projectnumber">v2.4.1</span>
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<div class="title">graphics/gpu/proctex/source/main.c</div> </div>
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</div><!--header-->
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<div class="contents">
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<div class="fragment"><div class="line"><span class="preprocessor">#include <<a class="code" href="3ds_8h.html">3ds.h</a>></span></div>
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<div class="line"><span class="preprocessor">#include <citro3d.h></span></div>
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<div class="line"><span class="preprocessor">#include <string.h></span></div>
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<div class="line"><span class="preprocessor">#include <stdio.h></span></div>
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<div class="line"><span class="preprocessor">#include "vshader_shbin.h"</span></div>
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<div class="line"> </div>
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<div class="line"><span class="preprocessor">#define CLEAR_COLOR 0x68B0D8FF</span></div>
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<div class="line"> </div>
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<div class="line"><span class="preprocessor">#define DISPLAY_TRANSFER_FLAGS \</span></div>
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<div class="line"><span class="preprocessor"> (GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) | \</span></div>
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<div class="line"><span class="preprocessor"> GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | \</span></div>
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<div class="line"><span class="preprocessor"> GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))</span></div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <a name="_a0"></a><a class="code" href="structDVLB__s.html">DVLB_s</a>* vshader_dvlb;</div>
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<div class="line"><span class="keyword">static</span> <a name="_a1"></a><a class="code" href="structshaderProgram__s.html">shaderProgram_s</a> program;</div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">int</span> uLoc_projection;</div>
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<div class="line"><span class="keyword">static</span> C3D_Mtx projection;</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> C3D_ProcTex pt;</div>
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<div class="line"><span class="keyword">static</span> C3D_ProcTexLut pt_map;</div>
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<div class="line"><span class="keyword">static</span> C3D_ProcTexLut pt_noise;</div>
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<div class="line"><span class="keyword">static</span> C3D_ProcTexColorLut pt_clr;</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> sceneInit(<span class="keywordtype">void</span>)</div>
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<div class="line">{</div>
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<div class="line"> <span class="comment">// Load the vertex shader, create a shader program and bind it</span></div>
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<div class="line"> vshader_dvlb = <a name="a2"></a><a class="code" href="shbin_8h.html#afd50bf30516e9e3acffd3b62cd061cb0">DVLB_ParseFile</a>((<a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>*)vshader_shbin, vshader_shbin_size);</div>
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<div class="line"> <a name="a3"></a><a class="code" href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a>(&program);</div>
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<div class="line"> <a name="a4"></a><a class="code" href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c">shaderProgramSetVsh</a>(&program, &vshader_dvlb-><a name="a5"></a><a class="code" href="structDVLB__s.html#a1934abe9c4109579746d57c5b20b5834">DVLE</a>[0]);</div>
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<div class="line"> C3D_BindProgram(&program);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Get the location of the uniforms</span></div>
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<div class="line"> uLoc_projection = <a name="a6"></a><a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(program.<a name="a7"></a><a class="code" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">vertexShader</a>, <span class="stringliteral">"projection"</span>);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Configure attributes for use with the vertex shader</span></div>
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<div class="line"> <span class="comment">// Attribute format and element count are ignored in immediate mode</span></div>
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<div class="line"> C3D_AttrInfo* attrInfo = C3D_GetAttrInfo();</div>
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<div class="line"> AttrInfo_Init(attrInfo);</div>
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<div class="line"> AttrInfo_AddLoader(attrInfo, 0, <a name="a8"></a><a class="code" href="enums_8h.html#a3a62c2be4e88ff3de7c69f1b660d1634af3631e2c847a62946c82604c2faec246">GPU_FLOAT</a>, 3); <span class="comment">// v0=position</span></div>
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<div class="line"> AttrInfo_AddLoader(attrInfo, 1, <a class="code" href="enums_8h.html#a3a62c2be4e88ff3de7c69f1b660d1634af3631e2c847a62946c82604c2faec246">GPU_FLOAT</a>, 3); <span class="comment">// v1=texcoord0</span></div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Compute the projection matrix</span></div>
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<div class="line"> Mtx_OrthoTilt(&projection, 0.0, 400.0, 240.0, 0.0, 0.0, 1.0, <span class="keyword">true</span>);</div>
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<div class="line"> </div>
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<div class="line"><span class="preprocessor">#define NUMCOLORS 2</span></div>
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<div class="line"> C3D_ProcTexInit(&pt, 0, NUMCOLORS);</div>
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<div class="line"> C3D_ProcTexClamp(&pt, <a name="a9"></a><a class="code" href="enums_8h.html#ac7003b201f809461614b0be43c7f1cb7ac2e8d1c45fa7cf34ff63f2d1788e6580">GPU_PT_MIRRORED_REPEAT</a>, <a class="code" href="enums_8h.html#ac7003b201f809461614b0be43c7f1cb7ac2e8d1c45fa7cf34ff63f2d1788e6580">GPU_PT_MIRRORED_REPEAT</a>);</div>
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<div class="line"> C3D_ProcTexNoiseCoefs(&pt, C3D_ProcTex_UV, 0.1f, 0.3f, 0.1f);</div>
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<div class="line"> C3D_ProcTexCombiner(&pt, <span class="keyword">false</span>, <a name="a10"></a><a class="code" href="enums_8h.html#ae0bf20f78563bc660ebcaa2079a386c7a7f43089264ed898bf8b0487bede6b88f">GPU_PT_SQRT2</a>, <a class="code" href="enums_8h.html#ae0bf20f78563bc660ebcaa2079a386c7a7f43089264ed898bf8b0487bede6b88f">GPU_PT_SQRT2</a>); <span class="comment">// <- for wood rings</span></div>
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<div class="line"> <span class="comment">//C3D_ProcTexCombiner(&pt, false, GPU_PT_V, GPU_PT_V); // <- for wood stripes (or also _U)</span></div>
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<div class="line"> C3D_ProcTexFilter(&pt, <a name="a11"></a><a class="code" href="enums_8h.html#a430c590536a256d9db4a6b8ab5abc133a45f234fca3944d33f527bfc4512de01f">GPU_PT_LINEAR</a>);</div>
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<div class="line"> C3D_ProcTexBind(0, &pt);</div>
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<div class="line"> </div>
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<div class="line"> <span class="keywordtype">float</span> data[129];</div>
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<div class="line"> <span class="keywordtype">int</span> i;</div>
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<div class="line"> <span class="keywordflow">for</span> (i = 0; i <= 128; i ++)</div>
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<div class="line"> {</div>
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<div class="line"> <span class="keywordtype">float</span> x = i/128.0f;</div>
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<div class="line"> data[i] = fabsf(sinf(C3D_Angle(6*(x+0.125f)))); <span class="comment">// 6*2 = 12 stripes</span></div>
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<div class="line"> }</div>
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<div class="line"> ProcTexLut_FromArray(&pt_map, data);</div>
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<div class="line"> C3D_ProcTexLutBind(<a name="a12"></a><a class="code" href="enums_8h.html#ab864ff9d46955c2f61539b23688c99aaad7cce5a3ddbbb5a7f53ebb031c9f9633">GPU_LUT_RGBMAP</a>, &pt_map);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Noise smooth step equation</span></div>
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<div class="line"> <span class="keywordflow">for</span> (i = 0; i <= 128; i ++)</div>
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<div class="line"> {</div>
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<div class="line"> <span class="keywordtype">float</span> x = i/128.0f;</div>
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<div class="line"> data[i] = x*x*(3-2*x);</div>
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<div class="line"> }</div>
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<div class="line"> ProcTexLut_FromArray(&pt_noise, data);</div>
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<div class="line"> C3D_ProcTexLutBind(<a name="a13"></a><a class="code" href="enums_8h.html#ab864ff9d46955c2f61539b23688c99aaa2475efd7159236c56c6e9118adc16c51">GPU_LUT_NOISE</a>, &pt_noise);</div>
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<div class="line"> </div>
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<div class="line"> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> colors[NUMCOLORS];</div>
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<div class="line"> colors[0] = 0xFF1F1F4F; <span class="comment">// dark brown</span></div>
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<div class="line"> colors[1] = 0xFF1F9ED1; <span class="comment">// light brown</span></div>
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<div class="line"> </div>
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<div class="line"> ProcTexColorLut_Write(&pt_clr, colors, 0, NUMCOLORS);</div>
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<div class="line"> C3D_ProcTexColorLutBind(&pt_clr);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Configure the first fragment shading substage to just pass through the procedural texture color</span></div>
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<div class="line"> <span class="comment">// See https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnv.xml for more insight</span></div>
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<div class="line"> C3D_TexEnv* env = C3D_GetTexEnv(0);</div>
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<div class="line"> C3D_TexEnvInit(env);</div>
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<div class="line"> C3D_TexEnvSrc(env, C3D_Both, <a name="a14"></a><a class="code" href="enums_8h.html#a43f47361b7edcab3c6b7d064c09ae7d0a96c424df55a281e059a8b63bf0cf5c79">GPU_TEXTURE3</a>, 0, 0);</div>
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<div class="line"> C3D_TexEnvFunc(env, C3D_Both, <a name="a15"></a><a class="code" href="enums_8h.html#a07c36c673c5ca75d946367821c8afdd0a1c5123d469abc61be2501b97b512cc11">GPU_REPLACE</a>);</div>
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<div class="line">}</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> sceneRender(<span class="keywordtype">void</span>)</div>
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<div class="line">{</div>
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<div class="line"> <span class="comment">// Update the uniforms</span></div>
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<div class="line"> C3D_FVUnifMtx4x4(<a name="a16"></a><a class="code" href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a6545b908fe67bb2d298e7468135ef71f">GPU_VERTEX_SHADER</a>, uLoc_projection, &projection);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Draw the triangle directly</span></div>
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<div class="line"> <span class="comment">//float min = -1.0f; //<-- for (symmetrical) wood rings</span></div>
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<div class="line"> <span class="comment">//float max = +1.0f;</span></div>
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<div class="line"> <span class="keywordtype">float</span> min = 1.0f; <span class="comment">//<-- for asymmetrical wood rings</span></div>
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<div class="line"> <span class="keywordtype">float</span> max = 3.0f;</div>
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<div class="line"> <span class="comment">//float min = 0.0f; //<-- for wood stripes</span></div>
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<div class="line"> <span class="comment">//float max = +3.0f; // triplicate stripes</span></div>
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<div class="line"> <span class="keywordtype">float</span> size = 200.0f/2;</div>
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<div class="line"> C3D_ImmDrawBegin(<a name="a17"></a><a class="code" href="enums_8h.html#a94bdee50fa003d70dd3888f347397806abeb8d11a9f99878cfb4b97a2d00f9c9f">GPU_TRIANGLE_STRIP</a>);</div>
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<div class="line"> C3D_ImmSendAttrib(200.0f-size, 120.0f+size, 0.5f, 0.0f); <span class="comment">// v0=position</span></div>
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<div class="line"> C3D_ImmSendAttrib(min, min, 0.0f, 0.0f); <span class="comment">// v1=texcoord0</span></div>
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<div class="line"> </div>
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<div class="line"> C3D_ImmSendAttrib(200.0f+size, 120.0f+size, 0.5f, 0.0f);</div>
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<div class="line"> C3D_ImmSendAttrib(max, min, 0.0f, 0.0f);</div>
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<div class="line"> </div>
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<div class="line"> C3D_ImmSendAttrib(200.0f-size, 120.0f-size, 0.5f, 0.0f);</div>
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<div class="line"> C3D_ImmSendAttrib(min, max, 0.0f, 0.0f);</div>
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<div class="line"> </div>
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<div class="line"> C3D_ImmSendAttrib(200.0f+size, 120.0f-size, 0.5f, 0.0f);</div>
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<div class="line"> C3D_ImmSendAttrib(max, max, 0.0f, 0.0f);</div>
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<div class="line"> C3D_ImmDrawEnd();</div>
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<div class="line">}</div>
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<div class="line"> </div>
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<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> sceneExit(<span class="keywordtype">void</span>)</div>
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<div class="line">{</div>
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<div class="line"> <span class="comment">// Free the shader program</span></div>
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<div class="line"> <a name="a18"></a><a class="code" href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8">shaderProgramFree</a>(&program);</div>
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<div class="line"> <a name="a19"></a><a class="code" href="shbin_8h.html#a60c02d561312081aefb2096f2b005643">DVLB_Free</a>(vshader_dvlb);</div>
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<div class="line">}</div>
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<div class="line"> </div>
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<div class="line"><span class="keywordtype">int</span> main()</div>
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<div class="line">{</div>
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<div class="line"> <span class="comment">// Initialize graphics</span></div>
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<div class="line"> <a name="a20"></a><a class="code" href="gfx_8h.html#a236a005ae029247c8bfe4a4a649206fc">gfxInitDefault</a>();</div>
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<div class="line"> <a name="a21"></a><a class="code" href="console_8h.html#a8e014e84f81ff901ca62d7669a8c8de8">consoleInit</a>(<a name="a22"></a><a class="code" href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09cac1be8c2dee1ab5520b30ba069afa7541">GFX_BOTTOM</a>, NULL);</div>
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<div class="line"> C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Initialize the render target</span></div>
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<div class="line"> C3D_RenderTarget* target = C3D_RenderTargetCreate(240, 400, <a name="a23"></a><a class="code" href="enums_8h.html#a1bed7c7c90b43c261c07664aef35bf7aa17f2a0c3889f7e34d720d818a61030b4">GPU_RB_RGBA8</a>, <a name="a24"></a><a class="code" href="enums_8h.html#a9b40a4b2feaec1dc4a843a908f613a3eaaa31fb7049df6c69198111e309210720">GPU_RB_DEPTH24_STENCIL8</a>);</div>
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<div class="line"> C3D_RenderTargetSetOutput(target, <a name="a25"></a><a class="code" href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09">GFX_TOP</a>, <a name="a26"></a><a class="code" href="gfx_8h.html#ab9bacc1d598f0f6e4d5ef8bbeb466b03a1bfda6a35adc49eb4631246ea4e637e1">GFX_LEFT</a>, DISPLAY_TRANSFER_FLAGS);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Initialize the scene</span></div>
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<div class="line"> sceneInit();</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Main loop</span></div>
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<div class="line"> <span class="keywordflow">while</span> (<a name="a27"></a><a class="code" href="apt_8h.html#a84808c36d9a8c389896ecf241c7f89cb">aptMainLoop</a>())</div>
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<div class="line"> {</div>
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<div class="line"> <a name="a28"></a><a class="code" href="hid_8h.html#abbbf0e1f3a79a75e459e19f85a66bee6">hidScanInput</a>();</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Respond to user input</span></div>
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<div class="line"> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> kDown = <a name="a29"></a><a class="code" href="hid_8h.html#aa2cababf764bf0b4297dc2e2fffe2a76">hidKeysDown</a>();</div>
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<div class="line"> <span class="keywordflow">if</span> (kDown & <a name="a30"></a><a class="code" href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a616a1f5c4ed36080ca954453084aea3b">KEY_START</a>)</div>
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<div class="line"> <span class="keywordflow">break</span>; <span class="comment">// break in order to return to hbmenu</span></div>
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<div class="line"> </div>
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<div class="line"> printf(<span class="stringliteral">"\x1b[29;1Hgpu: %5.2f%% cpu: %5.2f%% buf:%5.2f%%\n"</span>, C3D_GetDrawingTime()*3, C3D_GetProcessingTime()*3, C3D_GetCmdBufUsage()*100);</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Render the scene</span></div>
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<div class="line"> C3D_FrameBegin(C3D_FRAME_SYNCDRAW);</div>
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<div class="line"> C3D_RenderTargetClear(target, C3D_CLEAR_ALL, CLEAR_COLOR, 0);</div>
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<div class="line"> C3D_FrameDrawOn(target);</div>
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<div class="line"> sceneRender();</div>
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<div class="line"> C3D_FrameEnd(0);</div>
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<div class="line"> }</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Deinitialize the scene</span></div>
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<div class="line"> sceneExit();</div>
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<div class="line"> </div>
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<div class="line"> <span class="comment">// Deinitialize graphics</span></div>
|
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<div class="line"> C3D_Fini();</div>
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<div class="line"> <a name="a31"></a><a class="code" href="gfx_8h.html#aa446ccfdfdd4c575e648956ae96f2a3b">gfxExit</a>();</div>
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<div class="line"> <span class="keywordflow">return</span> 0;</div>
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<div class="line">}</div>
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<div class="ttc" id="a3ds_8h_html"><div class="ttname"><a href="3ds_8h.html">3ds.h</a></div><div class="ttdoc">Central 3DS header.</div></div>
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<div class="ttc" id="aapt_8h_html_a84808c36d9a8c389896ecf241c7f89cb"><div class="ttname"><a href="apt_8h.html#a84808c36d9a8c389896ecf241c7f89cb">aptMainLoop</a></div><div class="ttdeci">bool aptMainLoop(void)</div><div class="ttdoc">Main function which handles sleep mode and HOME/power buttons - call this at the beginning of every f...</div></div>
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<div class="ttc" id="aconsole_8h_html_a8e014e84f81ff901ca62d7669a8c8de8"><div class="ttname"><a href="console_8h.html#a8e014e84f81ff901ca62d7669a8c8de8">consoleInit</a></div><div class="ttdeci">PrintConsole * consoleInit(gfxScreen_t screen, PrintConsole *console)</div><div class="ttdoc">Initialise the console.</div></div>
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<div class="ttc" id="aenums_8h_html_a07c36c673c5ca75d946367821c8afdd0a1c5123d469abc61be2501b97b512cc11"><div class="ttname"><a href="enums_8h.html#a07c36c673c5ca75d946367821c8afdd0a1c5123d469abc61be2501b97b512cc11">GPU_REPLACE</a></div><div class="ttdeci">@ GPU_REPLACE</div><div class="ttdoc">Replace.</div><div class="ttdef"><b>Definition:</b> enums.h:365</div></div>
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<div class="ttc" id="aenums_8h_html_a178882ce0f114a22e19ff7f0ee842de5a6545b908fe67bb2d298e7468135ef71f"><div class="ttname"><a href="enums_8h.html#a178882ce0f114a22e19ff7f0ee842de5a6545b908fe67bb2d298e7468135ef71f">GPU_VERTEX_SHADER</a></div><div class="ttdeci">@ GPU_VERTEX_SHADER</div><div class="ttdoc">Vertex shader.</div><div class="ttdef"><b>Definition:</b> enums.h:503</div></div>
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<div class="ttc" id="aenums_8h_html_a1bed7c7c90b43c261c07664aef35bf7aa17f2a0c3889f7e34d720d818a61030b4"><div class="ttname"><a href="enums_8h.html#a1bed7c7c90b43c261c07664aef35bf7aa17f2a0c3889f7e34d720d818a61030b4">GPU_RB_RGBA8</a></div><div class="ttdeci">@ GPU_RB_RGBA8</div><div class="ttdoc">8-bit Red + 8-bit Green + 8-bit Blue + 8-bit Alpha</div><div class="ttdef"><b>Definition:</b> enums.h:150</div></div>
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<div class="ttc" id="aenums_8h_html_a3a62c2be4e88ff3de7c69f1b660d1634af3631e2c847a62946c82604c2faec246"><div class="ttname"><a href="enums_8h.html#a3a62c2be4e88ff3de7c69f1b660d1634af3631e2c847a62946c82604c2faec246">GPU_FLOAT</a></div><div class="ttdeci">@ GPU_FLOAT</div><div class="ttdoc">32-bit float.</div><div class="ttdef"><b>Definition:</b> enums.h:299</div></div>
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<div class="ttc" id="aenums_8h_html_a430c590536a256d9db4a6b8ab5abc133a45f234fca3944d33f527bfc4512de01f"><div class="ttname"><a href="enums_8h.html#a430c590536a256d9db4a6b8ab5abc133a45f234fca3944d33f527bfc4512de01f">GPU_PT_LINEAR</a></div><div class="ttdeci">@ GPU_PT_LINEAR</div><div class="ttdoc">Linear interpolation.</div><div class="ttdef"><b>Definition:</b> enums.h:130</div></div>
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<div class="ttc" id="aenums_8h_html_a43f47361b7edcab3c6b7d064c09ae7d0a96c424df55a281e059a8b63bf0cf5c79"><div class="ttname"><a href="enums_8h.html#a43f47361b7edcab3c6b7d064c09ae7d0a96c424df55a281e059a8b63bf0cf5c79">GPU_TEXTURE3</a></div><div class="ttdeci">@ GPU_TEXTURE3</div><div class="ttdoc">Texture unit 3.</div><div class="ttdef"><b>Definition:</b> enums.h:322</div></div>
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<div class="ttc" id="aenums_8h_html_a94bdee50fa003d70dd3888f347397806abeb8d11a9f99878cfb4b97a2d00f9c9f"><div class="ttname"><a href="enums_8h.html#a94bdee50fa003d70dd3888f347397806abeb8d11a9f99878cfb4b97a2d00f9c9f">GPU_TRIANGLE_STRIP</a></div><div class="ttdeci">@ GPU_TRIANGLE_STRIP</div><div class="ttdoc">Triangle strip.</div><div class="ttdef"><b>Definition:</b> enums.h:495</div></div>
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<div class="ttc" id="aenums_8h_html_a9b40a4b2feaec1dc4a843a908f613a3eaaa31fb7049df6c69198111e309210720"><div class="ttname"><a href="enums_8h.html#a9b40a4b2feaec1dc4a843a908f613a3eaaa31fb7049df6c69198111e309210720">GPU_RB_DEPTH24_STENCIL8</a></div><div class="ttdeci">@ GPU_RB_DEPTH24_STENCIL8</div><div class="ttdoc">24-bit Depth + 8-bit Stencil</div><div class="ttdef"><b>Definition:</b> enums.h:162</div></div>
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|
<div class="ttc" id="aenums_8h_html_ab864ff9d46955c2f61539b23688c99aaa2475efd7159236c56c6e9118adc16c51"><div class="ttname"><a href="enums_8h.html#ab864ff9d46955c2f61539b23688c99aaa2475efd7159236c56c6e9118adc16c51">GPU_LUT_NOISE</a></div><div class="ttdeci">@ GPU_LUT_NOISE</div><div class="ttdoc">Noise table.</div><div class="ttdef"><b>Definition:</b> enums.h:140</div></div>
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|
<div class="ttc" id="aenums_8h_html_ab864ff9d46955c2f61539b23688c99aaad7cce5a3ddbbb5a7f53ebb031c9f9633"><div class="ttname"><a href="enums_8h.html#ab864ff9d46955c2f61539b23688c99aaad7cce5a3ddbbb5a7f53ebb031c9f9633">GPU_LUT_RGBMAP</a></div><div class="ttdeci">@ GPU_LUT_RGBMAP</div><div class="ttdoc">RGB mapping function table.</div><div class="ttdef"><b>Definition:</b> enums.h:141</div></div>
|
|
<div class="ttc" id="aenums_8h_html_ac7003b201f809461614b0be43c7f1cb7ac2e8d1c45fa7cf34ff63f2d1788e6580"><div class="ttname"><a href="enums_8h.html#ac7003b201f809461614b0be43c7f1cb7ac2e8d1c45fa7cf34ff63f2d1788e6580">GPU_PT_MIRRORED_REPEAT</a></div><div class="ttdeci">@ GPU_PT_MIRRORED_REPEAT</div><div class="ttdoc">Mirrored repeat.</div><div class="ttdef"><b>Definition:</b> enums.h:99</div></div>
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|
<div class="ttc" id="aenums_8h_html_ae0bf20f78563bc660ebcaa2079a386c7a7f43089264ed898bf8b0487bede6b88f"><div class="ttname"><a href="enums_8h.html#ae0bf20f78563bc660ebcaa2079a386c7a7f43089264ed898bf8b0487bede6b88f">GPU_PT_SQRT2</a></div><div class="ttdeci">@ GPU_PT_SQRT2</div><div class="ttdoc">sqrt(U2+V2)</div><div class="ttdef"><b>Definition:</b> enums.h:112</div></div>
|
|
<div class="ttc" id="agfx_8h_html_a236a005ae029247c8bfe4a4a649206fc"><div class="ttname"><a href="gfx_8h.html#a236a005ae029247c8bfe4a4a649206fc">gfxInitDefault</a></div><div class="ttdeci">void gfxInitDefault(void)</div><div class="ttdoc">Initializes the LCD framebuffers with default parameters This is equivalent to calling:</div></div>
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<div class="ttc" id="agfx_8h_html_a356112d87f5cf6bbba3ea3b6b010e09cac1be8c2dee1ab5520b30ba069afa7541"><div class="ttname"><a href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09cac1be8c2dee1ab5520b30ba069afa7541">GFX_BOTTOM</a></div><div class="ttdeci">@ GFX_BOTTOM</div><div class="ttdoc">Bottom screen.</div><div class="ttdef"><b>Definition:</b> gfx.h:27</div></div>
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|
<div class="ttc" id="agfx_8h_html_a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09"><div class="ttname"><a href="gfx_8h.html#a356112d87f5cf6bbba3ea3b6b010e09caf9d44178134d07cf9c5923200e14af09">GFX_TOP</a></div><div class="ttdeci">@ GFX_TOP</div><div class="ttdoc">Top screen.</div><div class="ttdef"><b>Definition:</b> gfx.h:26</div></div>
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<div class="ttc" id="agfx_8h_html_aa446ccfdfdd4c575e648956ae96f2a3b"><div class="ttname"><a href="gfx_8h.html#aa446ccfdfdd4c575e648956ae96f2a3b">gfxExit</a></div><div class="ttdeci">void gfxExit(void)</div><div class="ttdoc">Deinitializes and frees the LCD framebuffers.</div></div>
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|
<div class="ttc" id="agfx_8h_html_ab9bacc1d598f0f6e4d5ef8bbeb466b03a1bfda6a35adc49eb4631246ea4e637e1"><div class="ttname"><a href="gfx_8h.html#ab9bacc1d598f0f6e4d5ef8bbeb466b03a1bfda6a35adc49eb4631246ea4e637e1">GFX_LEFT</a></div><div class="ttdeci">@ GFX_LEFT</div><div class="ttdoc">Left eye framebuffer.</div><div class="ttdef"><b>Definition:</b> gfx.h:37</div></div>
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|
<div class="ttc" id="ahid_8h_html_a531c35e38ede3ea4e5ba5afb24b29493a616a1f5c4ed36080ca954453084aea3b"><div class="ttname"><a href="hid_8h.html#a531c35e38ede3ea4e5ba5afb24b29493a616a1f5c4ed36080ca954453084aea3b">KEY_START</a></div><div class="ttdeci">@ KEY_START</div><div class="ttdoc">Start.</div><div class="ttdef"><b>Definition:</b> hid.h:15</div></div>
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<div class="ttc" id="ahid_8h_html_aa2cababf764bf0b4297dc2e2fffe2a76"><div class="ttname"><a href="hid_8h.html#aa2cababf764bf0b4297dc2e2fffe2a76">hidKeysDown</a></div><div class="ttdeci">u32 hidKeysDown(void)</div><div class="ttdoc">Returns a bitmask of newly pressed buttons, this frame.</div></div>
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<div class="ttc" id="ahid_8h_html_abbbf0e1f3a79a75e459e19f85a66bee6"><div class="ttname"><a href="hid_8h.html#abbbf0e1f3a79a75e459e19f85a66bee6">hidScanInput</a></div><div class="ttdeci">void hidScanInput(void)</div><div class="ttdoc">Scans HID for input data.</div></div>
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<div class="ttc" id="ashaderProgram_8h_html_a3ca416a2e6bc3c2aaae1895435e8452c"><div class="ttname"><a href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c">shaderProgramSetVsh</a></div><div class="ttdeci">Result shaderProgramSetVsh(shaderProgram_s *sp, DVLE_s *dvle)</div><div class="ttdoc">Sets the vertex shader of a shader program.</div></div>
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<div class="ttc" id="ashaderProgram_8h_html_a4907e3572c644efe27c130a8c37bddf0"><div class="ttname"><a href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a></div><div class="ttdeci">Result shaderProgramInit(shaderProgram_s *sp)</div><div class="ttdoc">Initializes a shader program.</div></div>
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<div class="ttc" id="ashaderProgram_8h_html_a57cbd903975f5ccce6169159f89714d8"><div class="ttname"><a href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8">shaderProgramFree</a></div><div class="ttdeci">Result shaderProgramFree(shaderProgram_s *sp)</div><div class="ttdoc">Frees a shader program.</div></div>
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<div class="ttc" id="ashaderProgram_8h_html_afc98c295e7c2634daad923f159ddf604"><div class="ttname"><a href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a></div><div class="ttdeci">s8 shaderInstanceGetUniformLocation(shaderInstance_s *si, const char *name)</div><div class="ttdoc">Gets the location of a shader's uniform.</div></div>
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<div class="ttc" id="ashbin_8h_html_a60c02d561312081aefb2096f2b005643"><div class="ttname"><a href="shbin_8h.html#a60c02d561312081aefb2096f2b005643">DVLB_Free</a></div><div class="ttdeci">void DVLB_Free(DVLB_s *dvlb)</div><div class="ttdoc">Frees shader binary data.</div></div>
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<div class="ttc" id="ashbin_8h_html_afd50bf30516e9e3acffd3b62cd061cb0"><div class="ttname"><a href="shbin_8h.html#afd50bf30516e9e3acffd3b62cd061cb0">DVLB_ParseFile</a></div><div class="ttdeci">DVLB_s * DVLB_ParseFile(u32 *shbinData, u32 shbinSize)</div><div class="ttdoc">Parses a shader binary.</div></div>
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<div class="ttc" id="astructDVLB__s_html"><div class="ttname"><a href="structDVLB__s.html">DVLB_s</a></div><div class="ttdoc">DVLB data.</div><div class="ttdef"><b>Definition:</b> shbin.h:98</div></div>
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<div class="ttc" id="astructDVLB__s_html_a1934abe9c4109579746d57c5b20b5834"><div class="ttname"><a href="structDVLB__s.html#a1934abe9c4109579746d57c5b20b5834">DVLB_s::DVLE</a></div><div class="ttdeci">DVLE_s * DVLE</div><div class="ttdoc">Contained DVLE.</div><div class="ttdef"><b>Definition:</b> shbin.h:101</div></div>
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<div class="ttc" id="astructshaderProgram__s_html"><div class="ttname"><a href="structshaderProgram__s.html">shaderProgram_s</a></div><div class="ttdoc">Describes an instance of a full shader program.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:31</div></div>
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<div class="ttc" id="astructshaderProgram__s_html_a607da7b7218dbc29d5bd811ecfe7f8f0"><div class="ttname"><a href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">shaderProgram_s::vertexShader</a></div><div class="ttdeci">shaderInstance_s * vertexShader</div><div class="ttdoc">Vertex shader.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:32</div></div>
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<div class="ttc" id="atypes_8h_html_afaa62991928fb9fb18ff0db62a040aba"><div class="ttname"><a href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a></div><div class="ttdeci">uint32_t u32</div><div class="ttdoc">32-bit unsigned integer</div><div class="ttdef"><b>Definition:</b> types.h:23</div></div>
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