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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_d475325f6a9fe3bfc3a495c72a9e475e.html">3ds</a></li><li class="navelem"><a class="el" href="dir_0f128149b5f0edcc1e84fa1d13781a04.html">gpu</a></li> </ul>
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<div class="title">shaderProgram.h</div> </div>
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<a href="shaderProgram_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * @file shaderProgram.h</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * @brief Functions for working with shaders.</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160; </div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="types_8h.html">3ds/types.h</a>&gt;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="shbin_8h.html">3ds/gpu/shbin.h</a>&gt;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">/// 24-bit float uniforms.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"><a class="line" href="structfloat24Uniform__s.html"> 11</a></span>&#160;<span class="comment"></span><span class="keyword">typedef</span> <span class="keyword">struct</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;{</div>
<div class="line"><a name="l00013"></a><span class="lineno"><a class="line" href="structfloat24Uniform__s.html#ad48e556dddf7db4c9432e3835c51274e"> 13</a></span>&#160; <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> <a class="code" href="structfloat24Uniform__s.html#ad48e556dddf7db4c9432e3835c51274e">id</a>; <span class="comment">///&lt; Uniform ID.</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"><a class="line" href="structfloat24Uniform__s.html#a116ab0b7c6e0dd45551baf8427cba375"> 14</a></span>&#160; <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> data[3]; <span class="comment">///&lt; Uniform data.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;}<a class="code" href="structfloat24Uniform__s.html">float24Uniform_s</a>;</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">/// Describes an instance of either a vertex or geometry shader.</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html"> 18</a></span>&#160;<span class="comment"></span><span class="keyword">typedef</span> <span class="keyword">struct</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;{</div>
<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a3e0cff4ae283440abfb6b94ad97b5e6d"> 20</a></span>&#160; <a class="code" href="structDVLE__s.html">DVLE_s</a>* <a class="code" href="structshaderInstance__s.html#a3e0cff4ae283440abfb6b94ad97b5e6d">dvle</a>; <span class="comment">///&lt; Shader DVLE.</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a64bf1a13c4bb33e7f8c84ba70dbf696b"> 21</a></span>&#160; <a class="code" href="types_8h.html#ace9d960e74685e2cd84b36132dbbf8aa">u16</a> <a class="code" href="structshaderInstance__s.html#a64bf1a13c4bb33e7f8c84ba70dbf696b">boolUniforms</a>; <span class="comment">///&lt; Boolean uniforms.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a4cd7f11860b51ee42bdbd21c4d71a4ef"> 22</a></span>&#160; <a class="code" href="types_8h.html#ace9d960e74685e2cd84b36132dbbf8aa">u16</a> <a class="code" href="structshaderInstance__s.html#a4cd7f11860b51ee42bdbd21c4d71a4ef">boolUniformMask</a>; <span class="comment">///&lt; Used boolean uniform mask.</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a7418f1bc7845340bba728698a83d789b"> 23</a></span>&#160; <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> intUniforms[4]; <span class="comment">///&lt; Integer uniforms.</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#ad210d25d30bb8afec0b83b55a57483db"> 24</a></span>&#160; <a class="code" href="structfloat24Uniform__s.html">float24Uniform_s</a>* <a class="code" href="structshaderInstance__s.html#ad210d25d30bb8afec0b83b55a57483db">float24Uniforms</a>; <span class="comment">///&lt; 24-bit float uniforms.</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a528b3299faaa0a2d5598a5f4c1fda316"> 25</a></span>&#160; <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> <a class="code" href="structshaderInstance__s.html#a528b3299faaa0a2d5598a5f4c1fda316">intUniformMask</a>; <span class="comment">///&lt; Used integer uniform mask.</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#acea4d3b5b3767e7047e42eddc1907937"> 26</a></span>&#160; <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> <a class="code" href="structshaderInstance__s.html#acea4d3b5b3767e7047e42eddc1907937">numFloat24Uniforms</a>; <span class="comment">///&lt; Float uniform count.</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;}<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">/// Describes an instance of a full shader program.</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html"> 30</a></span>&#160;<span class="comment"></span><span class="keyword">typedef</span> <span class="keyword">struct</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;{</div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0"> 32</a></span>&#160; <a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* <a class="code" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">vertexShader</a>; <span class="comment">///&lt; Vertex shader.</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f"> 33</a></span>&#160; <a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* <a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>; <span class="comment">///&lt; Geometry shader.</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#ac4aa1a5958c171927907932c9ddb8c3a"> 34</a></span>&#160; <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> geoShaderInputPermutation[2]; <span class="comment">///&lt; Geometry shader input permutation.</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#ac51cab306bae4a050faa060dbd59ac09"> 35</a></span>&#160; <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> <a class="code" href="structshaderProgram__s.html#ac51cab306bae4a050faa060dbd59ac09">geoShaderInputStride</a>; <span class="comment">///&lt; Geometry shader input stride.</span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;}<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment"> * @brief Initializes a shader instance.</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="comment"> * @param si Shader instance to initialize.</span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="comment"> * @param dvle DVLE to initialize the shader instance with.</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#a8e396f4e4c9dd163477afcd0ebede1e0"> 43</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a8e396f4e4c9dd163477afcd0ebede1e0">shaderInstanceInit</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <a class="code" href="structDVLE__s.html">DVLE_s</a>* dvle);</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="comment"> * @brief Frees a shader instance.</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="comment"> * @param si Shader instance to free.</span></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#a813803dc45a4e1232e0092cc5b92e3f2"> 49</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a813803dc45a4e1232e0092cc5b92e3f2">shaderInstanceFree</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si);</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="comment"> * @brief Sets a bool uniform of a shader.</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="comment"> * @param si Shader instance to use.</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="comment"> * @param id ID of the bool uniform.</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="comment"> * @param value Value to set.</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#ae90a12bb32c6ff5bc2cc904ee6f16b5c"> 57</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#ae90a12bb32c6ff5bc2cc904ee6f16b5c">shaderInstanceSetBool</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">bool</span> value);</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="comment"> * @brief Gets a bool uniform of a shader.</span></div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="comment"> * @param si Shader instance to use.</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="comment"> * @param id ID of the bool uniform.</span></div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="comment"> * @param value Pointer to output the value to.</span></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#aacf13693c53783f654048d33af9ff1d6"> 65</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#aacf13693c53783f654048d33af9ff1d6">shaderInstanceGetBool</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">bool</span>* value);</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="comment"> * @brief Gets the location of a shader&#39;s uniform.</span></div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="comment"> * @param si Shader instance to use.</span></div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment"> * @param name Name of the uniform.</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604"> 72</a></span>&#160;<a class="code" href="types_8h.html#a9e382f207c65ca13ab4ae98363aeda80">s8</a> <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <span class="keyword">const</span> <span class="keywordtype">char</span>* name);</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="comment"> * @brief Initializes a shader program.</span></div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="comment"> * @param sp Shader program to initialize.</span></div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0"> 78</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp);</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="comment"> * @brief Frees a shader program.</span></div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="comment"> * @param sp Shader program to free.</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8"> 84</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8">shaderProgramFree</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp);</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="comment"> * @brief Sets the vertex shader of a shader program.</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="comment"> * @param sp Shader program to use.</span></div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="comment"> * @param dvle Vertex shader to set.</span></div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c"> 91</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c">shaderProgramSetVsh</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <a class="code" href="structDVLE__s.html">DVLE_s</a>* dvle);</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="comment"> * @brief Sets the geometry shader of a shader program.</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="comment"> * @param sp Shader program to use.</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="comment"> * @param dvle Geometry shader to set.</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="comment"> * @param stride Input stride of the shader (pass 0 to match the number of outputs of the vertex shader).</span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#a9dfb834657daeaa420744d0d55a857b4"> 99</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a9dfb834657daeaa420744d0d55a857b4">shaderProgramSetGsh</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <a class="code" href="structDVLE__s.html">DVLE_s</a>* dvle, <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> stride);</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="comment"> * @brief Configures the permutation of the input attributes of the geometry shader of a shader program.</span></div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="comment"> * @param sp Shader program to use.</span></div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="comment"> * @param permutation Attribute permutation to use.</span></div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#a6695d885a673c1157c9790f2a732323d"> 106</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a6695d885a673c1157c9790f2a732323d">shaderProgramSetGshInputPermutation</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <a class="code" href="types_8h.html#a3f7e2bcbb0b4c338f3c4f6c937cd4234">u64</a> permutation);</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="comment"> * @brief Configures the shader units to use the specified shader program.</span></div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="comment"> * @param sp Shader program to use.</span></div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="comment"> * @param sendVshCode When true, the vertex shader&#39;s code and operand descriptors are uploaded.</span></div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="comment"> * @param sendGshCode When true, the geometry shader&#39;s code and operand descriptors are uploaded.</span></div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#ae086b40996896135d182f0676e4cdcfe"> 114</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#ae086b40996896135d182f0676e4cdcfe">shaderProgramConfigure</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <span class="keywordtype">bool</span> sendVshCode, <span class="keywordtype">bool</span> sendGshCode);</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="comment"> * @brief Same as shaderProgramConfigure, but always loading code/operand descriptors and uploading DVLE constants afterwards.</span></div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="comment"> * @param sp Shader program to use.</span></div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00120"></a><span class="lineno"><a class="line" href="shaderProgram_8h.html#a29749780857245eb8860fe1bda3bcc97"> 120</a></span>&#160;<a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a29749780857245eb8860fe1bda3bcc97">shaderProgramUse</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp);</div>
<div class="ttc" id="ashaderProgram_8h_html_a29749780857245eb8860fe1bda3bcc97"><div class="ttname"><a href="shaderProgram_8h.html#a29749780857245eb8860fe1bda3bcc97">shaderProgramUse</a></div><div class="ttdeci">Result shaderProgramUse(shaderProgram_s *sp)</div><div class="ttdoc">Same as shaderProgramConfigure, but always loading code/operand descriptors and uploading DVLE consta...</div></div>
<div class="ttc" id="ashaderProgram_8h_html_a3ca416a2e6bc3c2aaae1895435e8452c"><div class="ttname"><a href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c">shaderProgramSetVsh</a></div><div class="ttdeci">Result shaderProgramSetVsh(shaderProgram_s *sp, DVLE_s *dvle)</div><div class="ttdoc">Sets the vertex shader of a shader program.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_a4907e3572c644efe27c130a8c37bddf0"><div class="ttname"><a href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a></div><div class="ttdeci">Result shaderProgramInit(shaderProgram_s *sp)</div><div class="ttdoc">Initializes a shader program.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_a57cbd903975f5ccce6169159f89714d8"><div class="ttname"><a href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8">shaderProgramFree</a></div><div class="ttdeci">Result shaderProgramFree(shaderProgram_s *sp)</div><div class="ttdoc">Frees a shader program.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_a6695d885a673c1157c9790f2a732323d"><div class="ttname"><a href="shaderProgram_8h.html#a6695d885a673c1157c9790f2a732323d">shaderProgramSetGshInputPermutation</a></div><div class="ttdeci">Result shaderProgramSetGshInputPermutation(shaderProgram_s *sp, u64 permutation)</div><div class="ttdoc">Configures the permutation of the input attributes of the geometry shader of a shader program.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_a813803dc45a4e1232e0092cc5b92e3f2"><div class="ttname"><a href="shaderProgram_8h.html#a813803dc45a4e1232e0092cc5b92e3f2">shaderInstanceFree</a></div><div class="ttdeci">Result shaderInstanceFree(shaderInstance_s *si)</div><div class="ttdoc">Frees a shader instance.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_a8e396f4e4c9dd163477afcd0ebede1e0"><div class="ttname"><a href="shaderProgram_8h.html#a8e396f4e4c9dd163477afcd0ebede1e0">shaderInstanceInit</a></div><div class="ttdeci">Result shaderInstanceInit(shaderInstance_s *si, DVLE_s *dvle)</div><div class="ttdoc">Initializes a shader instance.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_a9dfb834657daeaa420744d0d55a857b4"><div class="ttname"><a href="shaderProgram_8h.html#a9dfb834657daeaa420744d0d55a857b4">shaderProgramSetGsh</a></div><div class="ttdeci">Result shaderProgramSetGsh(shaderProgram_s *sp, DVLE_s *dvle, u8 stride)</div><div class="ttdoc">Sets the geometry shader of a shader program.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_aacf13693c53783f654048d33af9ff1d6"><div class="ttname"><a href="shaderProgram_8h.html#aacf13693c53783f654048d33af9ff1d6">shaderInstanceGetBool</a></div><div class="ttdeci">Result shaderInstanceGetBool(shaderInstance_s *si, int id, bool *value)</div><div class="ttdoc">Gets a bool uniform of a shader.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_ae086b40996896135d182f0676e4cdcfe"><div class="ttname"><a href="shaderProgram_8h.html#ae086b40996896135d182f0676e4cdcfe">shaderProgramConfigure</a></div><div class="ttdeci">Result shaderProgramConfigure(shaderProgram_s *sp, bool sendVshCode, bool sendGshCode)</div><div class="ttdoc">Configures the shader units to use the specified shader program.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_ae90a12bb32c6ff5bc2cc904ee6f16b5c"><div class="ttname"><a href="shaderProgram_8h.html#ae90a12bb32c6ff5bc2cc904ee6f16b5c">shaderInstanceSetBool</a></div><div class="ttdeci">Result shaderInstanceSetBool(shaderInstance_s *si, int id, bool value)</div><div class="ttdoc">Sets a bool uniform of a shader.</div></div>
<div class="ttc" id="ashaderProgram_8h_html_afc98c295e7c2634daad923f159ddf604"><div class="ttname"><a href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a></div><div class="ttdeci">s8 shaderInstanceGetUniformLocation(shaderInstance_s *si, const char *name)</div><div class="ttdoc">Gets the location of a shader's uniform.</div></div>
<div class="ttc" id="ashbin_8h_html"><div class="ttname"><a href="shbin_8h.html">shbin.h</a></div><div class="ttdoc">Shader binary support.</div></div>
<div class="ttc" id="astructDVLE__s_html"><div class="ttname"><a href="structDVLE__s.html">DVLE_s</a></div><div class="ttdoc">DVLE data.</div><div class="ttdef"><b>Definition:</b> shbin.h:74</div></div>
<div class="ttc" id="astructfloat24Uniform__s_html"><div class="ttname"><a href="structfloat24Uniform__s.html">float24Uniform_s</a></div><div class="ttdoc">24-bit float uniforms.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:12</div></div>
<div class="ttc" id="astructfloat24Uniform__s_html_ad48e556dddf7db4c9432e3835c51274e"><div class="ttname"><a href="structfloat24Uniform__s.html#ad48e556dddf7db4c9432e3835c51274e">float24Uniform_s::id</a></div><div class="ttdeci">u32 id</div><div class="ttdoc">Uniform ID.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:13</div></div>
<div class="ttc" id="astructshaderInstance__s_html"><div class="ttname"><a href="structshaderInstance__s.html">shaderInstance_s</a></div><div class="ttdoc">Describes an instance of either a vertex or geometry shader.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:19</div></div>
<div class="ttc" id="astructshaderInstance__s_html_a3e0cff4ae283440abfb6b94ad97b5e6d"><div class="ttname"><a href="structshaderInstance__s.html#a3e0cff4ae283440abfb6b94ad97b5e6d">shaderInstance_s::dvle</a></div><div class="ttdeci">DVLE_s * dvle</div><div class="ttdoc">Shader DVLE.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:20</div></div>
<div class="ttc" id="astructshaderInstance__s_html_a4cd7f11860b51ee42bdbd21c4d71a4ef"><div class="ttname"><a href="structshaderInstance__s.html#a4cd7f11860b51ee42bdbd21c4d71a4ef">shaderInstance_s::boolUniformMask</a></div><div class="ttdeci">u16 boolUniformMask</div><div class="ttdoc">Used boolean uniform mask.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:22</div></div>
<div class="ttc" id="astructshaderInstance__s_html_a528b3299faaa0a2d5598a5f4c1fda316"><div class="ttname"><a href="structshaderInstance__s.html#a528b3299faaa0a2d5598a5f4c1fda316">shaderInstance_s::intUniformMask</a></div><div class="ttdeci">u8 intUniformMask</div><div class="ttdoc">Used integer uniform mask.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:25</div></div>
<div class="ttc" id="astructshaderInstance__s_html_a64bf1a13c4bb33e7f8c84ba70dbf696b"><div class="ttname"><a href="structshaderInstance__s.html#a64bf1a13c4bb33e7f8c84ba70dbf696b">shaderInstance_s::boolUniforms</a></div><div class="ttdeci">u16 boolUniforms</div><div class="ttdoc">Boolean uniforms.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:21</div></div>
<div class="ttc" id="astructshaderInstance__s_html_acea4d3b5b3767e7047e42eddc1907937"><div class="ttname"><a href="structshaderInstance__s.html#acea4d3b5b3767e7047e42eddc1907937">shaderInstance_s::numFloat24Uniforms</a></div><div class="ttdeci">u8 numFloat24Uniforms</div><div class="ttdoc">Float uniform count.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:26</div></div>
<div class="ttc" id="astructshaderInstance__s_html_ad210d25d30bb8afec0b83b55a57483db"><div class="ttname"><a href="structshaderInstance__s.html#ad210d25d30bb8afec0b83b55a57483db">shaderInstance_s::float24Uniforms</a></div><div class="ttdeci">float24Uniform_s * float24Uniforms</div><div class="ttdoc">24-bit float uniforms.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:24</div></div>
<div class="ttc" id="astructshaderProgram__s_html"><div class="ttname"><a href="structshaderProgram__s.html">shaderProgram_s</a></div><div class="ttdoc">Describes an instance of a full shader program.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:31</div></div>
<div class="ttc" id="astructshaderProgram__s_html_a607da7b7218dbc29d5bd811ecfe7f8f0"><div class="ttname"><a href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">shaderProgram_s::vertexShader</a></div><div class="ttdeci">shaderInstance_s * vertexShader</div><div class="ttdoc">Vertex shader.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:32</div></div>
<div class="ttc" id="astructshaderProgram__s_html_a80f25550817af2c8163bc95430542f1f"><div class="ttname"><a href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">shaderProgram_s::geometryShader</a></div><div class="ttdeci">shaderInstance_s * geometryShader</div><div class="ttdoc">Geometry shader.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:33</div></div>
<div class="ttc" id="astructshaderProgram__s_html_ac51cab306bae4a050faa060dbd59ac09"><div class="ttname"><a href="structshaderProgram__s.html#ac51cab306bae4a050faa060dbd59ac09">shaderProgram_s::geoShaderInputStride</a></div><div class="ttdeci">u8 geoShaderInputStride</div><div class="ttdoc">Geometry shader input stride.</div><div class="ttdef"><b>Definition:</b> shaderProgram.h:35</div></div>
<div class="ttc" id="atypes_8h_html"><div class="ttname"><a href="types_8h.html">types.h</a></div><div class="ttdoc">Various system types.</div></div>
<div class="ttc" id="atypes_8h_html_a3f7e2bcbb0b4c338f3c4f6c937cd4234"><div class="ttname"><a href="types_8h.html#a3f7e2bcbb0b4c338f3c4f6c937cd4234">u64</a></div><div class="ttdeci">uint64_t u64</div><div class="ttdoc">64-bit unsigned integer</div><div class="ttdef"><b>Definition:</b> types.h:24</div></div>
<div class="ttc" id="atypes_8h_html_a92c50087ca0e64fa93fc59402c55f8ca"><div class="ttname"><a href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a></div><div class="ttdeci">uint8_t u8</div><div class="ttdoc">would be nice if newlib had this already</div><div class="ttdef"><b>Definition:</b> types.h:21</div></div>
<div class="ttc" id="atypes_8h_html_a9e382f207c65ca13ab4ae98363aeda80"><div class="ttname"><a href="types_8h.html#a9e382f207c65ca13ab4ae98363aeda80">s8</a></div><div class="ttdeci">int8_t s8</div><div class="ttdoc">8-bit signed integer</div><div class="ttdef"><b>Definition:</b> types.h:26</div></div>
<div class="ttc" id="atypes_8h_html_ac830bf5a4f2cf8273f61ab99a46cf163"><div class="ttname"><a href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a></div><div class="ttdeci">s32 Result</div><div class="ttdoc">Function result.</div><div class="ttdef"><b>Definition:</b> types.h:42</div></div>
<div class="ttc" id="atypes_8h_html_ace9d960e74685e2cd84b36132dbbf8aa"><div class="ttname"><a href="types_8h.html#ace9d960e74685e2cd84b36132dbbf8aa">u16</a></div><div class="ttdeci">uint16_t u16</div><div class="ttdoc">16-bit unsigned integer</div><div class="ttdef"><b>Definition:</b> types.h:22</div></div>
<div class="ttc" id="atypes_8h_html_afaa62991928fb9fb18ff0db62a040aba"><div class="ttname"><a href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a></div><div class="ttdeci">uint32_t u32</div><div class="ttdoc">32-bit unsigned integer</div><div class="ttdef"><b>Definition:</b> types.h:23</div></div>
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