libctru/examples/graphics/printing/both-screen-text/source/main.c
2014-12-15 09:35:49 +01:00

71 lines
1.8 KiB
C

/*
Both Screen Text example made by Aurelio Mannara for ctrulib
This code was modified for the last time on: 12/12/2014 23:20 UTC+1
This wouldn't be possible without the amazing work done by:
-Smealum
-fincs
-WinterMute
-yellows8
-plutoo
-mtheall
-Many others who worked on 3DS and I'm surely forgetting about
*/
#include <3ds.h>
#include <stdio.h>
int main(int argc, char **argv)
{
// Initialize services
srvInit();
aptInit();
gfxInit();
hidInit(NULL);
//In this example we need one PrintConsole for each screen
PrintConsole topScreen, bottomScreen;
//Initialize console for both screen using the two different PrintConsole we have defined
consoleInit(GFX_TOP, &topScreen);
consoleInit(GFX_BOTTOM, &bottomScreen);
//Before doing any text printing we should select the PrintConsole in which we are willing to write, otherwise the library will print on the last selected/initialized one
//Let's start by printing something on the top screen
consoleSelect(&topScreen);
printf("This is the top screen. We have lot of space here!\n");
//Now write something else on the bottom screen
consoleSelect(&bottomScreen);
printf("This is the bottom screen. We don't have much space...\nStill better than DS screens :D");
consoleSelect(&topScreen);
printf("\x1b[29;15HPress Start to exit.");
// Main loop
while (aptMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown();
if (kDown & KEY_START) break; // break in order to return to hbmenu
// Flush and swap framebuffers
gfxFlushBuffers();
gfxSwapBuffers();
//Wait for VBlank
gspWaitForVBlank();
}
// Exit services
gfxExit();
hidExit();
aptExit();
srvExit();
return 0;
}