434 lines
12 KiB
C
434 lines
12 KiB
C
/**
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* @file csnd.h
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* @brief CSND service. Usage of this service is deprecated in favor of NDSP.
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*/
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#pragma once
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#include <3ds/types.h>
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/// Maximum number of CSND channels.
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#define CSND_NUM_CHANNELS 32
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/// Creates a CSND timer value from a sample rate.
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#define CSND_TIMER(n) (0x3FEC3FC / ((u32)(n)))
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/**
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* @brief Converts a vol-pan pair into a left/right volume pair used by the hardware.
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* @param vol Volume to use.
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* @param pan Pan to use.
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* @return A left/right volume pair for use by hardware.
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*/
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static inline u32 CSND_VOL(float vol, float pan)
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{
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float rpan;
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u32 lvol, rvol;
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if (vol < 0.0f) vol = 0.0f;
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else if (vol > 1.0f) vol = 1.0f;
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rpan = (pan+1) / 2;
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if (rpan < 0.0f) rpan = 0.0f;
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else if (rpan > 1.0f) rpan = 1.0f;
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lvol = vol*(1-rpan) * 0x8000;
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rvol = vol*rpan * 0x8000;
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return lvol | (rvol << 16);
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}
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/// CSND encodings.
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enum
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{
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CSND_ENCODING_PCM8 = 0, ///< PCM8
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CSND_ENCODING_PCM16, ///< PCM16
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CSND_ENCODING_ADPCM, ///< IMA-ADPCM
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CSND_ENCODING_PSG, ///< PSG (Similar to DS?)
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};
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/// CSND loop modes.
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enum
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{
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CSND_LOOPMODE_MANUAL = 0, ///< Manual loop.
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CSND_LOOPMODE_NORMAL, ///< Normal loop.
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CSND_LOOPMODE_ONESHOT, ///< Do not loop.
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CSND_LOOPMODE_NORELOAD, ///< Don't reload.
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};
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/// Creates a sound channel value from a channel number.
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#define SOUND_CHANNEL(n) ((u32)(n) & 0x1F)
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/// Creates a sound format value from an encoding.
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#define SOUND_FORMAT(n) ((u32)(n) << 12)
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/// Creates a sound loop mode value from a loop mode.
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#define SOUND_LOOPMODE(n) ((u32)(n) << 10)
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/// Sound flags.
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enum
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{
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SOUND_LINEAR_INTERP = BIT(6), ///< Linear interpolation.
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SOUND_REPEAT = SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL), ///< Repeat the sound.
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SOUND_ONE_SHOT = SOUND_LOOPMODE(CSND_LOOPMODE_ONESHOT), ///< Play the sound once.
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SOUND_FORMAT_8BIT = SOUND_FORMAT(CSND_ENCODING_PCM8), ///< PCM8
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SOUND_FORMAT_16BIT = SOUND_FORMAT(CSND_ENCODING_PCM16), ///< PCM16
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SOUND_FORMAT_ADPCM = SOUND_FORMAT(CSND_ENCODING_ADPCM), ///< ADPCM
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SOUND_FORMAT_PSG = SOUND_FORMAT(CSND_ENCODING_PSG), ///< PSG
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SOUND_ENABLE = BIT(14), ///< Enable sound.
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};
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/// Capture modes.
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enum
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{
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CAPTURE_REPEAT = 0, ///< Repeat capture.
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CAPTURE_ONE_SHOT = BIT(0), ///< Capture once.
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CAPTURE_FORMAT_16BIT = 0, ///< PCM16
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CAPTURE_FORMAT_8BIT = BIT(1), ///< PCM8
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CAPTURE_ENABLE = BIT(15), ///< Enable capture.
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};
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/// Duty cycles for a PSG channel.
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typedef enum
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{
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DutyCycle_0 = 7, ///< 0.0% duty cycle
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DutyCycle_12 = 0, ///< 12.5% duty cycle
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DutyCycle_25 = 1, ///< 25.0% duty cycle
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DutyCycle_37 = 2, ///< 37.5% duty cycle
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DutyCycle_50 = 3, ///< 50.0% duty cycle
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DutyCycle_62 = 4, ///< 62.5% duty cycle
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DutyCycle_75 = 5, ///< 75.0% duty cycle
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DutyCycle_87 = 6 ///< 87.5% duty cycle
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} CSND_DutyCycle;
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/// Channel info.
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typedef union
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{
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u32 value[3]; ///< Raw values.
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struct
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{
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u8 active; ///< Channel active.
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u8 _pad1; ///< Padding.
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u16 _pad2; ///< Padding.
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s16 adpcmSample; ///< Current ADPCM sample.
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u8 adpcmIndex; ///< Current ADPCM index.
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u8 _pad3; ///< Padding.
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u32 unknownZero; ///< Unknown.
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};
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} CSND_ChnInfo;
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/// Capture info.
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typedef union
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{
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u32 value[2]; ///< Raw values.
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struct
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{
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u8 active; ///< Capture active.
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u8 _pad1; ///< Padding.
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u16 _pad2; ///< Padding.
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u32 unknownZero; ///< Unknown.
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};
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} CSND_CapInfo;
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// See here regarding CSND shared-mem commands, etc: http://3dbrew.org/wiki/CSND_Shared_Memory
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extern vu32* csndSharedMem; ///< CSND shared memory.
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extern u32 csndSharedMemSize; ///< CSND shared memory size.
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extern u32 csndChannels; ///< Bitmask of channels that are allowed for usage.
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/**
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* @brief Acquires a capture unit.
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* @param capUnit Pointer to output the capture unit to.
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*/
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Result CSND_AcquireCapUnit(u32* capUnit);
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/**
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* @brief Releases a capture unit.
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* @param capUnit Capture unit to release.
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*/
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Result CSND_ReleaseCapUnit(u32 capUnit);
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/**
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* @brief Flushes the data cache of a memory region.
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* @param adr Address of the memory region.
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* @param size Size of the memory region.
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*/
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Result CSND_FlushDataCache(const void* adr, u32 size);
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/**
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* @brief Stores the data cache of a memory region.
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* @param adr Address of the memory region.
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* @param size Size of the memory region.
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*/
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Result CSND_StoreDataCache(const void* adr, u32 size);
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/**
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* @brief Invalidates the data cache of a memory region.
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* @param adr Address of the memory region.
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* @param size Size of the memory region.
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*/
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Result CSND_InvalidateDataCache(const void* adr, u32 size);
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/**
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* @brief Resets CSND.
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* Note: Currently breaks sound, don't use for now!
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*/
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Result CSND_Reset(void);
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/// Initializes CSND.
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Result csndInit(void);
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/// Exits CSND.
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void csndExit(void);
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/**
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* @brief Adds a command to the list, returning a buffer to write arguments to.
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* @param cmdid ID of the command to add.
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* @return A buffer to write command arguments to.
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*/
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u32* csndAddCmd(int cmdid);
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/**
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* @brief Adds a command to the list, copying its arguments from a buffer.
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* @param cmdid ID of the command to add.
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* @param cmdparams Buffer containing the command's parameters.
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*/
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void csndWriteCmd(int cmdid, u8* cmdparams);
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/**
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* @brief Executes pending CSND commands.
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* @param waitDone Whether to wait until the commands have finished executing.
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*/
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Result csndExecCmds(bool waitDone);
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/**
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* @brief Sets a channel's play state, resetting registers on stop.
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* @param channel Channel to use.
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* @param value Play state to set.
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*/
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void CSND_SetPlayStateR(u32 channel, u32 value);
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/**
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* @brief Sets a channel's play state.
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* @param channel Channel to use.
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* @param value Play state to set.
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*/
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void CSND_SetPlayState(u32 channel, u32 value);
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/**
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* @brief Sets a channel's encoding.
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* @param channel Channel to use.
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* @param value Encoding to set.
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*/
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void CSND_SetEncoding(u32 channel, u32 value);
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/**
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* @brief Sets the data of a channel's block.
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* @param channel Channel to use.
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* @param block Block to set.
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* @param physaddr Physical address to set the block to.
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* @param size Size of the block.
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*/
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void CSND_SetBlock(u32 channel, int block, u32 physaddr, u32 size);
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/**
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* @brief Sets whether to loop a channel.
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* @param channel Channel to use.
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* @param value Whether to loop the channel.
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*/
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void CSND_SetLooping(u32 channel, u32 value);
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/**
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* @brief Sets bit 7 of a channel.
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* @param channel Channel to use.
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* @param set Value to set.
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*/
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void CSND_SetBit7(u32 channel, bool set);
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/**
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* @brief Sets whether a channel should use interpolation.
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* @param channel Channel to use.
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* @param interp Whether to use interpolation.
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*/
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void CSND_SetInterp(u32 channel, bool interp);
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/**
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* @brief Sets a channel's duty.
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* @param channel Channel to use.
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* @param duty Duty to set.
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*/
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void CSND_SetDuty(u32 channel, CSND_DutyCycle duty);
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/**
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* @brief Sets a channel's timer.
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* @param channel Channel to use.
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* @param timer Timer to set.
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*/
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void CSND_SetTimer(u32 channel, u32 timer);
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/**
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* @brief Sets a channel's volume.
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* @param channel Channel to use.
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* @param chnVolumes Channel volume data to set.
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* @param capVolumes Capture volume data to set.
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*/
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void CSND_SetVol(u32 channel, u32 chnVolumes, u32 capVolumes);
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/**
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* @brief Sets a channel's ADPCM state.
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* @param channel Channel to use.
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* @param block Current block.
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* @param sample Current sample.
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* @param index Current index.
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*/
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void CSND_SetAdpcmState(u32 channel, int block, int sample, int index);
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/**
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* @brief Sets a whether channel's ADPCM data should be reloaded when the second block is played.
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* @param channel Channel to use.
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* @param reload Whether to reload ADPCM data.
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*/
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void CSND_SetAdpcmReload(u32 channel, bool reload);
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/**
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* @brief Sets CSND's channel registers.
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* @param flags Flags to set.
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* @param physaddr0 Physical address of the first buffer to play.
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* @param physaddr1 Physical address of the second buffer to play.
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* @param totalbytesize Total size of the data to play.
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* @param chnVolumes Channel volume data.
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* @param capVolumes Capture volume data.
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*/
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void CSND_SetChnRegs(u32 flags, u32 physaddr0, u32 physaddr1, u32 totalbytesize, u32 chnVolumes, u32 capVolumes);
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/**
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* @brief Sets CSND's PSG channel registers.
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* @param flags Flags to set.
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* @param chnVolumes Channel volume data.
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* @param capVolumes Capture volume data.
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* @param duty Duty value to set.
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*/
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void CSND_SetChnRegsPSG(u32 flags, u32 chnVolumes, u32 capVolumes, CSND_DutyCycle duty);
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/**
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* @brief Sets CSND's noise channel registers.
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* @param flags Flags to set.
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* @param chnVolumes Channel volume data.
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* @param capVolumes Capture volume data.
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*/
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void CSND_SetChnRegsNoise(u32 flags, u32 chnVolumes, u32 capVolumes);
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/**
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* @brief Sets whether a capture unit is enabled.
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* @param capUnit Capture unit to use.
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* @param enable Whether to enable the capture unit.
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*/
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void CSND_CapEnable(u32 capUnit, bool enable);
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/**
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* @brief Sets whether a capture unit should repeat.
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* @param capUnit Capture unit to use.
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* @param repeat Whether the capture unit should repeat.
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*/
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void CSND_CapSetRepeat(u32 capUnit, bool repeat);
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/**
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* @brief Sets a capture unit's format.
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* @param capUnit Capture unit to use.
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* @param eightbit Format to use.
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*/
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void CSND_CapSetFormat(u32 capUnit, bool eightbit);
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/**
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* @brief Sets a capture unit's second bit.
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* @param capUnit Capture unit to use.
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* @param set Value to set.
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*/
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void CSND_CapSetBit2(u32 capUnit, bool set);
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/**
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* @brief Sets a capture unit's timer.
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* @param capUnit Capture unit to use.
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* @param timer Timer to set.
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*/
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void CSND_CapSetTimer(u32 capUnit, u32 timer);
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/**
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* @brief Sets a capture unit's buffer.
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* @param capUnit Capture unit to use.
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* @param addr Buffer address to use.
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* @param size Size of the buffer.
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*/
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void CSND_CapSetBuffer(u32 capUnit, u32 addr, u32 size);
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/**
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* @brief Sets a capture unit's capture registers.
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* @param capUnit Capture unit to use.
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* @param flags Capture unit flags.
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* @param addr Capture unit buffer address.
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* @param size Buffer size.
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*/
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void CSND_SetCapRegs(u32 capUnit, u32 flags, u32 addr, u32 size);
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/**
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* @brief Sets up DSP flags.
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* @param waitDone Whether to wait for completion.
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*/
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Result CSND_SetDspFlags(bool waitDone);
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/**
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* @brief Updates CSND information.
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* @param waitDone Whether to wait for completion.
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*/
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Result CSND_UpdateInfo(bool waitDone);
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/**
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* @brief Plays a sound.
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* @param chn Channel to play the sound on.
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* @param flags Flags containing information about the sound.
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* @param sampleRate Sample rate of the sound.
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* @param vol The volume, ranges from 0.0 to 1.0 included.
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* @param pan The pan, ranges from -1.0 to 1.0 included.
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* @param data0 First block of sound data.
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* @param data1 Second block of sound data. This is the block that will be looped over.
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* @param size Size of the sound data.
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*
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* In this implementation if the loop mode is used, data1 must be in the range [data0 ; data0 + size]. Sound will be played once from data0 to data0 + size and then loop between data1 and data0+size.
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*/
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Result csndPlaySound(int chn, u32 flags, u32 sampleRate, float vol, float pan, void* data0, void* data1, u32 size);
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/**
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* @brief Gets CSND's DSP flags.
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* Note: Requires previous CSND_UpdateInfo()
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* @param outSemFlags Pointer to write semaphore flags to.
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* @param outIrqFlags Pointer to write interrupt flags to.
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*/
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void csndGetDspFlags(u32* outSemFlags, u32* outIrqFlags);
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/**
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* @brief Gets a channel's information.
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* Note: Requires previous CSND_UpdateInfo()
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* @param channel Channel to get information for.
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* @return The channel's information.
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*/
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CSND_ChnInfo* csndGetChnInfo(u32 channel);
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/**
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* @brief Gets a capture unit's information.
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* Note: Requires previous CSND_UpdateInfo()
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* @param capUnit Capture unit to get information for.
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* @return The capture unit's information.
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*/
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CSND_CapInfo* csndGetCapInfo(u32 capUnit);
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/**
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* @brief Gets a channel's state.
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* @param channel Channel to get the state of.
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* @param out Pointer to output channel information to.
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*/
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Result csndGetState(u32 channel, CSND_ChnInfo* out);
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/**
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* @brief Gets whether a channel is playing.
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* @param channel Channel to check.
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* @param status Pointer to output the channel status to.
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*/
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Result csndIsPlaying(u32 channel, u8* status);
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