libctru/structshaderProgram__s.html
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<div class="title">shaderProgram_s Struct Reference</div> </div>
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<p>Describes an instance of a full shader program.
<a href="structshaderProgram__s.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="shaderProgram_8h_source.html">shaderProgram.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:a607da7b7218dbc29d5bd811ecfe7f8f0"><td class="memItemLeft" align="right" valign="top"><a id="a607da7b7218dbc29d5bd811ecfe7f8f0"></a>
<a class="el" href="structshaderInstance__s.html">shaderInstance_s</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">vertexShader</a></td></tr>
<tr class="memdesc:a607da7b7218dbc29d5bd811ecfe7f8f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vertex shader. <br /></td></tr>
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<a class="el" href="structshaderInstance__s.html">shaderInstance_s</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a></td></tr>
<tr class="memdesc:a80f25550817af2c8163bc95430542f1f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Geometry shader. <br /></td></tr>
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<a class="el" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structshaderProgram__s.html#ac4aa1a5958c171927907932c9ddb8c3a">geoShaderInputPermutation</a> [2]</td></tr>
<tr class="memdesc:ac4aa1a5958c171927907932c9ddb8c3a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Geometry shader input permutation. <br /></td></tr>
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<a class="el" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structshaderProgram__s.html#ac51cab306bae4a050faa060dbd59ac09">geoShaderInputStride</a></td></tr>
<tr class="memdesc:ac51cab306bae4a050faa060dbd59ac09"><td class="mdescLeft">&#160;</td><td class="mdescRight">Geometry shader input stride. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Describes an instance of a full shader program. </p>
<dl class="section examples"><dt>Examples</dt><dd><a class="el" href="graphics_2gpu_2both_screens_2source_2main_8c-example.html#_a1">graphics/gpu/both_screens/source/main.c</a>, <a class="el" href="graphics_2gpu_2fragment_light_2source_2main_8c-example.html#_a1">graphics/gpu/fragment_light/source/main.c</a>, <a class="el" href="graphics_2gpu_2geoshader_2source_2main_8c-example.html#_a1">graphics/gpu/geoshader/source/main.c</a>, <a class="el" href="graphics_2gpu_2immediate_2source_2main_8c-example.html#_a1">graphics/gpu/immediate/source/main.c</a>, <a class="el" href="graphics_2gpu_2lenny_2source_2main_8c-example.html#_a1">graphics/gpu/lenny/source/main.c</a>, <a class="el" href="graphics_2gpu_2loop_subdivision_2source_2main_8c-example.html#_a1">graphics/gpu/loop_subdivision/source/main.c</a>, <a class="el" href="graphics_2gpu_2mipmap_fog_2source_2main_8c-example.html#_a1">graphics/gpu/mipmap_fog/source/main.c</a>, <a class="el" href="graphics_2gpu_2particles_2source_2main_8c-example.html#_a1">graphics/gpu/particles/source/main.c</a>, <a class="el" href="graphics_2gpu_2proctex_2source_2main_8c-example.html#_a1">graphics/gpu/proctex/source/main.c</a>, <a class="el" href="graphics_2gpu_2simple_tri_2source_2main_8c-example.html#_a1">graphics/gpu/simple_tri/source/main.c</a>, <a class="el" href="graphics_2gpu_2textured_cube_2source_2main_8c-example.html#_a1">graphics/gpu/textured_cube/source/main.c</a>, and <a class="el" href="graphics_2gpu_2toon_shading_2source_2main_8c-example.html#_a1">graphics/gpu/toon_shading/source/main.c</a>.</dd>
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</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>include/3ds/gpu/<a class="el" href="shaderProgram_8h_source.html">shaderProgram.h</a></li>
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